
An interactive audiovisual experience where you blow the fluids of music vibes. Generate maps and effects from your own music and videos. Enter flow state with adaptive mouse inertia blade control.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Highly recommend not downloading. The main thing to consider is that is that this is an abandoned/unfinished product, the last update being YEARS ago. Considerable lag and horrible optimization when playing with certain backgrounds/maps, the song generation barely functions, and the notes themselves have no indicator as to how close they are to you. You can even see in the videos posted on the store page, it's disorienting. That's not even mentioning the sword itself, it'll sometimes just disappear from the edge of the screen completely if you move your mouse to much, and you have to swing it wildly just to figure out were it is. 0/10, wait for a new update or if the developer even remembers about the existence of this. I highly recommend Melody's Escape 2 if you're looking for a great rhythm game for your own music, as it is actively being worked on.
ENGThe game is a spectacle. The effects all one pass. The controls are a bit weird but you get used to it I love it ESP El jeugo es un espectaculo. Los efectos todo una pasada. Los controles son algo raro pero se acostumbra Me encanta.
Game seems cool and all, but the lag makes it pretty much unplayable. Will probably refund and consider picking this up at a later time.
The game improves actively I'm very impressed. the note-hitting system (collision )has some glitches. there're still some notes slipping through the slicer blade (about 2 per 10 notes).
this is like beat saber, and Osu!
Про битсейбер на виар все слышали, а теперь представьте тоже самое, криво и для мышки. Игру спасает лишь добавление собственных треков и видео. https://youtu.be/X4wUL5Vn-uA
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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