
Dreamstones is an exciting combination of modern block-breaker gameplay with action RPG statistics, collectable loot and world building.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
バンドルでお安く買いました 自機カスタマイズできるブロック崩し おもしろかったですが少し不満もあります 壊せないブロックや、ボールが近づくと出現するブロック、コア破壊で同色全部消えるブロックなどいろいろ出てきます 紫色のブロックを全部壊すとステージクリア モンスターも最初はただ硬くてうろついてるだけですが、弾撃ってきたり、タイミング合わないと倒せないのなんかが出てきます ステージをクリアしてくと宝箱やショップで新しい剣が手に入り、モンスターに与えるダメージが上がります(剣じゃなくてボールぶつけるんですが) 剣にはパッシブとアクティブ2系統の強化アイテムスロットがあって、いい剣はスロットも増えます 強化アイテムも宝箱やショップで入手します パッシブは、自機伸長、ボール拡大、ドロップ率上昇、ドロップ速度低下、1UPなど アクティブは、散弾、ボールの方向変える、キャノン砲、空爆、1UPなど このカスタマイズがけっこう楽しいです ここからは気になったこと アクティブアイテム使用後はクールダウンがあります スロットが複数あってもタイムカウンターは1つ つまり1回アクティブを使うと、カウントダウン終わるまで他のアクティブも使えません クールダウンは短めのもので20秒、破壊力あるものだと120秒とかです まあカウント10秒進めるドロップアイテムも出るし、10パーセント短縮するパッシブあるし、あとはガンバレと・・・ たとえば自機レベルアップ(基本モンスターを倒す経験値で上がります)で数パーセント短縮されるとか、パッシブアイテムの3分の1くらい占めてるコイン関連を、もっとほかのスキルにするとか、もう少し難易度ゆるくしてほしかったです あと、たまにボールおかしな反射するのもちょっと嫌でしたが、だんだん慣れました (上述のコア同色消えブロックが多いステージでフレーム落ちひどいは俺環のような、フォーラム見るとそうでもないような・・・)
I recommend Dreamstones on sale to fans of brickbuster games or someone looking for a unique mostly chill game. It is a unique cartoonish brick busting RPG with city builder elements and a lighthearted text narrative driven story, which I completed in ~20 hours. Here is what you need to know: +Game is mostly chill with its vibe & music when you are not focused on the last stage of a level trying to get the last few required blocks (nightmare cubes) +As a brick buster, over time there are lots of active and passive abilities that modify stats or cause certain things to happen. It seems the different types of powerup capsules have an equivalent active ability can be earned or unlocked. +TONS of things to unlock. As you beat levels, you unlock new store items, new buildings for the city, and new abilities. When building, upgrading a building, or beating a boss, more levels unlock. +Purchase prices of weapons & abilities seemed fair over time, especially when using gold earning passive abilities in the early game. -Settings can only be accessed from the top level menu and cannot be accessed after clicking "Start Game" nor when clicking pause. -Graphics settings are limited to windowed mode, and some odd choices of scaling options other than fit screen. Given that my display is 1080p by default, but the default video size goes beyond my monitor, its as if maybe the game is made for 1440p or something? This "fit screen" type option doesn't downscale resolution very cleanly. -On certain stages at certain levels with tons of objects (1 out of 20 levels?) FPS dropped below 60. There were a handful of times during my entire playthrough a few frames were even skipped alltogether, like a stutter or something. My i5-3570K,GTX1060, and 24GB RAM should meet recommended spec. +After the 2nd world, I was optimistic that I could 100% the game, but each world since then was a harder welcome challenge, especially with monsters in the different worlds. I beat the game at 85% complete according to in-game stats. ?Bounces were largely predictable, and came with a learning curve for sure (like figuring out which way a bounce of the sides of the paddle will go), but there were a handful of times during my playthough where a ball could get stuck in a circular bouncing loop between 3-5 unbreakable blocks. To resolve this either you have to use an active powerup that alters the path/bounce, rely on a monster to intervene, or restart the level. ?Level variety was just right with the first 3 worlds but the fourth world felt samey near the end, and the last world started feeling samey about half way through.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dreamstones is a competent brick breaker game and probably my favorite game from Windybeard I have played so far. The game has over 200 levels with a decent amount of variety in level design. The game feels good to play because you have a lot of control over the ball with your paddle. You also get to customize your active and passive skills. Throughout my playthrough I changed my loadout frequently because as the difficulty increases you will need to adapt to the new challenges. Some minor issues: The game gets grindy towards the end if you are a completionist. It can be hard to distinguish background and foreground and the only solution the game has is to make the background grey. The passives for critchance don’t work. In some of the levels the ball can get stuck forever, even if it unstucks itself after a couple of minutes the ball will be so fast it is uncontrollable. You can’t rebind the controls.
https://youtu.be/WKQARU8i98U The extra RPG elements add just enough new flavor to the break breaking foundation to hook players. Picking skills, upgrades, and other customization keeps refreshing the fun.
Good, fun brickbreaking game. But, A lot of tutorial popups in the first levels, let me play already! Story is childish at times, though the game has a fairly fast ball speed aimed more towards older players IMO. It could use an auditory/visual hint for when your cooldowns end.
An interesting take on the classic breakout format, pushing a colouful world with a big progression system containing twists such as RPG-like elements and active abilities. The world itself has a relaxed feel, and doesn't take itself too seriously. If you enjoy block-breaking, looking at pretty colours or progression in general, this is probably a good fit.
A classic breakout game thrown into a generic but funny story and provided with a sometimes insanely hard gameplay. Fortunately there are many skills and weapons to use and combine so it's playable, but still there are areas that made me boil. Haven't played it through as the last world is a new level of unfair mockery, need more patience and time and tranquilizers. For the same reason it's so satisfying to actually do a level with the required scores. 7/10
i love it. finished 100%. lovely "levels" "maps, game world
Check out my Steam Curator page, "Minorthreatt Gaming Reviews." I have the most organized and extensive genre lists on Steam! Be sure to "FOLLOW" for more of my recommendations: http://store.steampowered.com/curator/31339849-Minorthreatt-Gaming-Reviews/?appid=257170 The Short of it: The best example of a modern, creative twist on the brick breaker genre. Has light story, collecting, and even some RPG elements. Gameplay and sound are great - this game focuses on fun, and delivers. Reminds me of: If you liked Strikey Sisters , you'll probably like Dreamstones. I'd also say this game certainly has high replay value. You'll get your money's worth out of the playtime you get from it.
Just in case anyone is having a look at this in 2024 or later, I'd advise skipping it, primary for the inconsistency with the physics (rebound angles) that other people have mentioned. You can probably get through the first three or four areas without this being too offensive, but the further on you go, the harder that game is and therefore precision moves from important to crucial. I'm in the last area of the game and I don't know if I can bring myself to finish it. It's a shame, because it is a fun Arkanoid-inspired game, but for a game to become increasingly un-fun the further you go due to poor execution means you're better off not starting down the path.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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