
Navigate the eerie world of Dreams in the Witch House, a unique blend of point-and-click and RPG-adventure. Unravel occult mysteries in Arkham, maintain your sanity, and survive the May-Eve in this Lovecraftian horror game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 468reviews | 91% | — | $103.3K |
| $4.39−60% | 76ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun Lovecraftian game. I ended up really liking the survival mechanics - they aren't so punishing as to make it impossible, but they stop you from just barelling straight into whichever goal you set because, well, you've got to eat. And I just find it hilariously realistic that missing too much sleep will, in fact, make you fail your math exams. Will you try and balance your exams, the investigation into the occult and your magnum opus you wish to write? What about social life? Money? Or will you sacrifice one or more of them to focus on the others? The concept is clear and the mechanics do mostly work to make you think carefully about what you want to do. The game can be a little obscure at the start, when you don't know which way to go to progress, but a little trial and error should get you there (or, if you don't have enough patience, some tips from the achievement guides, as usual for games with puzzles). In general, I think it's a really well done Lovecraftian game - you can feel the love for the story, it has enough going on to keep you challenged and mildly stressed (and perhaps warrant a replay or two), but isn't so punishing to make you very frustrated.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Latin America
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Surprisingly captivating and a faithful adaption of the Lovecraft novella. I got the worst ending (confirmed by an achievement lol) and would wholeheartedly recommend this to any fans of the author's works and/or dark mysteries point & clicks. While on the topic: I expected a pure point & click game, but Dreams in the Witch House mixes in some life sim elements. Each of your days as a Miskatonic University student provides you with a limited pool of hours for you to study for exams, research old archives, socialize with peers or write your thesis. In your free time, you may talk with fellow citizens, watch a movie, enjoy some imported Innsmouth fish at the local food festival or just treat yourself to a fine meal in the coffee house. The fickle Arkham weather might make you consider staying home and studying a borrowed library book from there. If you stay cold and/or wet for too long, you might get sick, hindering you from your studies. Handling your weekly allowance unwisely may cause you to starve if you don't get lucky and find some food in a trash can. You might make ends meet by doing some odd jobs for your landlady but GOD FORBID you loiter too long in the city and knock on her door after noon. Of course, your loving aunt sends you extra money for good exam results, but good luck studying if your stomach is killing you. This is why this story game has the "Survival" tag. The point & click portion of the game is surprisingly light-weight and that's fine: no item combinations following questionable logic, no incomprehensible in-world connections. If you pay attention, the path is mostly clear. There were two exceptions for me personally that I will elaborate on at the bottom of the spoiler section below. Even though it doesn't have too convoluted puzzle mechanics, having awareness of what is told to you and what you find in old documents is essential! I recommend using the notes feature of the Steam overlay. For some reason, I really enjoyed the researching of the university archives portion of the game. The documents you stumble upon there are well written (especially a certain collection of "interviews" with women of "alleged" "ill repute" - very good read). I had issues with finding a way to progress parts of the story that I will elaborate on later below the spoiler tag. All in all, it's well-made game with a perfect length for replaying, if that's your thing. Looking forward to the next game the devs put out! [MILD THEMATIC SPOILERS] (shouldn't be anything surprising if you know anything about Lovecraft) [spoiler] Of course, being a student not all there is to this game. It's simply the framework of normality that you as the player are presented with from the beginning. This wouldn't be a Lovecraft story adaption if the unnatural wouldn't creep in from multiple angles. It's up to you how much of your precious time you put into pursuing unnerving hints at dark happenings around you. Every hour you spend leafing through occult texts is an hour you can't use for preparing for the upcoming exam. There is always an exam coming up. You are at uni after all. Chasing nightly leads from whispered rumors about Arkham's dark past might make you oversleep and miss a lecture. To scourge your mind with disturbing experiences might ruin your sleep forever. People will comment on your exhausted look the next time you see them. In the beginning, you may be able to find compromise between your studies and your morbid interests. After all, you need a bit of occult study for your extravagant mathematical thesis on the connection of science and magic, right? But there will be a point of no return, both for your semester progress and your sanity. The clock is ticking from the start. Now, two hints so you don't get stuck were I ended up wasting too much precious time. - if you want to look below the tall stones, you need to do the following and nothing more: a) steal a strange key from the university b) have a note about a symbol in a hut in your dreams c) wait for fair weather to use the key near and the knowledge on the tall stones - if a child's lamentations are bothering you in your private quarters, inquire among the economically disadvantaged[/spoiler]
Great game!
Что вам, утырки, сложно русского языка навалить. Тут тоже поклонники есть. Чтоб вы с ума сбрендили.
This is an excellent adaptation of a classic Lovecraft story and very true to the actual style of Lovecraft stories focused on nerdy academics who drive themselves insane by visiting the library too much. Really loved this one and will purchase the sequel.
Spent one lazy sunday on this game (around 10h) and I really liked it! The titular Lovecraft story is probably my favourite and this game really captured the essence quite nicely. I also have a history of PnC games and the game scratched that itch well. Not to mention the light RPG elements which give it a nice spin. Got the worst ending so I need to replay this game again now that I have some better understanding on the mechanics and best practices. Feels like I missed quite a lot of things, hence there is some replay value as well. Thank you for the experience! <3
Норм игра, 11 часов подряд играл, пока не прошел.
A nice indie game to add to your list if you're into old school Point n Click adventure games with some stat management added to the top. Quick pros and cons at the start followed by some more detailed text. Pros: - Art style - Animation - Music - Atmosphere - Lore/story Cons: - No voice acting - Replayability I stumbled upon this game while looking for Lovecraft themed games to play. I didn't really know what to expect other than pointing and clicking and an artstyle close enough to what I'm familiar with. If you have ever player Arkham Horror or similar boardgames, the experience you get with this game is similar, excluding the fighting. This text will be a bit clunky to not spoil anything. Some of the mechanics and events in the game are things you need to figure out as you go so I decided to not make any detailed references to any of it. You need to solve a mystery that is slowly being revealed to you as the game goes on. You are not given a task at the start of the game that you aim to accomplish, which can be an issue to some players, but IMO it works quite well in this setting. The game doesn't hold your hand much, so expect to fail on your first playthrough(s). The more you play, the more you understand the mechanics of the game and how to deal with everything it throws at you. There is some randomness to the events, but until the late game you have plenty of opportunity to fix whatever issue you are dealing with. There are also way to prepare for most things that happen, which again is why you probably need at least a couple of playthroughs to be ready for them when they do happen. Now the pros in more detail: I really liked the art style of the game. Though you can see the pixels, most of the art doesn't seem pixely unless you really look at it that way. The only exception being Allisons eyes that seem to be looking at different directions at times, but maybe that's just how she is. Animations are surprisingly smooth as well. The overall color scheme is dark and bleak as you might assume with the theme of the game. There are some specs of color every now and then, which is a nice addition to the gloom the game is in otherwise. But as the game is dark and pressuring by nature it's only fitting that the scenery you are in matches that as well. I'm not a big Lovecraft know-it-all but I think the game matches what I know from other media quite well. Of course there could always be more in your face -type of references or events, but those would just make the game feel cheesy. I did get uncomfortable and creeped out multiple times while playing through this as well, which I was not expecting. Music fits the scenarios nicely to add tension to whatever happens to be going on. Now for the couple of cons: These not really cons as in I have an issue with them, but more personal preferences. I would love to see (hear) voice acting in these types of games. I understand that there might be budjet, time and other limitations that make it difficult to include, but one can still wish, right? Replayability is there, but quite limited. You have a couple of ways to about the game and once you get the hang of how things work, there aren't many modifications you can do to affect the story. On my last achievement hunt playthrough I was basically just burning the days away at some point and trying to sleep as fast as I could because I had nothing left to do but wait for the game to run to the end. Having said that, I personally am ok with having this few options to go through, as I don't tend to play through games that I've already finished over and over again. Overall I think this game is worth the money if the playstyle and theme are to your liking. Looking forward to seeing where this series(?) will go in the future with at least one more coming up.
One of the best adventure games I've played and certainly the best game (of all genres) based on Lovecraft's short stories. Survival mechanics and various activities relating to managing the life of a poor student mesh extremely well with the mystery, otherworldly elements and the investigation we can conduct. I can hardly wait for the next game from this studio.
Nice <3 I love the Arkham vibe and love finally being able to study at the Miskatonic University! Only one thing that would make me love it more; if all dialogue was narrated.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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