
"Dream Echoes" is an atypical top-down RogueLite ARPG centered on loot grinding and meta-progression. Explore the dream world, collect "Concepts", and enjoy highly free combinative combat. Upon waking, gather "Memories" to carry some "Concepts" into your next adventure…
Modeled estimate, not a reported figure. How we estimate →
About
Solo full-time grind development in progress! Click the Discord link on the right to join Discord for discussion.

Welcome to the Paradise of Concepts! This game is created by passionate POE fans. There are no specific skill upgrades or fixed combinations in the game; all skills are based on fundamental logic, and all concepts are modular blocks that can be combined freely. How you play is entirely up to the player! The game will continue to update concepts in the future until the Paradise of Concepts is fully constructed!



In every exploration, upon waking from a dream, you can obtain Memories by recording your dreams. This allows you to solidify certain concepts, enabling them to take shape quickly during your next venture into the Dreams!

You can also decorate and refine your Memories in the Home, combining them to strengthen and enhance more powerful Concepts.

Even after you leave the game, your character will continue to acquire various Memories from "reality"! Once the game officially launches, you'll even be able to exchange Memories with your Steam friends!

You can freely create a class list using the Dream Wish List to craft a build that is uniquely yours, and then share it with other players with just one click. If your Wish List is used by others and receives positive feedback, you can earn additional rewards!



You are an office worker drifting in a big city, and due to your busy job, you no longer have many friends to stay in touch with. After working tirelessly for an unknown number of days, you have a nightmare ----- a very dark, empty, and cold nightmare. In the dream, there is nothing; it feels as if the entire world consists only of you.
Then, a mysterious girl appears. She tells you the story of Dream Echo, a story where everyone's dreams are connected together...
You wake up, half in disbelief, with a vague memory of this event. From then on, every time you fall asleep, you find yourself in that dream home, and she is there waiting for you, ready for you both to embark on adventures in the world of Dream Echo...

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Russian, Traditional Chinese, Korean, French, German, Spanish - Spain, Portuguese - Brazil
Engagement
Reviews
Themes across 390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]简介[/h1] 《梦境回响》是一款法术技能构筑和刷装备的动作肉鸽游戏,本作是在一个名叫“梦境”的世界中进行战斗,可以获得各种各样的技能,技能和技能之间可以相互进行组合。本作对肉鸽的构筑做了一些优化,在某种程度上构筑的成型速度可以稍微快一点,在局外的养成有专门的系统可以对流派的构筑进行编辑,每个编辑的流派可以形成单个的文件,使用不同的流派选择不同的文件就行了。这种编辑的流派不光可以方便自己,也可以分享给其他人。 [h1]独特的技能组合玩法[/h1] 作为一款动作肉鸽游戏,好玩和不断驱动玩家反复去刷的动力就是构筑设计中的各种好玩有趣的流派。本作在这方面的设计是将技能一拆为二,一个完整的技能是由一个主动和一个对应的被动技能组成的,所以在玩的时候首先要通过刷游戏扩充技能池,然后按照前置条件的被动触发,在去触发主动技能。在游戏里就是在获得主动技能可以放在这些需要前置触发的栏位里,这样在战斗中就会按照提前编辑的前置条件,触发各种技能。 [h1]特色[/h1] 其他肉鸽游戏上的一些系统,比如刷装备、洗装备上的词条之类的都有,不过这些都是放大技能特性锦上添花的效果。还有不同难度下各种高等级装备的爆率都会有所提高。最后就是在梦境中获得的各种资源,可以回到局外进行一些养成方面的提升等等,这都挺常规。美术的特色上则是采用了非常有辨识度的“纸片人”风格,虽然是一个带有z轴的横板地图,在一些敌我使用范围攻击的时候可以看出主角和怪物都是以纸片的形态呈现的,非常的有意思。而且技能的特效够华丽,但还是比较克制,没用滥用的程度,打起来也不会觉得晃眼睛。 [h1]总结[/h1] 总的来说,《梦境回响》这款游戏的整体玩法还是相当不错的,最为特色的BD编辑,BD分享这些没有教程,需要玩家自己摸索才明白,还有那个将技能一分为二,需要前置条件才能使用的主动技能这些都没有足够完善的教程,要么玩家自己去找相关教程,要么天赋异禀一看就会一玩就懂,倒是这套机制搞明白后,又方便又爽,直击同类型肉鸽游戏的诟病痛点。 [quote] [b][u]❀自由撰写真实的游戏评测❀[/u][/b] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44119519]自由评测[/url]❀←鉴赏家❀ ❀欢迎加入→❀[url=https://steamcommunity.com/groups/Liberty_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
老刷子玩起来确实很上头,可以算是最近数一数二的精品小游戏了
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Hours played at review time, across 390 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可能性の塊。 とりあえず早々にコンテンツの厚みを増やしてほしい。
内容少了点但不影响确实好玩,排行榜都是叮的大佬,球球制作人收了这群神通吧
支持一下
選擇近戰技能自動切換黑魂模式 boss近身技多輸出空檔短就受著 boss召小兵閃打專往小兵閃也受著 開情慾滿紅球堆整局血滿狀態被一下秒了繼續受著 所以為甚麼要玩閃打呢 可能是我賤吧 說是這麼說遊戲還是挺好玩的 然後碎片交易跟排行榜打不開
耐玩
迷茫之地打到越後面越卡,感覺剩不到5fps了,原本以為是怪太多、攻擊特效太花 但最後只剩boss一隻怪時,就算角色站在原地什麼都不做也沒有改善 cpu: 5600x 記憶體: 64g 顯卡: 3060ti
小众游戏里算不错的了,首发买的价格确实很亲民
現時点でもなかなかのスルメ味がある。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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