
"Dream Echoes" is an atypical top-down RogueLite ARPG centered on loot grinding and meta-progression. Explore the dream world, collect "Concepts", and enjoy highly free combinative combat. Upon waking, gather "Memories" to carry some "Concepts" into your next adventure…
Modeled estimate, not a reported figure. How we estimate →
About
Solo full-time grind development in progress! Click the Discord link on the right to join Discord for discussion.

Welcome to the Paradise of Concepts! This game is created by passionate POE fans. There are no specific skill upgrades or fixed combinations in the game; all skills are based on fundamental logic, and all concepts are modular blocks that can be combined freely. How you play is entirely up to the player! The game will continue to update concepts in the future until the Paradise of Concepts is fully constructed!



In every exploration, upon waking from a dream, you can obtain Memories by recording your dreams. This allows you to solidify certain concepts, enabling them to take shape quickly during your next venture into the Dreams!

You can also decorate and refine your Memories in the Home, combining them to strengthen and enhance more powerful Concepts.

Even after you leave the game, your character will continue to acquire various Memories from "reality"! Once the game officially launches, you'll even be able to exchange Memories with your Steam friends!

You can freely create a class list using the Dream Wish List to craft a build that is uniquely yours, and then share it with other players with just one click. If your Wish List is used by others and receives positive feedback, you can earn additional rewards!



You are an office worker drifting in a big city, and due to your busy job, you no longer have many friends to stay in touch with. After working tirelessly for an unknown number of days, you have a nightmare ----- a very dark, empty, and cold nightmare. In the dream, there is nothing; it feels as if the entire world consists only of you.
Then, a mysterious girl appears. She tells you the story of Dream Echo, a story where everyone's dreams are connected together...
You wake up, half in disbelief, with a vague memory of this event. From then on, every time you fall asleep, you find yourself in that dream home, and she is there waiting for you, ready for you both to embark on adventures in the world of Dream Echo...

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Russian, Traditional Chinese, Korean, French, German, Spanish - Spain, Portuguese - Brazil
Engagement
Reviews
Themes across 390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
都是poe来的吗
还可以,挺上头的,难度7以前是剧情模式,难度8,9就是建立bd,难度10就是终盘玩法强化装备,之后花了10小时伤害从100w一跳,变成3500w一跳,然后差不多算通关了
召唤流打到T9就有点费劲了,是不是后面得换正火呀
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 390 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
약간 스킬 조합 하는게 poe생각이남 디아나 poe 해본 사람들은 금방 적응?할지도
精神時光屋,但~我還是不知道怎麼賣裝備。
游戏设计的较为优秀的地方就是把POE那套搓BD的乐趣融合进单局肉鸽里。开局选武器、挑能力卡,没什么废话,很快就能进入构筑状态。游戏把触发条件和技能拆开,攻击、暴击、冲刺都能当启动触发,再往上挂旋风斩、元素技能或者召唤物,组合空间很大。武器负责定下流派基调,后面再围着它补概念、天赋和装备,整个思路很顺。愿望单还能保存并分享自己配好的套路,已经有点BD社区的意思了。 刷宝的玩法设计也做得比较舒服,掉落内容量足够大,打几把就能攒出做装资源,不需要为了一个词条熬几十个小时。局外成长能把这一局好用的搭配留下来,下把继续用,再配合装备加工和天赋树,游戏的随机抽卡设计反而再一定程度上让玩家玩的没有那么爽,进图前明明已经想好了构筑路线,进去后还得看发牌员脸色。运气好几关成型一路乱杀,脸黑时平A半天都凑不齐核心,爽不爽有时候更多还要看运气成分。 目前最大的问题还是内容和平衡,二十小时左右基本就能把现有东西玩个大差不差(鉴于游戏的售价,这个时长也完全可以接受),剧情只是个引子,几个终盘模式也没真正撑起长期刷下去的动力。万蓝强得过头,几乎什么流派都能往它身上靠,物理系存在感又很低,法系和召唤明显更超模。层数之间的数值跨度也偏猛,前一层还在无双割草,下一层小怪突然就打不动了。 技术问题同样不少,投射物一多帧数会明显往下掉,判定圈和实际攻击范围对不上,仓库筛选、批量分解和手柄操作也都还有改进空间。好在制作组更新非常勤,反馈基本有回应,平衡、AI和操作细节一直在修复更新。四十块的价格不算贵。喜欢POE式构筑、能接受小体量作品的可以入,想要成熟平衡的,建议再等等。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
几个小时玩下来确实有poe那味儿了,肉鸽看起来只是副本的一种模式,实际上还是刷装备和组DB的场外玩法。 对于冲着肉鸽来的可能不是那么能接受。总体还是刷的很爽的
一句话就是抄对了,没有像其他独游那样玩构筑只浮于表面流于形式,真的有很多东西可以给你玩,规划对了给你爽 装备系统把控得很好,没有流放那么臃肿,甚至还有火炬都不敢放出来的传奇打造,真是给作者玩明白了 内容量比起价格来说非常实在了,非常适合在几大刷子游戏的赛季末玩玩,乐子很足
物理系就是個弟弟 只有法爺 投擲雷電地雷+召喚小怪吸仇恨才是牛逼 又遠又安全 金裝感覺沒紫裝強 紫裝能隨便洗 金裝綁死幾條沒用的詞條有點拉 原初裝(紅裝)也是 除了防具 其餘基本很少會穿
我觉得算是一个还行的游戏,前期体验略低于及格标准,世界观有点小尬,但是刷怪游戏世界观不怎么重要。看得出想结合肉鸽和刷子游戏,结合得好不好我后续会观察。第一张地图有很多可破坏物,但是后面相同的物品都不可破坏了,不知道是不是bug。前期的引导有些不充分,他说我技能背包满了,但是我没有看到哪里是技能背包。可以看出是用心做的游戏。先给个好评鼓励一下。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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