
Experience backrooms like never before. Dreamcore is the ultimate psychological exploration game, set in the largest liminal world ever made. No guides, no path—only intuition. Will you keep your bearings in a world designed to make you lose them?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 7 → 2/day in the week after.
About
Step into the space between dreams.
Dreamcore is a psychological exploration game that immerses you in the haunting beauty of the largest liminal spaces ever created in a video game. With no guides, no direction, and no escape but the one you carve for yourself, the key lies in observation and intuition. Will you keep your bearings in a world designed to make you lose them?
Dreampools: A surreal maze of endless pools, dimly lit by artificial glow. The tiled walls glisten with reflections, amplifying the stillness of the water. No sound accompanies you but the distant drip of water and the echo of your own footsteps. Narrow hallways twist into grand, open chambers, interconnected without apparent logic. The dreamlike calm is absolute, yet the unease never fully fades—an unseen presence always lingers at the edges of your awareness. 
Eternal Suburbia: A neighborhood frozen in an eerie, artificial tranquility. Row upon row of identical houses stretch into infinity, each façade a mirror of the last. But once inside, the illusion fractures—hallways loop into themselves, and the once-cozy interiors become an unsettling puzzle. Time flows in cycles of day and night, the warm hum of vintage jazz filling the air during daylight. Yet, instead of comfort, the melodies deepen the isolation. As dusk falls and the shadows stretch long, a single question takes root: are you truly alone in this place? 

Playrooms: A sequence of spaces inspired by children’s play areas, recreated with an artificial and silent aesthetic. Throughout the map, you’ll explore padded rooms, plastic castle structures, ball-filled corridors, netted tunnels, oversized blocks, and printed city carpets. Each area follows the logic of childhood entertainment but is stripped of functionality or human presence. There are no instructions, no sounds, and no clear direction; progression is entirely up to the player.


Liminal Hotel presents the definitive version of the famed “Level 188” Backrooms meme, offering a wide variety of styles within its rooms. Using elevators, you’ll traverse the hotel floor by floor, and as you descend, you’ll notice the hotel’s atmosphere becoming increasingly unstuck in time.

Dead Mall lets players loose on a nightmarish plaza with all the staples of childhood shopping, but contorted into an uncanny ordeal. Delve into its subliminal arcade, parking lot, food court, and bevy of isolated shops.
Every level in Dreamcore is a standalone experience that offers a unique blend of exploration and atmosphere. Two additional maps have already been added, and a final map is currently in development, further expanding the game’s world. Early players will receive all future maps at no extra cost.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 2Kreviews | 89% | — | $631.9K |
| $17.99 | 2.1Kratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es un juego bastante inmersivo, no tiene entidades pero el miedo y suspenso permanecen mientras juegas, está cómodo así.
Juegazo increible de espacios liminales, todos los escenarios me han gustado pero el de Dreampools especialmente ha sido una experiencia única, mezcla zonas turbias y oscuras con otras inmensas y de arquitectura imposible, consigue hacerte sentir fobia y sudar en sitios vacíos. Realmente da la sensación que estás en un sueño extraño. Es un walking simulator, se camina mucho y además te sientes completamente perdido, se requiere paciencia cosa que ultimamente no abunda demasiado Ojalá sacasen más contenido de Dreampools aunque fuesen DLCs
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 2 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Italian, Portuguese - Portugal, Spanish - Spain, Simplified Chinese, Japanese, Dutch, Greek, Hungarian +6 more
| $17.99 |
| 1Kratings |
| 94% |
| — |
| not modelled |
| $17.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 216 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vine re manija despues de ver Backrooms y me encantó asi que recomiendo 🇦🇷🇦🇷🇦🇷🇦🇷
Zwar cooles Spielprinzip, und schönes world building aber ich erkenne halt gonix
我要是路痴我就打差评了
amo jogos que exploram liminal spaces e esse é um dos mais bem feitos que já vi! única coisa que reclamo dele é que queria que durasse mais. espero que eles lancem mais mapas, vou jogar todos!
我是来玩后室模拟器或者散步模拟器的,不是来玩迷路模拟器的 地图实在太大了
Un gran juego, realmente consigue dar esas sensación liminal de los backrooms y se agradece que apenas haya sustos para que se pueda disfrutar de esa experiencia liminal. Eso si, el efecto VHS le agrega ese toque backroom pero creo que se ve demasiado borroso hasta el punto de que parece que el juego tiene malos gráficos, y también es una pena que solo haya 5 niveles que no están mal pero creo que a los creadores les rentaría ir sacando mas periódicamente.
9/10 If you are a backrooms fan, this is the game you want to get. Out of all of them, this is the one that I come back to the most often. There are 5 different "levels" and each are unique so I'll give a brief review of each: Pools: By far the best one. I love this one so much. Infinite Suburbia: Incredible. Take my money. Playrooms: Phenomenal, but is the first one to have a "mission" if you will. Hotel: Felt rushed. Probably was. Still cool though. Mall: Oy vey. At least the developer admitted it wasn't good and is fixing it. Once again rushed to death to release around the movie release (fair). The first time I played the poolrooms it took me a few hours, the mall took me 30 minutes first try as an example. If you love exploring strange places and not having any stakes (there are no monsters) this is the game for you. Bonus points if you take an edible before going in.
GOOD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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