
Experience backrooms like never before. Dreamcore is the ultimate psychological exploration game, set in the largest liminal world ever made. No guides, no path—only intuition. Will you keep your bearings in a world designed to make you lose them?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 7 → 2/day in the week after.
About
Step into the space between dreams.
Dreamcore is a psychological exploration game that immerses you in the haunting beauty of the largest liminal spaces ever created in a video game. With no guides, no direction, and no escape but the one you carve for yourself, the key lies in observation and intuition. Will you keep your bearings in a world designed to make you lose them?
Dreampools: A surreal maze of endless pools, dimly lit by artificial glow. The tiled walls glisten with reflections, amplifying the stillness of the water. No sound accompanies you but the distant drip of water and the echo of your own footsteps. Narrow hallways twist into grand, open chambers, interconnected without apparent logic. The dreamlike calm is absolute, yet the unease never fully fades—an unseen presence always lingers at the edges of your awareness. 
Eternal Suburbia: A neighborhood frozen in an eerie, artificial tranquility. Row upon row of identical houses stretch into infinity, each façade a mirror of the last. But once inside, the illusion fractures—hallways loop into themselves, and the once-cozy interiors become an unsettling puzzle. Time flows in cycles of day and night, the warm hum of vintage jazz filling the air during daylight. Yet, instead of comfort, the melodies deepen the isolation. As dusk falls and the shadows stretch long, a single question takes root: are you truly alone in this place? 

Playrooms: A sequence of spaces inspired by children’s play areas, recreated with an artificial and silent aesthetic. Throughout the map, you’ll explore padded rooms, plastic castle structures, ball-filled corridors, netted tunnels, oversized blocks, and printed city carpets. Each area follows the logic of childhood entertainment but is stripped of functionality or human presence. There are no instructions, no sounds, and no clear direction; progression is entirely up to the player.


Liminal Hotel presents the definitive version of the famed “Level 188” Backrooms meme, offering a wide variety of styles within its rooms. Using elevators, you’ll traverse the hotel floor by floor, and as you descend, you’ll notice the hotel’s atmosphere becoming increasingly unstuck in time.

Dead Mall lets players loose on a nightmarish plaza with all the staples of childhood shopping, but contorted into an uncanny ordeal. Delve into its subliminal arcade, parking lot, food court, and bevy of isolated shops.
Every level in Dreamcore is a standalone experience that offers a unique blend of exploration and atmosphere. Two additional maps have already been added, and a final map is currently in development, further expanding the game’s world. Early players will receive all future maps at no extra cost.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 2Kreviews | 89% | — | $631.9K |
| $17.99 | 2.1Kratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我玩了一会之后开始找我的眼镜去哪了,后来才发现眼镜就在鼻梁上,只是这个游戏太tm糊了…好吧这也是核不得不品的特色() 哦对了,如果你不是把这个游戏当助眠游戏来玩的话,强烈建议-[spoiler]打开ce,把这个游戏改到两倍速。我认为这才是合理的跑路速度。顺便记得拉低些鼠标灵敏度防止晕动,并关闭“按住运行”以默认保持奔跑。[/spoiler] [strike] 不许在泳池里跑步![/strike]
OSRC #007 🔎Was bin ich ? ➡Dreampools ist ein klassischer Walking-Simulator im bekannten Backrooms Setting. Das Spiel liefert uns 5 verschiedene eigenständige Welten aus besagter Thematik, diese sind alle komplett unterschiedlich und abwechslungsreich. Die Bezeichnung "Dreampools" anstelle des üblichen "Poolrooms" zu nutzen ist wohldurchdacht und auch wirklich passend, denn die Traumvariante enthält keinerlei Gegner, welche uns verfolgen könnten, noch gruselige Horrorparts wie es in vielen Poolrooms Umgebungen anderer Spiele der Fall ist und das, obwohl die Shopseite die Bezeichnung "Psycho-Horror" angibt. Daher ist die Beschreibung Walking-Simulator absolut treffend, denn Dreampools ist wie erwähnt genau das, ein reines Laufen von A nach B. 🔎Wie bin ich ? ➡Dreampools kommt wie viele Vertreter zuvor in diesem Subgenre in der klassischen Unreal Engine und die sieht natürlich wie immer, in der aktuellsten Version, auf höchsten Einstellungen super aus, auch wenn Dreampools das volle Potenzial der Engine nicht wirklich nutzt, aus zu minimalistischer Umgebung. Viele Bereiche wirken leider ziemlich leer. Das kann zwar hier und dort zur Atmosphäre beitragen, allgemein sieht in den jeweiligen Welten dann doch vieles gleich und eintönig aus und etwas mehr Einrichtung und damit einhergehend Abwechslung hätte den Bereichen doch ganz gutgetan. Ein zusätzlicher bekannter VHS-Filter zieht die ganze Grafik dann nochmals "runter", was natürlich dem Dokumentarstil zugutekommen soll, kann aber in den Einstellungen jederzeit ausgestellt werden, sofern man einfach nur die Umgebung bewundern möchte. 🔎Was biete ich ? ➡Dreampools bietet in der aktuellen beschriebenen "finalen" Fassung 5 unterschiedliche Bereiche oder "Level" aus den Backrooms, wobei der bekannteste Klassiker: Die gelben Büroräume nicht enthalten ist, dafür aber der Titelgebende klassische 2. Platz, die Poolrooms oder eben in diesem Fall Dreampools. Außerdem bietet uns das Spiel die für mich bisher beste Umsetzung der "Eternal Suburbia" Umgebung, womit Dreampools auch zu Beginn geworben hatte. Zu dem besten Teil des Spiels gesellt sich aber leider auch die bisher für mich schlechteste Umsetzung der "Liminal Hotel" Umgebung. Was dort zu Beginn zwar noch recht interessant und gut zu sein scheint, entwickelt sich extrem schnell zu einem unfassbar nervigen Labyrinth aus den immer gleichen Räumen in Verbindung mit nervigen Fahrstuhl- und Etagenmechaniken. Trotz gewisser Anspielungen an Stanley Kubrick's The Shining kann das Hotel durch die enttäuschenderweise für mich, schlechte Umsetzung überhaupt nicht überzeugen und verwandelt den Walking-Simulator in ein logisches Hin und Her denken um dem Albtraum entkommen zu können. 🎭Pro & Contra ✅klasse Sounduntermalung ✅Abwechslungsreiche Level der Backroomsthematik ✅nette Grafik durch Unreal Engine ✅beste Umsetzung von Eternal Suburbia ❎Endcredits nach jedem Level nicht abbrechbar ❎Größtenteils leider zu minimalistisch ❎schlechteste Umsetzung von Liminal Hotel 🚩Fazit Dreampools ist ein weiterer Beitrag zur gehypten Backroomsthematik. Durch den reinen Walking-Simulator Aspekt und das Fehlen jeglichen Horroranteils könnten die klassischen Fans der unangenehmen beängstigenden Atmosphäre von "Liminal Spaces" etwas abgeschreckt werden. Wer jedoch ein weiteres Mal in die unendlichen Umgebungen der Backrooms eintauchen möchte und einmal mehr eine weitere Alternative erkunden möchte ist hier definitiv richtig, vor allem da Dreampools die aktuell beste Version von "Eternal Suburbia" liefert. 3,5 von 5 Punkten [code]Für weitere Reviews zu allen möglichen Spielen schau doch mal bei [url=https://store.steampowered.com/curator/8049466/] GGC [/url] vorbei, es lohnt sich :)
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 2 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Italian, Portuguese - Portugal, Spanish - Spain, Simplified Chinese, Japanese, Dutch, Greek, Hungarian +6 more
| $17.99 |
| 1Kratings |
| 94% |
| — |
| not modelled |
| $17.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 216 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
you literally just walk around nothing interesting happens. infact nothing happens at all
リミナルスペースを探索するウォーキングシミュレーター。 歩き回って出口を探すんだけど、広大なマップに途方に暮れる。 スクショ勢にはたまらなく魅力的な空間! ※ギフトでいただきました。
Like POOLS, this game has extremely satisfied me, anxiety-inducing gameplay without entities and jumpscares, an excellent walking simulator that genuinely entertains and intrigues you, 100% excellent experience and vibe for those who love backrooms and dreamcore in general, amazing.
单调,庞大,枯燥,一场极其无聊的噩梦
越玩越生气,这是梦核还是迷宫,每次都会迷路。我是来体验梦核内容的,不是来走迷宫,玩到后面还能感受到制作组对游戏的差劲理解,我甚至需要看攻略才能找到出口。总之,不推荐,除非你想自己一个人酣畅淋漓在一个场景里回来走,找不到出口的愤怒感可以试一试。
I am notoriously a major coward, and perhaps that colors my perception of this game a bit. I don't think so though. I've been really into liminal spaces for the past two, three years now. They've been a major source of comfort, reminiscent, to me, of forgotten childhood memories. They have the same haze to them. They feel like places I've been at the wrong time. I think it says something about the devs' grasp on atmosphere that a game where nothing happened (in my playthrough) can turn my comfort into visceral dread and hatred. Normally I'm all over the things that make me sick to my stomach, but I ♥♥♥♥♥♥♥ hate those ♥♥♥♥♥♥♥ smiley balls and if I could claw them to ♥♥♥♥♥♥♥ pieces I would. Do wish I could run a bit faster though.
Starts out good, then becomes really mind-numbingly hard, and feels very empty. Like it's extremely huge, but everything becomes the same, so it becomes harder to find your way around, and it doesn't feel rewarding at all because there are less and less things to interact with, making the experience bland. I wish I could refund this game, but this thing is padded out so badly that I burned through the 2 hour limit for a refund early in. Not worth it.
This game is incredible. If you have even a passing interest in liminality and odd spaces, you owe it to yourself to experience this game. Turn off the lights, close out of any music or videos you might be watching, and just play Dreamcore for a while. Get lost in it. It's worth every penny, every second. All the maps are huge, there's tons of scenes to explore and liminal corners to get lost in. Well worth the price of admission, and then some!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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