
DREAM LOGIC is a story driven first-person atmospheric horror game which takes place in liminal spaces. Explore various nostalgic, dreamlike, uncanny environments. But don't feel too safe, there's a sneaky creature watching your every move.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
엔티티가 아주 훌륭합니다
非常非常震撼的一款后室游戏,后室爱好者绝对不要错过。画面十分精美,简直是视听盛宴
Pelo preço podia prolongar mais... porém a criatividade não posso negar que teve um pouco, mas é sério, deveria melhorar o tempo pelo preço de 16 reais conheço jogos melhores.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常值得買下來體驗,第一次玩到這麼像夢的遊戲
DREAM LOGIC, developed and published by Teleopsia Games, is a compact yet strikingly atmospheric first-person horror experience that leans heavily into surrealism and psychological unease rather than conventional survival mechanics. Instead of relying on combat systems, complex inventories, or elaborate enemy encounters, the game focuses almost entirely on mood, spatial disorientation, and the unsettling familiarity of liminal spaces. It positions itself within a growing niche of indie horror titles that explore the uncanny through environmental storytelling, inviting players to wander through dreamlike locations that feel suspended somewhere between memory and nightmare. The core of DREAM LOGIC is exploration. Players move through a sequence of loosely connected environments that resemble everyday places—empty swimming pools, silent school corridors, abandoned offices, vacant hotels, and dim parking structures—but each is subtly distorted in ways that make them feel off-balance. Lighting behaves strangely, architecture stretches or loops in unnatural ways, and ambient sounds echo with unnatural clarity. These spaces are not overtly grotesque or violent; instead, they evoke a deeper psychological discomfort rooted in absence and stillness. The game thrives on the tension created by quiet, open areas that feel too empty, as if something is missing or watching from just beyond view. Narrative elements are deliberately fragmented. Rather than delivering a straightforward story through dialogue or cutscenes, DREAM LOGIC hints at a broader mystery involving disappearances and an unseen presence that ties these surreal locations together. The story unfolds indirectly, through environmental clues and atmospheric shifts, leaving much open to interpretation. This ambiguity enhances the dreamlike tone, as events do not always follow conventional logic or clear causality. The lack of explicit exposition may frustrate players who prefer tightly structured storytelling, but it reinforces the game’s commitment to capturing the intangible feeling of navigating through a subconscious landscape. Gameplay mechanics are intentionally minimalistic. Movement and observation are the primary tools at the player’s disposal, accompanied by light puzzle elements that break up exploration. These puzzles are generally straightforward, functioning more as pacing devices than intellectual challenges. They encourage players to engage with their surroundings rather than passively walk through them. Occasional interactive objects and hidden collectibles provide additional incentive to thoroughly explore each area, rewarding curiosity without overwhelming the core atmospheric focus. One of the game’s strongest achievements lies in its audiovisual design. DREAM LOGIC does not rely on cutting-edge graphical fidelity but instead uses lighting, color grading, and spatial design to create powerful imagery. A sunlit sky glimpsed from the bottom of an empty pool or the hum of fluorescent lights in a deserted hallway can evoke both nostalgia and dread simultaneously. Sound design plays a particularly crucial role; subtle environmental noises, distant echoes, and shifts in ambient tone build tension gradually. Rather than depending on constant jump scares, the game cultivates anticipation, making players question what might be waiting around the next corner. The pacing is concise and deliberate. DREAM LOGIC is not a lengthy experience, and its runtime reflects its focused design. This brevity works in its favor, preventing the atmosphere from becoming diluted through repetition. The experience feels concentrated, delivering its unsettling impact without overstaying its welcome. However, this short duration also limits replayability. Once the environments have been explored and the surprises encountered, there are few mechanical variations to encourage repeated playthroughs beyond revisiting the ambiance. An interesting addition to the experience is a custom entity feature that allows players to import their own images and sounds to create personalized threats within the game’s spaces. While more experimental than central to the core design, this feature reflects the developer’s willingness to explore creative interaction with fear itself. It adds a layer of novelty and customization that distinguishes DREAM LOGIC from more rigidly structured horror titles. Ultimately, DREAM LOGIC stands as a focused exploration of liminal horror and dream-inspired unease. It does not aim to deliver high-intensity survival gameplay or intricate narrative complexity. Instead, it excels in crafting a mood—a sense of drifting through quiet, distorted spaces that feel both intimately familiar and deeply alien. For players who appreciate atmospheric horror, environmental storytelling, and contemplative pacing, it offers a memorable, if brief, journey into psychological disquiet. While it may not appeal to those seeking action-heavy thrills or long-form narratives, its commitment to atmosphere and subtle tension makes it a distinctive entry within the indie horror landscape. Rating: 8/10
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nothing burger game barely worth $5
This was a very short experience and one with.. interesting choices...
This is a nice short game that captures the Backrooms aesthetic really well! It has some easy puzzles, nice hand crafted environment and looks visually great.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $32.6K | 167 | 77% | $9.99 | |
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