
A treacherous witch has cast Dream Hills into darkness, depriving its residents of happiness and joy. Save your favorite fairy tale characters, break the curse, and restore Dream Hills to its former glory.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
joar 6 verschwendete Stunden an sich war das Spiel super aber nun ist da ein so krasser Fehler das man nicht mehr weiter spielen kann..schade
Фуфел конечно, но на голову выше подобных игр.
Dream Hills: Captured Magic, developed by Mysterytag and published by RunServer, is a lighthearted hidden object adventure set in a fairy-tale world filled with whimsy, magic, and familiar archetypes. The player assumes the role of a benevolent Fairy Godmother who awakens from a long sleep to find her once-beautiful kingdom cursed by an evil witch. What was once a land of wonder has been transformed into a realm of shadows, and it falls upon the player to restore its charm by unraveling the mystery behind the curse and rescuing enchanted inhabitants. This narrative foundation sets the tone for an adventure that blends exploration, puzzle-solving, and discovery within a setting reminiscent of classic storybooks. It does not aspire to be a dark or complex epic; instead, its charm lies in its accessibility, warmth, and unpretentious sense of fantasy. As a hidden object game, Dream Hills: Captured Magic follows the genre’s familiar rhythm, inviting players to search vibrant scenes for cleverly concealed items while solving various mini-puzzles that unlock new areas or progress the story. Across its many locations, the game provides a comfortable mix of hidden object scenes and logic-based challenges, each with its own distinctive layout and artistic theme. The design philosophy is relaxed and inviting rather than demanding, offering just enough resistance to keep players engaged without overwhelming them. The visual presentation contributes greatly to this appeal. Every environment is painted in bright, saturated colors, evoking the look of fairy-tale illustrations. Castles, forests, and cozy cottages are depicted with enough detail to invite exploration, while the presence of familiar fairy-tale motifs—a talking mirror, enchanted animals, and playful sprites—gives the game a nostalgic personality that older and younger players alike can appreciate. The storyline is straightforward but charming in its simplicity. Rather than burdening players with convoluted lore, it keeps the narrative light, humorous, and imaginative. Each character encountered along the journey adds a touch of personality to the world, whether they are victims of the witch’s curse or quirky allies lending assistance. The dialogue leans toward playful rather than serious, offering a blend of humor and earnestness that fits the family-friendly tone. This kind of writing keeps the player invested in the adventure without making the game feel melodramatic or shallow. It’s a world designed for comfort—an experience that feels more like stepping into a bedtime story than confronting high-stakes fantasy. Gameplay-wise, Dream Hills performs solidly for its target audience, though not without some inconsistencies. The hidden object segments are well-structured and satisfyingly varied, yet at times the item placement can feel overly tricky or imprecise, with certain objects partially obscured or mislabeled in a way that disrupts the flow. Puzzles occasionally demand a level of logic that clashes with intuitive play, forcing reliance on the hint system to advance. These moments reveal a degree of unevenness in design, a common trait among mid-tier hidden object adventures. However, for players who approach the game casually, these flaws are minor distractions rather than major deterrents. The inclusion of a hint feature and forgiving difficulty ensures the experience remains accessible to all skill levels. In terms of technical performance, the game is lightweight and stable, running smoothly on most systems without demanding specifications. The interface is straightforward, with easy navigation and clear visual cues guiding progression. The music and ambient effects complement the visual design well, enhancing the fairytale ambiance without becoming repetitive or intrusive. Each scene is infused with a gentle charm that aligns with the game’s narrative tone, making it ideal for short, relaxing play sessions. Its leisurely pacing and colorful design encourage players to take their time and enjoy uncovering each hidden detail rather than rushing toward completion. Dream Hills: Captured Magic ultimately succeeds in delivering what it sets out to be—a cheerful, approachable hidden object adventure steeped in fantasy imagery and light puzzle-solving. It does not break new ground in the genre, nor does it need to. Its strength lies in offering comfort and escapism through colorful visuals, simple mechanics, and an uplifting storyline. While its occasional inconsistencies and conventional structure prevent it from standing among the genre’s best, it remains an enjoyable journey for anyone who values atmosphere over complexity. For fans of gentle adventures, it serves as a reminder of why fairy-tale games continue to endure: they allow us to step into worlds of wonder, solve small mysteries, and bring a touch of magic back to the everyday. Rating: 7/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pohádková výprava kmotřičky víly za odhalením záhady, co se stalo s jejich kouzelným světem plným pohádkových postav. Milá výprava, pěkné obrázky a u některých věcí jsem se i zasmál. Hádanky jsou fajn, nápadité, ale to už tak u těchto her s hledáním skrytých objektů většinou bývá. Nejvíc mě dostala asi přetloustlá Šípková Růženka, i když Sněhůrka tmavé pleti oblečená jako domina je možná více no :)
Игра прикольная, вышла интересная интерпретация сказочных героев на новый лад. Они стали более очеловеченными, со своими недостатками :D За новую Белоснежку просто лайк, истинный мастер подземелий (кто понял, тот понял к чему отсылка :D). Головоломки обычные, несколько конечно пришлось решить с помощью подсказок, но это не критично. Однозначно рекомендую к покупке и прохождению, чтобы взглянуть на старые добрые сказки из детства иными глазами. https://steamcommunity.com/sharedfiles/filedetails/?id=2669283709
Very relaxing.. good pace..nice music..
Strange fairy tale-ish dorky story. Not a good hog to be honest
非常好的游戏,场景非常多,但是关联性不是很强,适合想要通过解密游戏打发时间的人。
Seductive presentation, once playing, childish
It's fun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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