
A treacherous witch has cast Dream Hills into darkness, depriving its residents of happiness and joy. Save your favorite fairy tale characters, break the curse, and restore Dream Hills to its former glory.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A real nice and relaxing game with some puzzles, quite easy but that's also charming. Lovely music keeps you calm but not anoying. Especially the hidden objects are a nice distraction from the game. I am now playing it more than 4 hours and I still like it and want to play more.
A decent enough point-and-click HOG, although not without its issues. As for the art, it's generally nice, except that HOG scenes are generally very dark and frustrating. There's also some pixel-hunting. As for the minigames, there's a good variety and they can be challenging. As for the point-and-click puzzles, well, the solutions aren't always obvious, but the hints in the protagonist's dialogue and the tasklist certainly are. That was fine for me because I was playing in a different language for practice, but if that's not the case for you, then it effectively erases all challenge from the game. As for the story... well, the idea is interesting, but the developers certainly took some liberties with the what they call "characters you have known and loved since childhood." In particular, Snow White now seems to be a black BDSM dominatrix, which I do not remember from my childhood. Also, the text in the opening cutscene was completely corrupted (at least in the Czech version), so I just missed the entire first part of the story. Also, this game sort of crashed every time I exited it, and I had to alt+ctrl+del to actually close it and restore the ability to operate my computer. But, well, if you don't mind all these things, then the game is pretty decent.
是这个样子的,游戏倒是个好游戏。 就是像我这样不认真看提示的人,会完全失了智 在海盗的游戏里面连输62把才发现,原来要用珍珠来玩。 啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊!!!! 我为什么这么愚蠢。为什么!!!!!
Определенно советую. Отличная игра Point&Click + Hidden object. Хотя она даже немного ближе к классическим старым квестам (они в целом тоже point_click были). Игра с юмором, хорошим сюжетом, колоритными и узнаваемыми персонажами из сказок =) Абсолютно не напрягающие поиски и головоломки, хорошая локализация. Для тех, кто привык к играм такого жанра - нет карты (как в старых квестах), но зато отличный дневник персонажа с подсказками. Локаций не сильно много - заблудиться сложно)
Eine Wimmelbild-Märchen-Adaption mit viel Charme, Witz und schöner Optik. Es wirkt insgesamt etwas veraltet und ist eher kurz, macht aber sehr viel Spaß. Einziges Manko: An manchen Stellen fand ich´s schwierig zu wissen, wo es weitergeht. Ich finde, das Spiel verdient bei jedem Wimmelbild-Freund eine Chance!
Fun and not too hard to figure out the clues needed to finish the game.
It's not the best one in the genre I've ever played, but it's pretty fun and you can't beat the price. The theme was pretty cute too. I felt it led you a little bit too much (instead of relying on you figuring it out) and the back and forth between different areas got tedious after a while. But overall it was really good and I'd definitely recommend it.
Фуфел конечно, но на голову выше подобных игр.
Dream Hills: Captured Magic, developed by Mysterytag and published by RunServer, is a lighthearted hidden object adventure set in a fairy-tale world filled with whimsy, magic, and familiar archetypes. The player assumes the role of a benevolent Fairy Godmother who awakens from a long sleep to find her once-beautiful kingdom cursed by an evil witch. What was once a land of wonder has been transformed into a realm of shadows, and it falls upon the player to restore its charm by unraveling the mystery behind the curse and rescuing enchanted inhabitants. This narrative foundation sets the tone for an adventure that blends exploration, puzzle-solving, and discovery within a setting reminiscent of classic storybooks. It does not aspire to be a dark or complex epic; instead, its charm lies in its accessibility, warmth, and unpretentious sense of fantasy. As a hidden object game, Dream Hills: Captured Magic follows the genre’s familiar rhythm, inviting players to search vibrant scenes for cleverly concealed items while solving various mini-puzzles that unlock new areas or progress the story. Across its many locations, the game provides a comfortable mix of hidden object scenes and logic-based challenges, each with its own distinctive layout and artistic theme. The design philosophy is relaxed and inviting rather than demanding, offering just enough resistance to keep players engaged without overwhelming them. The visual presentation contributes greatly to this appeal. Every environment is painted in bright, saturated colors, evoking the look of fairy-tale illustrations. Castles, forests, and cozy cottages are depicted with enough detail to invite exploration, while the presence of familiar fairy-tale motifs—a talking mirror, enchanted animals, and playful sprites—gives the game a nostalgic personality that older and younger players alike can appreciate. The storyline is straightforward but charming in its simplicity. Rather than burdening players with convoluted lore, it keeps the narrative light, humorous, and imaginative. Each character encountered along the journey adds a touch of personality to the world, whether they are victims of the witch’s curse or quirky allies lending assistance. The dialogue leans toward playful rather than serious, offering a blend of humor and earnestness that fits the family-friendly tone. This kind of writing keeps the player invested in the adventure without making the game feel melodramatic or shallow. It’s a world designed for comfort—an experience that feels more like stepping into a bedtime story than confronting high-stakes fantasy. Gameplay-wise, Dream Hills performs solidly for its target audience, though not without some inconsistencies. The hidden object segments are well-structured and satisfyingly varied, yet at times the item placement can feel overly tricky or imprecise, with certain objects partially obscured or mislabeled in a way that disrupts the flow. Puzzles occasionally demand a level of logic that clashes with intuitive play, forcing reliance on the hint system to advance. These moments reveal a degree of unevenness in design, a common trait among mid-tier hidden object adventures. However, for players who approach the game casually, these flaws are minor distractions rather than major deterrents. The inclusion of a hint feature and forgiving difficulty ensures the experience remains accessible to all skill levels. In terms of technical performance, the game is lightweight and stable, running smoothly on most systems without demanding specifications. The interface is straightforward, with easy navigation and clear visual cues guiding progression. The music and ambient effects complement the visual design well, enhancing the fairytale ambiance without becoming repetitive or intrusive. Each scene is infused with a gentle charm that aligns with the game’s narrative tone, making it ideal for short, relaxing play sessions. Its leisurely pacing and colorful design encourage players to take their time and enjoy uncovering each hidden detail rather than rushing toward completion. Dream Hills: Captured Magic ultimately succeeds in delivering what it sets out to be—a cheerful, approachable hidden object adventure steeped in fantasy imagery and light puzzle-solving. It does not break new ground in the genre, nor does it need to. Its strength lies in offering comfort and escapism through colorful visuals, simple mechanics, and an uplifting storyline. While its occasional inconsistencies and conventional structure prevent it from standing among the genre’s best, it remains an enjoyable journey for anyone who values atmosphere over complexity. For fans of gentle adventures, it serves as a reminder of why fairy-tale games continue to endure: they allow us to step into worlds of wonder, solve small mysteries, and bring a touch of magic back to the everyday. Rating: 7/10
Histoire sympa et décalée. SoC de bon niveau, souvent difficiles mais jamais introuvables. Casses tête allant du facile à moyen-dur. Le plus : la revisite des personnages des divers contes. Le moins : absence de carte et de déplacements rapides mais les tableaux accessibles en même temps sont assez peu nombreux.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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