
Find over 70 unique monsters to battle, collect and raise. Your monsters will go through a branching path of evolutions to help you explore a dream-like open world. Let your dreams become a reality or look for a way out.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
What happens when Pokémon, DIgimon and Megaman Battle Network are mixed together and are put into a single game? Pretty much this one! This short experience overall feels like a conceptual tech-demo, with just enough there to turn it into a couple of enjoyable hours. Character designs are simple yet cute. Environments are flat yet easily navigatable and, especially at the beginning and end, spark brief moments of curiosity and fascination. The systems are functional, from what I can tell, and free of bugs and issues. And surprisingly so, the music is high-quality and quite enjoyable! Still, there is a lot that leaves me wanting: I wish the potential chaos that are the thematic dreams were emphasized much more to give this game truly its own character. Likewise, the leveling curve feels off, being too slow at the beginning, yet way too fast at the end - which, especially with largers teams, make the second half trivially easy compared to the first. Lastly, some character designs are unfinished, but as an Early Access this is expected to change. The tactical aspect of combat is there in principle, but pretty much can be circumvented through classic utilization of elemental weaknesses and sheer brute force. Something in me wishes this combat system involved more active and/or tactical components, like items and moving your characters and anticipating enemy movement to set up attack combos. But for this, a larger grid, perhaps with environmental hazards, would be needed. Maybe let the player character have abilities to intervene in the battlefield, not unlike Might & Magic Heroes I suppose. But for what it was worth, I had my fun playing this game, and for a few bucks it is no doubt worth it ~ looking forward to more content and patches!
Cute lil game with addictive gameplay and great monster designs.
Good variety of gameplay, monsters, and worlds. Combat has gotten especially good since the 1.7.5 update. Arguably my favorite monster hunter game combat system. Note: Many of my hours are not noted above as they were played on the demo prior to release, or on playtest versions sent by the Dev.
Huge potential and a lot of good ideas. Still in early access but a lot of love has gone into this game and it's constantly being updated.
This is a great, addictive little game with nice monster designs. I have already got some solid favourites. This is probably the earliest Early Access title I've picked up and I'm excited to watch it grow. Really looking forward to seeing the rest of the monster sprites completed. The concept art for the ones I've seen so far is amazing! So far there's no story that I've noticed. Lots of exploring and unlocking areas. It'll be interesting to see if a plot will be added later, but I am enjoying it as it is right now. If you're fine with that then I recommend giving it a go! The way 'shinies' work in this game is very unique. I've stumbled on some nice combinations. As a shiny hunter, hunting for different colour palettes is already getting addictive!
Fun casual game. Has a slower start but it gets better as your team size grows. There are some great monster designs - excited to see the remaining sprites added in!
Monster
Great monster catching game with nice music, a satisfying gameplay loop, and really fun designs. I'm excited to see what's next for this game!
Although it's still in EA, this is a pretty fun game! Can't wait for more updates <3
Fantastic Game! Monsters are adorable and combat works really well, I don't think I have ever played a monster catcher/RTS combo game before but its a great combo that plays very smoothly. Cannot wait for the next update!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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