
Explore the past as you resolve the present in Anamorphine, a surreal adventure of rendered emotions. Journey into the mind of the main character, a young man in denial. His subconscious is pushing him to face his past - or be consumed by it.
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Okay, let's be clear... I tend to be a fan of these kinds of unfolding walking simulator adventures that tell some deep story. I loved the Steam games "A Dragon Cancer" and "Fragments of Him" just to name a couple similar to this game. While I really appreciate what the developers of this title have attempted to do and while I really want to like this game, I just can't recommend it. I do thank the developers for offering me a free evaluation key, but free Steam keys never influence my review of any game. My job as a YouTube game critic is to be as honest as I can with how I see these games, and Anamorphine fails on so many different points to tell the story that it is trying to paint. I played the whole game in one of my nightly livestreams which can be seen HERE (Spoiler warning): https://www.youtube.com/watch?v=I3BQiNeK2uk My problems with this game: 1) Bizarre and maddeningly frustrating camera twitching (playing the non VR PC only game) that would jerk the camera to random angles all the time while just trying to walk and look around. Oddly these camera fast jerks to random angles never seemed to happen on the bike riding scenes, only when trying to walking around. These happened way too frequently to ignore, sometimes occuring several times per minute. ARGH! I would like to point out that I've never played a game like this where I experiened similar frequent random camera jerks. 2) After getting about half way through the game, the motion sickness just trying to finish this game got worse and worse. I think it all started in the lust forest areas with the ocean wave morphing ground that wobbled and moved up and down. The above mention camera twerks didn't help matters, but the game just had too much image morphing and texture melting I believe that all added to to a game that damn near had me ready to hurl by the end of the story. 3) Unclear paths to take at many points ruined the immersion and only seemed to add to the frustration... It all started with the hospital areas where you needed to walk in a small spiraling circle around and around the hallway corners, looping without purpose to get to the next scene. The canyon area on the bike the first time also seemed to be very frustrating to try and find the intended path. 4) Unnecessary repitition over and over and over and over and over and over and over and over and over and over... you get the point yet? You get the point yet? ..You get the point yet? UGH. You don't have the show the same exact scenes 15 or 20 times to make your point. This again only adds to player frustration and helps destroy any immersion of the story you are trying to tell. I hate sounding like a critic just tearing this game to shreds because I honestly feel like the developers put a ton of hard work into this game. It almost feels as if they outdid themselves however. I hate to say it, but in the case of this game, I believe I would have enjoyed this same story 10x more if they had just used 2D pixel characters and graphics with no image morphing or fancy camera angles and all. The graphics are very nice. The music is beautiful and fits the mood of the game very well. And the story could have been a really good story, but it was just too hard to get into with all the above mentioned problems. To make matters worse, this game is asking $20 USD when games like A Dragon Cancer and Fragments of Him do a much better job at half the price. This game sadly gets a dismal 1 out of 10 from me. The price tag is way too high. The game has too many immersion breaking problems. And nobody likes playing a game and feeling like they are going to throw up before the story is done? ..If the developers want to know specifics on where I felt sick or where I got stuck while playing their game, I point them no further then to my above linked livestream of their game. I hope that it helps you either in fixing this title or in your future titles. Not recommended. You could go watch a brand new movie in the theater you've been waiting to see as well as buy a large soda for the price this game is asking. No way, Jose! I do however look forward to what these developers release next as I do think they have a lot of talent.
[spoiler] 恭喜你触发隐藏副本「每日 key 刷新点」[url=babagame.vip][b][u] 点击前往 [/u][/b] [/url][/spoiler] [h1][quote=「BABAGAME」浅川里奈] 我们救了泰勒吗?那通电话救了泰勒吗? 泰勒最后直面现实,走出了回忆,用游戏里的意思这叫“光明的结局”,但这不是“Happy Ending”。让他一个人孤单的活着真的是正确的吗? 以旁观者的视角,的确我们都会选择阻止他沉沦。但倘若我们代入了角色,假如我们有一个爱到能让自己发疯的恋人,她因为自己没有看护好,因为自己的疏忽(也许不是,但人类总会自责)而永远离开了我们。 换做是我们一定也会随着她一同离去的吧? 当局者迷,我们只是朝着自己所能看见的“幸福”去做。只是我们被蒙蔽的双眼无法看见活下去的“幸福”,而单纯又固执地认为,有她在的地方才是幸福…… [/quote][/h1][b] 感谢 BABAGAME 免费赠送的游戏,现在 [url=http://www.babagame.vip/archives/19837] 阅读全文,点赞并回复 [/url] 就有机会免费获得这款游戏哦 [/b]
A game that touches on difficult topics such as depression, alcoholism and suicide. Unfortunately, however, the continuous level loadings and graphics that can make some players nauseated make everything less than pleasant. Appreciated the color range in some scenes, but they are repeated too often within the game. Valid only if discounted 6/10
I love walking sims. I love games that touch on tricky topics. This game does both, and it also has moments of beauty and sadness. In theory, I should love Anamorphine. Unfortuntely, the current version has too many issues to recommend it. These issues include bad event triggers, unclear ways forward, repeated content, and disorientation. With the bad event triggers, sometimes you'll even be standing or looking in the right place but the next scene just won't start, so you end up backtracking unnecessarily. This can mean wasting minutes, losing the flow of the game, and generally becoming unnecessarily frustrated. The unclear pathing is also quite a problem. While the game is set up to have *some* of this on purpose, so that you as a player feel some of the same disorientation as your character, overall it feels less thought out. You end up backtracking when you don't need to. At times, you can't tell which way to go to progress the story, only to find out that there's a path that looks just like the one you were already on but instead moves you along in the story. One of the nice things about walking sims is that you can get treated to some cool "mini game" style areas where you explore different aspects of the world (like the different character stories in What Remains of Edith Finch). Unfortuntely, in Anamorphine, the developers have chosen to reuse problematic game elements, forcing you to replay "mini game" style areas over and over. Even though they provided some differences, the overall effect feels like one of repetition and tedium without any "aha!" or breakthrough moment. Sadly, the last of the four caused me to stop the game: disorientation which caused motion-sickness. I would have liked to finish it, but simply wasn't able to get past the area without feeling nauseous. I think this could have been fixed with better play-testing and pathing. With luck, future versions will address these issues and help Anamorphine live up to its promise.
I really like the idea of Anamorphine, with the variable set pieces that adapt to your progress through the game, and it's visually a nice game as well. So, all positives. As of right now, I have two rooms complete, but I also had to stop playing at that point. Why? Motion sickness (this is the first time I've ever experienced this with a game). It's almost like looking through somebody's glasses that are just a little too strong for you. That sensation. If I had to guess, I'd say that it really being made for VR despite my not using that function, might have something to do with it, but that is purely conjecture. What isn't conjecture is that I can't continue playing this until/unless something having to do with motion resolution or what have you is addressed. One other note: when I first opened this, it was in default max settings, and part of the screen was not accessible to me as a result. However, I was able to access the settings and lower the resolution and make some other adjustments, exit the game, and re-enter with it having saved my settings. Anyway, I know the devs are still actively working on this game, so I hope at some point, the fruits of that labor will be a game that is playable for me. If so, I definitely will revisit this review. As of now, I will simply rate this as a wait and see before buying and a thumbs down pending this issue potentially being resolved. [code]If you found this review helpful and would be interested in supporting my Curator group, it would be appreciated. Cheers. https://store.steampowered.com/curator/32549618/[/code]
Anamorphine breaks new ground in so many ways that it's hard not to recommend it to anyone who likes alternative and experimental games. You progress through the story fluidly without any loading, cut or jump: instead, there are seamless transition across time and space that put you in a dreamlike feeling of not knowing how you got to where you are, nor how to leave. It is beautiful and anxiogenic at once, and it reminds me of the Eternal Sunshine of the Spotless Mind in that regard -- that's definitely a compliment. Overall, the surrealist imagery does a surprisingly good job of walking you through the somber themes of addiction, loss and escapism. For a narrative built on that subtlety and nuance, it's a feat of storytelling to entirely avoid words and still get the emotion across. I only wish there had been more time and scenes to dig deeper into Elena and Tyler's psyches. Even though I understood their distress, I came just a bit shy of truly identifying and empathizing with them, except for one or two brief but truly touching moments. Regardless, Anamorphine is a giant leap forward in conveying meaning and emotion through mechanics, and I hope we'll see more of those mind-bending adventures from Artifact 5 in the future.
If you enjoy walking simulators and stories that are relatable and can happen to anyone then you will probably enjoy this. Some frame loss from time to time, but im sure the devs will fix it.
Anamorphine von Artifat 5 Das wohl kürzeste Review: Nicht in steamVR Home startbar, läuft nur im Kinomodus, löscht die Raumvermessung!, keine Hände, kein Laserpointer, nix. https://steamcommunity.com/sharedfiles/filedetails/?id=2842825174 Für moderne HMDs nicht zu gebrauchen... 👀[url=https://store.steampowered.com/curator/32170554/]Nix geht, aber richtig[/url] auf meiner Kurator Seite. 👑 Powered by HoI 4 Deu Curators group in German / English 👑 [list] [*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url] [*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list] [u]English:[/u] ---------------------------------------> Anamorphine by Artifat 5 Probably the shortest review: Cannot be launched in steamVR Home, only runs in cinema mode, deletes room measurement!, no hands, no laser pointer, nothing. Not usable for modern HMDs.... 👀[url=https://store.steampowered.com/curator/32170554/]Nix works but right[/url] on my curator page. 👑 Powered by HoI 4 Deu Curators group in German / English 👑 [list] [*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url] [*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]
[quote][url=https://store.steampowered.com/curator/9686972/]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote] [i]NOTE: I did not play this game in VR[/i] Walking simulators are an inherently boring genre, meaning it's [i]really[/i] important that your game is engaging and immersive. That's doubly-true when the game (like this one) tells the story without using any words. Of the many walking simulators with no words I've played, this is the best one [i](Edit: I've now found a much better one: [url=https://store.steampowered.com/app/573130/Aporia_Beyond_The_Valley/]Aporia[/url])[/i]. The story was pretty good (and told well for not having words); I liked the interaction mechanic; and the music was very fitting. However, a few glaring issues still hold it back enough to prevent it from making the cut: • The reused scenery gets old fast. There's only about 5 scenes in the game that get reused ad nauseum. A few of them are cool the first time you visit them, but should not have been revisited. • Four or so times in the game, you have to bike through the level. The biking mechanics are extremely poor. Also, in every case, the scenery is really bland. Additionally, they all drone on for way too long. In every case, the biking feel like lazy time-padding. • A lack of contextual clues had me wandering around looking for where to go next sometimes. This was especially bad in the biking levels.. • The game likes to use the "teleport you to another room while your back is turned" mechanic (think "Antichamber"). Unfortunately it doesn't always work well, causing the scenery to suddenly shift, which is jarring. • The price is too high for a game that lasts 80 minutes. I was truly conflicted whether to give this game a thumbs up or down. If the above issues were fixed, I think I'd give the game a thumbs up, but then it'd only be 30 minutes. As it stands, I think you're better off trying one of the many better walking sims.
May be mild spoilers ahead: As someone who generally loves slow, artsy walking simulators, I am astonished at how incredibly bad this game is. It is so bad that I am literally suspicious of all of the positive reviews on this. The game is cumbersome, buggy, controls awkwardly, reuses the same handful of ugly environments ad nauseum... the level design is bland, confusing, and has no sense of direction... the visual aesthetic is almost aggressively bland, and the sole animated character is lifeless and unexpressive (even when surrounded by literal statues)... the story is almost comically melodramatic, and did not earn its shocking, morbid ending... the camera occasionally turns into a bouncing, juddering mess... There is a scene early on where you ride a bicycle. It controls awkwardly, and while you are basically forced to follow a bland, linear path for several minutes, the level geometry will fail miserably if you veer even slightly off path. I remember hoping that this was an unfortunate road bump, and that the rest of the game won't be this bad. The game then goes on to use the bicycle mechanic around five times, through increasingly bland and repetitive landscapes, which eventually lose any sense of flow and leave you wondering where to go, but will still punish you with janky camera and failing geometry if you veer off path. There was a moment where a character was in a bath, and the water didn't load properly, instead displaying the wrong image file where the water should be. There were several unbearable minutes where I was forced to walk around a spiral staircase while my movement speed (even my look speed!) were reduced to maybe one tenth of normal speed, for no discernible reason. I got stuck behind invisible walls that suddenly became passable seconds later. The game also repeats scenes a lot. I think without repetition or unnecessary slow downs and padding, the game would be over in 20 mins. Sorry if this sounds harsh, and if this is in any way based on someone's person experience, I can understand that maybe they were using development to work through some things. I've actually lived through some very similar experiences to what is shown in this game, and I can understand struggling to express some of the very complicated emotions that go with this territory. That said, this is a piece of art released to the public, and demanding of criticism. This is a commercial product, not a private diary. As a game, this does very few things, and none of them well. The best thing I can say about the game is that the scene transitions are occasionally interesting when they work properly.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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