
The Royal Hallamshire is a standalone teaser to the upcoming psychological horror Beyond Hanwell.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]Звуковик свое дело знает.[/h2] Общая атмосфера у игры злобная, злобная по отношению к игроку :) Подозрительно везде лежат патроны, которые использовать нам не дают. Фонарик быстро садится. Присутствуют элементы слэшер хоррора. Отдельная тема — звук. Звуки в игре пугают и нагнетают. Для полного спектра ощущений играйте в наушниках.
[h1] Spooky exploration, similar to Outlast. Flashlight doesn't last long so make sure to have a few spare batteries. Glowsticks can be used but they give less light. Except running from monsters you face them directly sending crowbar in their ****. Jumpscares, maybe not many but might rocket you up from boots. Exploring abandoned building will send a bit of shivers. Most of time look for notes or keys to unlock new rooms. Visuals are decent, optimization not bad. Except spooky, scary skelingtons, I guess it's ok. I encountered a bug and my save was gone after running the game for the second time. [/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Aşırı güzel bir gerilim oyunu insana harbiden göz kırptırmıyor o kadar geriyor adamı çok efsane bir oyun yapmışlar.
Damn it! I love so much about the presentation of this game, but the execution makes this an instant nope from me. I could talk about the janky loading or ugly inventory or how ♥♥♥♥♥♥ mouse sensitivity is, or how they got some bored French girl to yawn her way though her lines, or how the sprint transition induces motion sickness in me, so I assume anyone who can't use VR because of motion sickness is just spraying a steady stream of vomit as they play the game. But the reason I turned the game off and won't be bothering with the proper version is because it does that thing where even if you know how to solve a puzzle you can't do it until you hit some trigger in the world. NOPE.
不好玩,没有存档,重点是手电筒电池太少了不够用,场景也不是很亮。
It felt like the devs were more concerned with making a scary atmosphere than they were with making a fun game. This is a half hour demo with a 22gb install size, performance issues on ultra settings, and the same hazy look as every other game that uses FSR. Gameplay feels slow, combat feels bland, and other than a few generic jumpscares, there weren’t really any spooks. There’s a chance that the base game is better due to the open environments, but I’m not spending $25 just to test that theory.
Buen juego, lastima que dura tan poco
Very good presentation and heart stopping effects.
游玩须知:目前无法存档,没有中文。包含解迷内容(文字),剧情引导很少。 目前我玩的进度来说,本游戏营造的氛围还行,包括建模,光影,声音。恐怖点多为突然出现。 作为恐怖游戏初试者,推荐指数6.5颗星
The good: Quality was surprisingly great. The story is pretty interesting, and the scares are actually quite scary. Reminds me of Outlast, but with some combat. The bad: During my play I encountered some weird bugs (I'll list them down later). Also the task objectives wasn't very clear, and some key items blend so well with surrounding that they were very hard to find. Also there were big spiders. :( Combat was a little hit or miss, gun wasn't very useful, but the 3-hit combo with melee weapon was pretty fresh. Also the flashlight feels unnecessary, I cleared the game without using it at all. Anyway, despite everything, I'd still recommend give it a try if your PC can support it. (It's slightly demanding on PC specs) Bugs / glitches that happened to me: 1. On my first boot, for whatever reason, the objects all loaded in invisible. (fixed after reboot game) 2. There was [spoiler] a door where a ghost will scare you from behind it when you got close, but the first time I got closed, [/spoiler] it caused everything to went black (fixed by restart with "End it" from pause menu, but the game restart back to very beginning, not sure why there was no checkpoint up until that point). 3. Around the end, [spoiler] there is a part where you open all doors and unleash every monster in that area. Due to the narrow corridor, they are all stuck behind a room's door, allowing for free hits until they're all dead lol. [/spoiler]
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.