
10 Tales of Terror from 10 Twisted Minds. Made in only 7 Sleepless Nights. The Dread X Collection is a series of small games created by some of the most talented indie devs around, all with the same mission: create the P.T. for the horror project of their dreams.
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Languages: English**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 645reviews | 79% | — | $85.1K |
| $6.99 | 3ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
十个组在七天内制作的恐怖游戏合集,每个游戏流程基本都在半个小时,质量参差不齐,大部分粗制滥造意义不明(尤其是Rotgut,烂中烂),但基本都有一些闪光点,对比同质又无聊的步行模拟恐游算是很难得了。 比较推荐的有: [b] The Pony Factory [/b]:DUSK作者作品,老派FPS,音效和场景氛围很带感,资源管理恰到好处,会像宫崎英高一样在角落藏怪导致游玩全程保持高度紧张,合集里最优秀的一个。(有独立发售版本,可单独购买体验) [b] Hand of Doom [/b]:非常古臭的RPG,流程很短且没什么恐怖要素,但很古臭很对我胃口。人物操作像坦克,只能前进后退,A和D转向,解密要通过玩家输入特定咒语,自己输咒语然后施法,啊,很涩很棒很对味。(也有独立发售版本,且内容量比合集里的这个要大得多) [b] Shatter [/b]:剧情设定和场景风格不错,游玩过程就是单纯的通马桶了,最后的追逐战还算可以。 [b] Outsiders [/b]:合集里完成度最高的一个,但个人不是太喜欢,太公式化,解密过程像恐怖奶奶,要到处找钥匙和工具,但找东西期间前半段很无聊,快到时间的特效又很晃眼,好在音效和结局不错。 [b] SUMMER NIGHT [/b]:有点小meta要素,短小精悍,但前面铺垫有点长,后面正戏又太短。 虽然说了这么多,但最后结论还是不推荐购买x,合集整体质量还是偏低(在五部合集里面它卖得最便宜是有原因的),要玩的话推荐带着品屎的预期来,在屎里找闪光点,并且搭配这篇指南食用 https://steamcommunity.com/sharedfiles/filedetails/?id=2269555903 [h3] 好评给The Pony Factory和Hand of Doom,建议单独购买独立发售版本 [/h3]
有趣的恐怖游戏合集第一季
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Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Dread X Collection, a fascinating concept serving mediocrity[/h1] Dread X Collection as a concept is fascinating. Giving multiple horror developers limited time to create their own small work of horror immediately intrigued me. What you get is ten completely unrelated short experiences packaged together as one. One off games, proof of concepts, weird experiments, everything is here. [h2]The Pay Is Nice, psychological detachment to cope with one's job[/h2] The Pay Is Nice follows a professor working on a secret government project. The game is vague, but that's what it wants. It keeps the player guessing and asking questions they'll never receive answers to. The professor constantly repeats "the pay is nice" and phrases like "we're helping people." To me, this shows how he psychologically distances himself from his actions because deep down he knows what he's doing is wrong. This is also where I connected the masks in his office to him. To me, they represent the mask he wears day to day. My main criticism is the PC puzzle. The instructions are worded weirdly, and especially with English not being my first language, I had a harder time than I should have. It feels overcomplicated simply to bolster the playtime. Overall, okayish. Nothing special, but okay. [h2]Don't Go Out, one's fears creeping in[/h2] Don't Go Out is a typical deck builder that gives the player basically zero guidance, thus devolving into trial and error. Hammering your head against the wall for 30 minutes when the game can be beaten in five once you know what you're doing is sadly a poor excuse for a game. The enemy is also so badly coded that moving up and down inside the house makes you unreachable. The metaphor of one's subconscious fears creeping into the mind once night falls is interesting, but heavily underutilized. Overall, an interesting idea dragged down by poor execution. [h2]Hand of Doom, a retro spellcasting game[/h2] Hand of Doom is divisive for me because I liked the execution. The inspiration from Doom and Duke Nukem is clearly visible, and I had fun. The problem is that I don't feel it belongs in this collection. Unlike the other games, which at least try to deepen their horror through narrative or underlying meaning, Hand of Doom doesn't really have much of either. It's an unserious, silly game that mostly wants to have fun with its concept. Gameplay wise, it's essentially a retro Doom esque game where you memorize spells and solve puzzles. Overall, I enjoyed Hand of Doom for what it was. I just don't think what it was fits particularly well into the collection. [h2]SUMMER NIGHT, a haunted handheld game[/h2] SUMMER NIGHT is reminiscent of a cursed handheld game being given to a child, similar to what we see in Townlore, and executes this amazingly well. It takes on the appearance of a Game & Watch style game with a simple gameplay loop that becomes more sinister as time goes on. For such a simple template, the monster looks amazingly good. Another shocker comes when the game suddenly switches from a 2D handheld game to 3D free roam. As soon as I saw the monster slowly creeping down the stairs, I got goosebumps. The monster design is simple but effective. It looks genuinely terrifying. Overall, an amazing game that had me genuinely more scared than it probably should have. [h2]Outsiders, horrible game design, okayish concept[/h2] I really wanted to find something positive to say about Outsiders, but I can't. Radio waves causing psychosis is interesting enough. Sadly, a solid concept doesn't do anything when the gameplay is straight garbage. You get drip fed information after every death, with hidden buttons, almost invisible blood puddles, and other obscure details required to finish the game. You probably won't finish without external help, but the gameplay is simply too buggy and boring to justify countless loops. On top of that, you're on a timer, which makes no sense for a game built around exploration. If you're picky or not a completionist, do not play this game. It's simply not worth the time. [h2]Mr. Bucket Told Me To, the fear of isolation[/h2] Mr. Bucket Told Me To characterizes the fear of isolation and losing everything, even when there is almost nothing left to lose. Stranded on a deserted island with only a few items to your name, you start giving them personalities and imagining conversations with them. Being forced to sacrifice them one by one puts the player into deeper and deeper isolation that ultimately costs them their sanity. The gameplay isn't all that unique, but honestly, the story more than makes up for it. Overall, definitely a solid entry. [h2]Rotgut, a sad excuse for a game[/h2] Have you ever wanted to play a walking simulator made entirely out of what feels like Unity free assets, with major clipping and graphical issues, where absolutely nothing happens? Then Rotgut is the game for you. Honestly, I feel almost insulted that this was presented as part of the collection. As a developer working hard on my own project, having it premiere alongside something like this would genuinely embarrass me. I don't understand how this wasn't cut. Please don't waste your time. Embarrassing. [h2]The Pony Factory, the fear of ponies[/h2] The Pony Factory isn't all that special, but still manages to deliver a fun gameplay experience. It's a run of the mill shooter set in a dank, dark environment where you fight different classes of ponies, and that's basically it. It's simple, but short enough that it remains enjoyable throughout. The story about ponies from Hell and your legacy is pretty irrelevant, and the game treats it as such. Overall, still an okay and enjoyable experience. [h2]Shatter, a dystopian future governed by new gods[/h2] Shatter presents a dystopian future in which humanity lies in ruin. We observe parts of Britain and hear tales of this new world, where cybernetic implants have become commonplace. What fascinates me most is the bioterrorism, such as the tale of a child whose skin had initials burned into it by a virus engineered specifically to do so. It's such an amazingly disturbing and unique concept. There are also new nano artificial intelligence beings that are part machine and, to some degree, biological. These are the new gods governing the land. I would have loved to see more of this world. Sadly, the format limits how much there can be. Overall, a fascinating experience. [h2]Carthanc, archaeological horror[/h2] Carthanc has me split because the game clearly has a lot of thought and love put into it. The Indiana Jones inspiration is clear and fits well. But it still left me bored. Taking an idea with as much potential for interesting puzzles as archaeology and giving the player back to back parkour segments isn't just wasted potential, it's lazy. The atmosphere and monster design are solid. I genuinely felt like I was exploring an otherworldly tomb, and the monster had an unnerving presence. But there's only so much a barebones story and good atmosphere can save. Overall, it left me feeling just alright. [h2]Final thoughts[/h2] After playing all ten games, my initially innocent and excited anticipation feels almost naive because sadly, as a whole product, Dread X Collection serves mediocrity. There are genuine gems here. SUMMER NIGHT and Shatter showed me exactly what I hoped to find, but they can't save what is otherwise a mixture of okayish to mediocre games, and at its worst, Outsiders or the straight up embarrassing garbage that is Rotgut. I had fun with all but Rotgut and found something positive in every other game. But an overall feeling of mediocrity is something I simply cannot shake. Ultimately, Dread X Collection falls short of what I think its fascinating concept could have been. Despite my disappointment, I still leave with a few new experiences I won't forget anytime soon.
This first entry in the Dread X anthology series sets the stage for greater things to come no doubt, but with entries like The Pony Factory and Hand of Doom, already this one is well worth your time.
<3 summer night
This really isn't the best collection of games and a few are just terrible, but overall it's a fine ride. There's no underlying theme. One game has you playing a mock haunted Tiger Electronics game and another has you resurrecting an alien mummy inside a tomb. The general weirdness, combined with the inexplicable random assortment makes it worth playing. The game definitely does compel a sense of dread. The awful games aren't that bad to deal with because they're very short awful games, in fact all of these games can be completed in around 30-60 minutes and none should really leave a lasting impression or frustrate too much, except maybe The Outsiders. This is the most ridiculous (Though far from the worst) game on here because you have to keep dying and restarting to reveal more clues and make the item spawns less random. I just played this on easy and still got extremely frustrated because the way the game is set up compels you to get irritated. With that said, it is atmospheric and the most atmospheric games on here are the winners for sure.
Amei os jogos! ❤️ Segue a lista com a minha nota de cada um. Carthanc (by Scythe Dev Team) Nota: 7,5/10 Shatter (by Lovely Hellplace) Nota: 8,5/10 The Pony Factory (by David Szymanski) Nota: 9,5/10 Rotgut (by Snowrunner Games) Nota: 9/10 The Pay Is Nice (by Oddbreeze) Nota: 9,5/10 Mr. Bucket Told Me To (by Strange Scaffold) Nota: 10/10 Don't Go Out (by Secret Cow Level) Nota: 6,5/10 Hand of Doom (by Torple Dook) Nota: 9,5/10 Summer Night (by Airdorf) Nota: 10/10 Outsiders (by Mahelyk) Nota: 10/10 Nota geral: 9/10 ❤️
It's a collection of game jam games. The concepts are good, but the execution is - usually - pretty bad. There's a few games that stand out as outliers as being horrible here (like that tunnel one lol) but the game has a ton of interesting ideas. For most people, I reccomend watching a youtube lets play instead of actually playing the game (support the devs tho). Reccomended only for hardcore gamers who are interested in raw, unpolished experiences. This is not good for the average gamer.
most of the games were trash, sorry
All of these games are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥.
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