
Dread Tomb is a multiplayer cooperative horror game based on Chinese folk rumors. You will face a rugged random map environment and terrain construction, adventure in various harsh random weather conditions, and discover a variety of thrilling mechanisms and mysterious monsters waiting for you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dread Tomb is a multiplayer cooperative horror game based on Chinese folk rumors. The archaeology professor noticed an inconspicuous slate map while conducting cultural relic identification work, and thus discovered clues to the ancient tomb of the Southwest King that had been lost in the past. In order to explore the lost treasure of the Southwest King, the professor established a special archaeological team and organized a group of talented individuals with some knowledge of feng shui as members to assist in exploring ancient tombs, retrieving cultural relics, and exchanging them for honorary medals. As exploration deepens, team members will also encounter a series of bizarre and unexpected events.
Game Features
Based on Chinese folk rumors, experience the rich local folk style of ancient tomb exploration, various magical mechanisms and monsters, bringing players a unique and familiar terrifying atmosphere.
Randomness
In the game, you will experience a completely randomly generated wilderness map and underground tomb, accompanied by a random weather system, providing a unique and exciting experience for each exploration.
explore
Adventure freely in different scene maps, search for tombs, excavate entrance passages (voxel terrain destruction), explore ancient tombs, retrieve cultural relics, and discover lost treasures.
prop
Various props will assist you in your exploration journey, helping you repel monsters, restore your state, act efficiently, and successfully complete tomb exploration.
trap
Evade the dangerous mechanisms scattered throughout the tomb, unlock the seals of the scattered mechanisms, and search for more rare cultural relics. It is essential to successfully bring back what you have seen to the campsite.
Ghosts and spirits
Faced with the possibility of demons and monsters appearing at any time, you need to remain fully focused, use the correct means to avoid or repel them, and achieve ultimate victory in the battle of wits and courage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
做的简直一坨 shi 难玩的钥匙 建议就是 直接倒闭 这个做游戏的工作室 懂我意思么?
好久之前玩的 很好玩 但是,工作室给我更新啊!!
试玩版刚出那会玩了一下感觉还行,然后就叫上几个朋友一起购买了这款游戏,但是玩了一段时间之后,我们把赚钱的重心放到了转盘抽奖上面。只要有多余的资金就会拿去玩。要么赚的盆满钵满,要么输的一败涂地。再者就是除了初始地图,我们在游玩其他地图的时候太容易死了,也有我们不了解怪物机制和道具的作用的原因。因为我们一直死,导致探索如何克制怪物的兴趣减少了。还有沙漠那张图的随机性,这里随便挖一下可能就上不来了,让我们苦不堪言。还有其他的种种原因,因为我们是以轻松的想法玩这款游戏的,所以难度上来后就没什么兴趣在去游玩了,渐渐的存放在游戏库的一角。如果你是为了追求难度,挑战而来,那么这个游戏可以给你带来一时的刺激感,在这个价位之中2,这段时间的刺激感对你来说足够了。反之,如果你是为了和朋友休闲娱乐,那么不建议游玩这款游戏。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 43 reviews with recorded playtime.
去年入手的,一直想等更新好了再玩,刚才玩了一会儿,确实还不错,题材非常稀有,当时还有不少直播呢,期待指数很高,完全可以做成网游,或者大型单机联机,只要坚持下来都能大赚一笔,但凡有一天攀上南派三叔的高枝,你们都能火爆,可惜就是坚持不下来,跑路了,太可惜了,明明期待了那么久。。。。
游戏非常好玩,有好多搞怪的设计,和室友玩笑疯了,就是躲猫猫模式能常驻就好了
游戏不错,人多热闹一些!
其实作为游戏来说,这款游戏的问题还是很明显的,不过因为题材是我喜欢的,而且可以联机玩,所以我推荐也是为了助力一下国产的游戏工作室。 问题主要是有以下几点: 1.肉眼可见的成本低,模型不细致,动作很僵硬,感觉好像在玩十几年前的游戏。 2.内容上重复度很高,玩过几轮之后基本上就没有什么新鲜的东西了。下墓之后完全就是个搬运工,一点都没有盗墓的感觉,机关也都是一些很呆板的陷阱。 地坑的设计我感觉有缺陷,因为我一直是联机玩,不知道如果一个人玩的话,掉到岩浆坑里还能上的来吗? 3.游戏的目的性设计的很差,就只是一轮一轮地重复下地宫去搬运文物回来折算成数值,然后达成一个数值上的目标,目标会无限上涨,这样的话会不会到后期数值太高以至于根本达不到啊?完全可以设计一些别的挑战目标,把玩法分散一些。 4.妖魔的交互体验太差了,前期遇到一些没见过的妖魔直接就是个死,然后就等着重开了。 5.地宫的地图房间除了存放文物和让玩家迷路之外没有任何作用,房间样式也太少了,来来回回就那么几个房间,都长得一模一样。可以把精力放在设计大量新鲜的房间和道具,以及新的妖魔(最好难度调低点),这样的话地宫的随机性和丰富度就会上升。 6.虽然可以联机玩,但是几个玩家下地宫之后就是各干各的,一点合作的设计都没有啊,我推荐设计一些需要多人合作的解密房间,而且可以把不同玩家进行分工(或者是我看有的玩家提出可以设计每一局选择不同的职业) 总的来说题材想法很好,有很大的可拓展的空间,但是目前来说还是内容太少了
好玩好玩好玩好玩眼里只有钱,我一点也不怕
666
游戏还是不错的 就是BUG太多
Players by region
Where this game's players are, estimated from review languages.
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