
Dread Tomb is a multiplayer cooperative horror game based on Chinese folk rumors. You will face a rugged random map environment and terrain construction, adventure in various harsh random weather conditions, and discover a variety of thrilling mechanisms and mysterious monsters waiting for you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dread Tomb is a multiplayer cooperative horror game based on Chinese folk rumors. The archaeology professor noticed an inconspicuous slate map while conducting cultural relic identification work, and thus discovered clues to the ancient tomb of the Southwest King that had been lost in the past. In order to explore the lost treasure of the Southwest King, the professor established a special archaeological team and organized a group of talented individuals with some knowledge of feng shui as members to assist in exploring ancient tombs, retrieving cultural relics, and exchanging them for honorary medals. As exploration deepens, team members will also encounter a series of bizarre and unexpected events.
Game Features
Based on Chinese folk rumors, experience the rich local folk style of ancient tomb exploration, various magical mechanisms and monsters, bringing players a unique and familiar terrifying atmosphere.
Randomness
In the game, you will experience a completely randomly generated wilderness map and underground tomb, accompanied by a random weather system, providing a unique and exciting experience for each exploration.
explore
Adventure freely in different scene maps, search for tombs, excavate entrance passages (voxel terrain destruction), explore ancient tombs, retrieve cultural relics, and discover lost treasures.
prop
Various props will assist you in your exploration journey, helping you repel monsters, restore your state, act efficiently, and successfully complete tomb exploration.
trap
Evade the dangerous mechanisms scattered throughout the tomb, unlock the seals of the scattered mechanisms, and search for more rare cultural relics. It is essential to successfully bring back what you have seen to the campsite.
Ghosts and spirits
Faced with the possibility of demons and monsters appearing at any time, you need to remain fully focused, use the correct means to avoid or repel them, and achieve ultimate victory in the battle of wits and courage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
后续没有更新了和朋友玩了两个晚上图都开完了有点少
浅玩了几个小时,可以理解为3D盗墓模拟器,核心赚钱就两条路径,一条下墓找古董,另一条靠高价值古董赌。 地图也有价位之分,同时完成目标还能加点,前期可以去几次四百的图,然后优先加血量。 先说下比较好的地方: 1.联机内置语音,直接就能用,而且国内裸连速度还行。 2.墓地生成这块做的比较好,几小时下来没有很明显的重复感。 3.赌博真的很上瘾,尤其是对赌神来说。 4.怪物设计有亮点,在中式恐怖和搞人心态很有一手。 5.机关和解谜的无文字引导做得不错。 然后就是一些不太愉快的体验: 1.格子数量决定单程携带货物数量,但加点好像无法直接加格子。 2.路人房概率被人直接踢,不过应该是太多人故意搞破坏。 3.营地最好是设置禁止摧毁地形半径,不然很难防搞破坏。出门一万多块钱,回家一看家被炸到无法回家,钱就剩三百真的会被气死,心态差的直接退游——此处还建议增加举报机制,只是把人踢出去没啥惩罚,或者直接加个拉黑功能也好。 4.任务目标和古董鉴定的数值不太合理,几乎次次都是靠队友赌神去赌博擦边过线,如果不会赌博岂不是直接无限重来了? 5.回档惩罚比较重,目前就2种,从0开始,回到3天前,但如果能开放更多的存档位,或是直接能自选回到第几天会比较好。因为玩家资源积累比较慢,沉没成本有点过于大。 6.聊天的屏蔽字库是没装还是怎么的,看到很多小鬼在乱发一些不合时宜的东西,这个要是也能增加举报和拉黑就好,不然影响环境。 7.地图难度和房间人数的没挂钩,我开的4人房,四百的图也就赚个四百多,几乎只是回本状态。一千的图又容易全队暴毙,再往上的几千肯定是有去无回,地图解锁可以直接关联房间人数,太少人就不用去送钱,问就是曾经富过。 核心还是环境,游戏不好玩可以忍,有人故意搞事情那可是容易直接退游。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 43 reviews with recorded playtime.
能不能把卡岩浆BUG修下 上面石板没碎直接卡里面出不来
游戏很好玩,多点地图少点BUG更棒了
不儿,这就完了……真当玩家大SB呢!!
bug真的多,莫名就到最底的水里,然后死完
狗屎一大坨
ALOT OF BUG!!!!
就是个割韭菜的
感觉不如原神,这游戏槽点太多了。诗人握持、兼职部诗人。
Players by region
Where this game's players are, estimated from review languages.
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