
Dread Delusion is an open world RPG brimming with strange places and dark perils. Carve your own path through the flying continents of a shattered land. Discover curious towns, unearth occult secrets, master powerful magic - and change the world through your choices.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

The world is broken. Its surface seethes with an undead curse, while humanity clings to flying continents in the sky. From mushroom forests to undead mausoleums, strange places and people await you. But will you find a way to heal this world - or seek power and profit for yourself?

Uncover a rich, interactive narrative through the game's quests, or pick a direction and explore by yourself. Carve your own path.
Towns offer a needed respite for a weary traveller to sleep through the night, trade goods, accept quests and speak with the locals.
A keen mind or charming wit can prove just as useful as a sword; and your decisions will shape how the story unfolds.
Welcome… to Dread Delusion.
Embark on a world-spanning quest to decide the fate of the land
Build your character to face challenges the way you want. There’s always an alternative to combat: charm NPCs, pick locks, harness forbidden knowledge and more…
Explore a world full of unique characters, creatures, challenges, and treasure
Use Smithing and Alchemy to upgrade equipment - turn a rusty blade into a Master Crafted Clockwork Sword.
Gameplay inspired by classic RPGs of the 2000s
Wield a variety of powerful spells and potions to bend reality to your will.
Join or Oppose various Factions as they pursue their own goals
A beautiful retro 3D aesthetic
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.3Kreviews | 90% | — | $2.6M |
| $19.99 | 227ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 195 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Closest thing I've played to Morrowind in terms of writing and worldbuilding. Definitely recommended if RPGs are your thing.
Everything I loved about older RPG's cleaned up with newer age combat, movement, gameplay, etc. Highly recommend giving this a try
Данный проект, действительно оказался для меня приятной неожиданностью. Запуская его, я ожидал простенькое приключение в необычном мире, и ретро стилистике. Что-то в духе Mohrta, или типа того. И пролог это ощущение усиливал, даже не смотря на возможность выбора предыстории в начале игры. Однако как только меня выпустили в из стартовой локации, в основной игровой мир, я понял сколь велико было мое заблуждение. Ведь данная игра, напомнила мне о том-что такое классический рпг экспириенс, и что фэнтези это крайне разнообразный жанр который не ограничивается одними лишь эльфами, орками да гномами и псевдо-средневековым антуражем. С антуража пожалуй стоит и начать, потому что здесь это пожалуй самая выделяющаяся часть игры. Местное окружение крайне необычно и сюрреалистично. А визуальный стиль, выполненный под игры эпохи PS1, только усиливает ощущение чуждости здешнего мира, который фактически лишен привычных правил и условностей и работает по своим чудным законам. Оттого, нахождение в этом мире и его исследование, очень сильно подогревает интерес, и ощущение первооткрывательства. И исследовать здесь есть что. Не смотря на то, что окружение в большинстве своем статично, сам мир под завязку набит разнообразными точками интереса, изучение которых довольно часто вознаграждается чем-то полезным. То же касается и квестов. Хоть их здесь и не прям много, каждый из них уникален, и имеет интересную завязку. И даже самые банальные задания в духе "пойди убей" или "пойди принеси" нередко обрастают увлекательными подробностями, которые дают чуть больше понимания местного лора. Так-же(что удивило лично меня) большинство местных квестов, имеют какую-никакую вариативность, что дает возможность завершить их разными исходами, которые в основном зависят от принятых тобой решений в ходе прохождения. И что не менее впечатляет: все эти исходы, сыграют в концовке. Было крайне необычно встретить такое в подобной игре, и понимание этого лично у меня вызвало просто какой-то восторг. Мне очень нравится подобный подход в играх. Да и в целом, если говорить про сюжет и нарратив, то это наверное главная вещь, которая тащит на себе данный проект. Сценаристы не зря ели свой хлеб. А вот что в данной игре куда более неоднозначно, так это ее геймплейная составляющая. И если исследование мира здесь сделано, как я и упоминал выше, очень неплохо, то вот непосредственно механики взаимодействия с игровым миром, ощущаются не так здорово. Начнем с боевки. Она довольно примитивна. Есть атака и тяжелая, есть блок и парирование, есть магия которая кастуется отдельной кнопкой и есть стелс из которого можно делать критические удары. А ну и еще есть расходники в виде метательных штуковин, которые так-же можно использовать на отдельную кнопку. В принципе, может показаться что вариативность неплохая, но ощущается это все не особо бодро. Та и противники отнюдь не требуют от тебя какой-то особой стратегии. Просто наноси урон противнику и избегай получения урона сам. То же самое, можно сказать и про использование навыков. Все скиллчеки проходятся исключительно циферками и только взлом с помощью броска кубика. Хотя в перспективе, в игре интерактивности не мало. К примеру, некоторые закрытые двери, здесь можно выбить атакой при прохождение скиллчека на силу. Просто хотелось бы в целом, чуть больше интерактивности в этом аспекте. каких-нибудь мини игр к примеру. Однако в конечном итоге, даже не смотря на оговорки, это очень хороший проект, от которого от прохождения которого я получил массу удовольствия и положительных эмоций. Местами даже больше, чем от некоторых трипл эй проектов. Я бы порекомендовал его всем любителям стареньких рпг. Или же тем, кого просто прельщают крайне необычные сеттинги.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $19.99 |
| 88ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 196 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Morrowind but gay 100000/10
good
Great story & world building
Is it perfect, no. But it is a great journey through foreign realms.
I wanted to like this game but it seems like it is at war with itself and the developers were too ambitious with what they wanted to include into the game. From a narrative/world building perspective, big floating islands, dead(ish) gods coming back, funky magic land. Cool initial presentation, however, it is in service of a kinda lame plot. You're a prisoner sent to track down a pirate queen who is about to go all punished snake outer heaven with some magical whatever. Why are you doing this? Because the people who released you told you to do it and yeah that's about it. I assume the strength is in the world building but all I got was a series of lore dumps from random people that all sounded very impressive but could have used an editor. The game is very much "telling" rather than "showing" me all the impressive junk. The world itself is quite interesting at first glance and I appreciate the work that went into the presentation, however, it's very very empty. All NPC interaction is basically limited to variants of fetch / kill things quests, lore dumps through an extremely basic dialog system, or buying things. The enemy type is also extremely limited and the combat is painfully dull and laughably easy. I'm not expecting soul-like combat but if you're going to put combat in the game it has to have some sort of engagement. Most of your time is going to be spent exploring, which is tied to the leveling system (you only get experience through completing quests or finding floating blue skulls in out of the way places), which would be fine if it wasn't just rudementary traveseral puzzels and boring combat. The leveling system is also pretty whatever, 4 stats that proceed linearly, some of which offer some narrative/exploration bonuses but that's about it. There is a lockpicking mechanic that is basically just a 1d6+stat bonus that is checked against the door's difficulty, only way not to burn through your lockpicks is to hunt skulls or quest (which there are limited amounts of both). Oh and they implemented a stamina/rest system into the game to force you to return to town to rest because they thought that forceably interrupting the game was a good idea? There are potions to account for it but why? Its not punishing enough to really do anything interesting other than be a random annoyance early in the game. The biggest gripe I have is that it takes so long to do anything in this game and it does not respect your time. Its really too bad as there is some real creativity and interesting ideas that went into this, but I find myself just being bored by the actual gameplay. Yes I get that this is a very small indy game and they had lofty aims, but they went too broad imo and should have focused in on one aspect rather than slap a bunch of shallow systems on to the game that pad out the time.
ive been looking for a game to fill the void lunacid left...... i will update this when i finish the game but i am having so much more fun with dream delusion than i thought i would. the art direction is super charming, and i love the worldbuilding so far. mechanics are fun to mess around with even if i think the combats a bit janky at times. the only thing i would say negatively is that that one (1) singular looping ost in the beginning section of the game was genuinely driving me insane. the music is pretty lackluster comparatively but i have hope itll get better in later sections.
Probably one of my favorite games, but I really wish there had been character customization and third-person combat. Anyway, the game itself is fantastic; I really enjoyed the story, the sounds along with the music are so nostalgic and relaxing, and I love how full of secrets it is—there was still so much for me to discover even after achieving 100%. Good job!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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