
Dread Delusion is an open world RPG brimming with strange places and dark perils. Carve your own path through the flying continents of a shattered land. Discover curious towns, unearth occult secrets, master powerful magic - and change the world through your choices.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

The world is broken. Its surface seethes with an undead curse, while humanity clings to flying continents in the sky. From mushroom forests to undead mausoleums, strange places and people await you. But will you find a way to heal this world - or seek power and profit for yourself?

Uncover a rich, interactive narrative through the game's quests, or pick a direction and explore by yourself. Carve your own path.
Towns offer a needed respite for a weary traveller to sleep through the night, trade goods, accept quests and speak with the locals.
A keen mind or charming wit can prove just as useful as a sword; and your decisions will shape how the story unfolds.
Welcome… to Dread Delusion.
Embark on a world-spanning quest to decide the fate of the land
Build your character to face challenges the way you want. There’s always an alternative to combat: charm NPCs, pick locks, harness forbidden knowledge and more…
Explore a world full of unique characters, creatures, challenges, and treasure
Use Smithing and Alchemy to upgrade equipment - turn a rusty blade into a Master Crafted Clockwork Sword.
Gameplay inspired by classic RPGs of the 2000s
Wield a variety of powerful spells and potions to bend reality to your will.
Join or Oppose various Factions as they pursue their own goals
A beautiful retro 3D aesthetic
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.3Kreviews | 90% | — | $2.6M |
| $19.99 | 227ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
esse jogo é curioso, me prometeram morrowind e eu recebi uma copia barata. Quando eu matei um deus poucos npcs reagiram, normalmente sem nem dar credito, até o momento senti que o que eu fiz não afetou o mundo, não posso matar os npc, provavelmente pelo sistema de save que só permite autosave. Como um jogo de aventura é ok, não espere um rpg foda que leva suas ações em consideração
Great atmosphere and story. Combat is very lacking, but the overall experience isn't limited by that.
I had Dread Delusion sitting on my wishlist for the past couple of months. I decided to pick it up on the most recent sale, and it really did shock me with its quality. The first thing that got me was the art style. Obviously it's very in-your-face PS1-y. Wobbly, pixelated, messy, colourful, but charming as ♥♥♥♥. I typically am not a fan of the modern day "PS1 aesthetic", but it works here. It fits the vibe of the game perfectly. The world is overwhelming and hard to understand, and so is the art. At first it almost feels ugly, but the more time you spend in it, the more it starts to click. The second thing that got me invested was the writing. It's really reminiscent of golden-age Bethesda, Obsidian and other industry heavyweights. Despite having little to no voice acting throughout the game, the characters are all bursting with personality thanks to some fantastic writing. The writing does a lot of heavy lifting in this game, but it absolutely earns it. The world is bizarre, confusing and unlike anything else I've played, yet after a while it starts to feel strangely familiar and comforting. It's hard to explain. You slowly start understanding the world's logic, its history and its people, and before long you're completely absorbed in it. Combat is probably the weakest part of the game. It's very basic and mostly just serves as filler between exploration and dialogue. Weirdly though... I don't really see that as a huge negative. Games like this often struggle with scope, and I'd much rather have a simple but functional combat system than some bloated, confused mess that steals development time away from what actually makes the game special. It does its job and gets out of the way. The RPG systems themselves are also fairly shallow. Crafting never really evolves into anything particularly interesting, and skill checks are pretty straightforward. End game skill checks become just swapping armour or rings for a buff to a certain skill, which is really unengaging. If you're expecting some incredibly deep CRPG with dozens of interconnected mechanics, this isn't really that game. The strength of Dread Delusion isn't in its systems, it's in the world it asks you to explore. Speaking of exploration... it's both one of the game's biggest strengths and one of its biggest frustrations. Walking around can become tedious as ♥♥♥♥, especially when quests have you running back and forth between locations. There were definitely moments where I wished for faster movement options or less backtracking. You do end up getting an air ship, but by the time you get it, I feel like its almost completely too late to have any meaningful impact on the player. It almost feels tacked on with how lackluster that system was. I would have preferred a fast travel option akin to Fallout or Skyrim honestly, I just dont think the travelling is respectful of time. The soundtrack deserves a mention too. The music is ♥♥♥♥♥♥♥ incredible. It fits the atmosphere of the game perfectly and helps sell the strange dreamlike feeling of the world. Unfortunately... there's just nowhere near enough of it. Each major area only seems to have one or two tracks, and if you're like me and spend ages combing through every corner of the map, you'll hear the same song loop over and over. It honestly became pretty grating by the end. It sounds like a minor criticism, but another track or two per region would've gone such a long way. Then I have to mention the clockwork kingdom. Honestly, this might be one of my favourite locations in any RPG. Maybe my favourite. Unravelling the mystery behind this isolated, mechanically magical floating island was an absolute treat. The environmental storytelling, world building, characters and atmosphere genuinely rival some of the biggest RPGs in the industry. I was completely immersed from start to finish and satisfied with the payoff. It felt like the true main story of the game to me. Dread Delusion isn't perfect. The combat is simplistic, the RPG mechanics are fairly light, and the amount of walking can wear on you. But none of those things stopped me from falling in love with it. This is one of those rare games where the world itself is the main character. If you enjoy getting completely lost in strange fantasy settings, reading fantastic dialogue, uncovering bizarre mysteries and exploring a world that feels genuinely unique, I can't recommend it enough. It's rough around the edges, but it's rough in all the right ways. A STRONG 7.5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $19.99 |
| 88ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 199 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
мама факап дед нига
I enjoyed this game. It is a dark fantasy rpg that dips a little into the grimdark without fully fully committing, this is my opinion reflected in the good ending which kinda felt a little out of place since everything worked out ok. Besides that I had a good 25 hours of enjoyment out of this game (I did most if not all of the side quests). The one thing to consider if you do decided to play as a mage is there is no natural mane regeneration, you will need to use potions to regain it. The only exception is a ring that is found in the second to last area in the game that gives you a mana regen based on your recovery stat. In my personal opinion it should have showed up far far earlier in the game. Also the three tier five ores are never really explained, you don't really get told where to find them so I had to look it up. I did get the one I wanted, but it felt like it should have had a quest where one of the weapon merchants tells you they know of a few places you could fully upgrade your weapon.
Visuals, sounds, locations, and overall atmosphere are impossible to forget. While most of the Islands' main stories aren't anything extraordinary, all are at least enjoyable. However, CLOCKWORK KINGDOM is ciphered into my brain permanently. From the uneasy, eerie feeling that something is very wrong with this place, through slow reveals and experiencing citizen's suffering to the final understand of what was created and the consequences of adeptus mechanicus blindness and regime. The sight of the fallen city on clockwork kingdom's island and the written records left by the victims stayed with me. I think it's an understatement to say the game is VERY immersive. Also sleep extracts side-story is an extremly cool concept and in very short time shows potential, risks and sad reality of how this technology would be treated. I also loved how nearly all of the choices don't have an easy objectively good choice and every time it's a struggle between bad and worse. I only whish the game had an actual combat, the enemies look and feel unique, but all fight the same and sadly are not a threat 99% of the time. TLDR: Dread delusion is well worth playing if you're looking for a stylistically unique and memorable game that focuses on atmosphere, morally challenging storytelling, and creative ideas presented in distinctive ways. Just don't expect deep or challenging combat.
Cool ah vibe
One of the most visually interesting games I have played in my entire life! The writers took a risk on developing a very unique, dreamlike setting and they absolutely pulled it off. Delightful characters, fascinating locales, and a phenomal conclusion to wrap everything up. Play this game!
Dread Delusions weaves such a great story anchored in such a fantastic world, that I can almost forgive that as a game it is rather simple and janky. The world of DD is genuinely stunning. It seems that the writer(s) thought of some pretty out-there “what-ifs” and brought them to their (il)logical conclusions, all painted into this alien, weird-fantasy canvas covered in magenta-colored light from the orbiting neuron star. You will walk on floating, moving sky-isles that are connected by a variety of more-or-less stable looking bridges, hanging over the surface of the world devastated by some ancient cataclysm. You will meet undead Eternals that are truly ancient and immortal, feeling each part of their body even if hacked to pieces. You will sleep in an inn room located in a skull of a dead god, slain during the God Wars several decades ago. Not to mention, the characters met in-game are beautifully written, each of them having a unique personality and set of quirks, and each of them are also believable in the setting, no matter if they are parts of the main plot or just a side quest. Mechanically, however, I felt a little let down by Dread Delusions. The combat felt floaty and spammy, with the enemies rarely having anything unique about their fighting style to make the encounters any difficult or satisfying. The RPG mechanics felt tacked on in places, with the reputation system barely mattering in my playthrough, and Charm, Lore and Lockpick skill-checks being easily overcome by buffs from changing of hats or drinking Elixirs of Luck. The map gimmick of having to fill it in yourself based on the interesting landmarks was cool in concept, but got annoying quite quickly, and even with the compass adding your current location to the map, it was super easy to get lost in this world. And while I loved the abundance of secrets and hidden features, the way of unlocking them (find 3+ objects that you can click in the nearby area) became really obvious and less magical pretty early on. And a potentially controversial annoyance – the PS1 aesthetic really didn’t do it for me. I did appreciate the low-poly models and textures, as there was still enough details and charm in them, but the very game-y features like the items floating and spinning in mid-air kind of made me lose the feeling of verisimilitude. Overall, I loved Dread Delusions, its world, lore and cast of characters all felt refreshingly bizarre and delightfully charming, and they were the magnet that kept me sticking with the game. If you are like me, and can excuse some mechanical shortcomings for a fantastic, well-written adventure, pick up Dread Delusions and have a great time. However, if mechanical moment-to-moment gameplay is something you value more than world-building, or if you just don’t want to read that much in your video games, I would suggest skipping DD, as much as it pains me to say it.
Really compelling world and setting, had a great time exploring it!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $224.8K | 778 | 69% | $14.99 | |
| $9.5K | 23 | 83% | $19.99 | |
| $247 | 2 | 0% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 9.6K | 89% | $24.99 | |
| $2.6M | 63.7K | 93% | $1.99 | |
| $2.6M | 5.1K | 90% | $39.99 | |
| $2.6M | 7.3K | 76% | $14.99 | |
| $2.6M | 3.9K | 63% | $24.99 | |
| $2.6M | 7.3K | 52% | $9.99 |