
Draw a stickman, then guide him through a fantastic world of adventure! Using an assortment of pencils, draw elements, tools, and weapons to solve puzzles and overcome obstacles.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Swedish*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 1.3Kreviews | 80% | — | $95.1K |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Неудобно.
квеаперто
имба
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Demasiado nostalgico, juegalo de a poquitos o sino puede resultar aburrido
how to deal with this? --------------------------- Draw a Stickman: EPIC - Crash Report --------------------------- Oh no! Our game broke! :( If asked for crash info, give this to someone who knows what they're doing: Press CTRL+C to copy exception details to clipboard ------------------------------------------- System.Configuration.ConfigurationErrorsException: 创建 system.xml.serialization/xmlSerializer 的配置节处理程序时出错: 调用的目标发生了异常。 ---> System.Reflection.TargetInvocationException: 调用的目标发生了异常。 ---> System.Configuration.ConfigurationErrorsException: 提供的验证程序不支持属性“tempFilesLocation”的类型。 在 System.Configuration.ConfigurationProperty.ConstructorInit(String name, Type type, ConfigurationPropertyOptions options, ConfigurationValidatorBase validator, TypeConverter converter) 在 System.Xml.Serialization.Configuration.XmlSerializerSection..ctor() --- 内部异常堆栈跟踪的结尾 --- 在 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) 在 System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) 在 System.Reflection.ConstructorInfo.Invoke(Object[] parameters) 在 System.Configuration.TypeUtil.InvokeCtorWithReflectionPermission(ConstructorInfo ctor) 在 System.Configuration.RuntimeConfigurationRecord.RuntimeConfigurationFactory.CreateSectionImpl(RuntimeConfigurationRecord configRecord, FactoryRecord factoryRecord, SectionRecord sectionRecord, SectionInput sectionInput, Object parentConfig, ConfigXmlReader reader) 在 System.Configuration.RuntimeConfigurationRecord.RuntimeConfigurationFactory.CreateSectionWithFullTrust(RuntimeConfigurationRecord configRecord, FactoryRecord factoryRecord, SectionRecord sectionRecord, SectionInput sectionInput, Object parentConfig, ConfigXmlReader reader) 在 System.Configuration.RuntimeConfigurationRecord.CreateSection(Boolean inputIsTrusted, FactoryRecord factoryRecord, SectionRecord sectionRecord, SectionInput sectionInput, Object parentConfig, ConfigXmlReader reader) 在 System.Configuration.BaseConfigurationRecord.CallCreateSection(Boolean inputIsTrusted, FactoryRecord factoryRecord, SectionRecord sectionRecord, SectionInput sectionInput, Object parentConfig, ConfigXmlReader reader) --- 内部异常堆栈跟踪的结尾 --- 在 System.Configuration.BaseConfigurationRecord.CallCreateSection(Boolean inputIsTrusted, FactoryRecord factoryRecord, SectionRecord sectionRecord, SectionInput sectionInput, Object parentConfig, ConfigXmlReader reader) 在 System.Configuration.BaseConfigurationRecord.CreateSectionDefault(String configKey, Boolean getRuntimeObject, FactoryRecord factoryRecord, SectionRecord sectionRecord, Object& result, Object& resultRuntimeObject) 在 System.Configuration.BaseConfigurationRecord.GetSectionRecursive(String configKey, Boolean getLkg, Boolean checkPermission, Boolean getRuntimeObject, Boolean requestIsHere, Object& result, Object& resultRuntimeObject) 在 System.Configuration.BaseConfigurationRecord.GetSectionRecursive(String configKey, Boolean getLkg, Boolean checkPermission, Boolean getRuntimeObject, Boolean requestIsHere, Object& result, Object& resultRuntimeObject) 在 System.Configuration.BaseConfigurationRecord.GetSectionRecursive(String configKey, Boolean getLkg, Boolean checkPermission, Boolean getRuntimeObject, Boolean requestIsHere, Object& result, Object& resultRuntimeObject) 在 System.Configuration.BaseConfigurationRecord.GetSectionRecursive(String configKey, Boolean getLkg, Boolean checkPermission, Boolean getRuntimeObject, Boolean requestIsHere, Object& result, Object& resultRuntimeObject) 在 System.Configuration.BaseConfigurationRecord.GetSection(String configKey) 在 System.Configuration.ClientConfigurationSystem.System.Configuration.Internal.IInternalConfigSystem.GetSection(String sectionName) 在 System.Configuration.ConfigurationManager.GetSection(String sectionName) 在 System.Xml.Serialization.TempAssembly.get_UseLegacySerializerGeneration() 在 System.Xml.Serialization.TempAssembly..ctor(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, String location, Evidence evidence) 在 System.Xml.Serialization.XmlSerializer.GenerateTempAssembly(XmlMapping xmlMapping, Type type, String defaultNamespace) 在 System.Xml.Serialization.XmlSerializer..ctor(Type type, String defaultNamespace) 在 DrawAStickman.Core.GameDataManager..ctor(Game game) 在 DrawAStickman.Core.StickmanGame.SetupGame() 在 DrawAStickman.Core.StickmanGame..ctor() 在 DrawAStickman.Steam.Program.Main(String[] args) --------------------------- 确定 ---------------------------
классика
для тех у кого комп еще со времен каменого века эта игра у вас потянет
не знаю как описать короче идеально ВСЁ
play
я нарисовал живой 4лен на ножках 1000/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 8.2K | 84% | $14.99 | |
| $35.9K | 288 | 70% | $6.99 | |
| $16.2M | 156K | 98% | $4.99 | |
| $2.7M | 9.1K | 96% | $14.99 | |
| $2.9M | 8.5K | 96% | $9.99 | |
| $2.3M | 9.6K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $95.1K | 218 | 44% | $12.99 | |
| $95.1K | 293 | 52% | $14.99 | |
| $95.1K | 535 | 26% | $4.99 | |
| $95.1K | 178 | 66% | $19.99 | |
| $95.1K | 451 | 94% | $9.99 | |
| $95.2K | 256 | 90% | $9.99 |