
The 99 Dragons Clan has been murdered. Even worse, the ancient artifact they guard, stolen. With its power, one can trap the souls of the living and resurrect those who have crossed over.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 156reviews | 55% | — | $32.9K |
| $3.99−60% | 15ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think this is a pretty bad game, BUT the port runs okay and I think this is a really weird unique thing worth preserving in some sense. I haven't run into any real issues completing levels so far outside of cheap shots and getting gunned down which feels more like RNG than active avoidance. the levels are all short and sweet with no checkpoint but I vaguely remember one of the criticisms AVGN levied against it being the final level being awful so I'm excited for that. I think other than the /everything else/ given how easy it is to die to absurd nonsense the literal timer on the death screen where you have to wait to restart is a little cruel. Some of the VA sounds professional level but they have very odd, stilted delivery. The Chinese Aesthetic feels like a superficial gimmick and the walls have hasty scrawling that looks more akin to Nordic cave carving than anything approaching Chinese calligraphy. The aesthetic I think they're going for is a cel shaded Bruce Timm superhero thing but it's juxtaposed with a jumpy gunny john woo thing and a story about ghosts and ancient artifacts. The main character is kind of built like a cartoonish superhero but he has a horrifying ghoul face even before he dies so I'm not sure if that's intentional or not. I also don't think I would like this game anymore even if the graphics were completely faithful, I find the whole thing a little ugly. The level design and controls are really wacky but sometimes they work how you want them to which is better than I've heard it described. I think the intention is to be jumping and shooting all the time but I think the actual play is, when possible, just focus fire on one guy from the back of the room until he dies. It's not too difficult to do on keyboard and you take less damage than the mechanically intended runny jumpy flippy shooty way if you bring him down right away. I'm sure boss fights where this can't happen can be a nightmare though, the first guy you fight is the hardest guy I've fought so far just because his health is absurd. Overall it's a bad game that's a product of its era and I don't think any games really compare to it and all its peers are dead and gone. It feels like a game you'd rent and kind of feel bad about renting it but you can't go back to the video store until Monday so you may as well try to force your way through it. It technically works (including the cutscenes and I haven't even run it through a wrapper!) and you can play it through to the end so I think it's a rare situation of an ancient bad game that's also remained accessible in some capacity and there's something special about that that's difficult to put into words.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Listen, I'm a connoisseur of really terrible games. Drake of the 99 Dragons was on the list and while I don't really know or care for it's history since it's release in 2003, It's one of the coolest potential games ever. If its aesthetic had a better budget, more research towards the gaudy orientalism and thought into it's design, without a doubt it would of had a cult following for that instead of it being the laughingstock of niche 2000s games. There has yet to be a comic-styled FPS that drake was going for. not one that i've seen at least. Instead, the gameplay was just frustrating, clunky jump physics, vague instructions, and the wait time felt as if I was being sent to time out for not reacting to the previous reasons perfectly on time. Near the end you could just cheese it because that's what rushed games allow, cheesing. However, it having a conventionally terrible game design it's something I came back to and wanted to finish because it was fun anyway. I liked it!
I like that this stays true to the original by also making it a ♥♥♥♥♥ to run. I appreciate staying the course with ♥♥♥♥♥♥ garbage.
Very awkward but actually pretty fun
Greatest game ever made.
This is very promising Max Payne clone but made by LJN, a poor's man clone perhaps. Popularized by AVGN, this game has cool concept but the developer are idiots. What made Max Payne so good, is non existing in this. This is a huge pass. I hate it.
This game is terrible. Absolute, utter filth. But at the same time, it's one of those rare games that manages to be so bad that it's fun. I would hesitate to ascribe "Good" to any part of this game. But it's exceptionally difficult for a bad game to be more than "Clunky and Annoying", and so this game deserves its props. The voice acting is unintentionally hilarious and the game's irksome failstates quickly become really amusing when you take into consideration that Drake is canonically a ♥♥♥♥♥♥♥ moron.
♥♥♥♥♥♥♥ pain in the ass of a game, as its difficulty obscures its bad presentation, cause when the game wants to steamroll you, it will whitow mercy nor consent.
so awesome and so cool. you will consider a new outlook on life upon finishing this game
This is the worst voice over ever since overwatch.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.7K | 2.7K | 94% | $0.99 | |
| $17.2K | 383 | 83% | $1.99 | |
| $7K | 154 | 98% | $2.99 | |
| — | 0 | — | — | |
| $616M | 1.2M | 76% | $39.99 | |
| $22.4M | 105.3K | 98% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.9K | 110 | 46% | $9.99 | |
| $32.9K | 126 | 70% | $14.99 | |
| $32.9K | 120 | 71% | $12.99 | |
| $32.9K | 104 | 89% | $14.99 | |
| $32.9K | 696 | 73% | $1.99 | |
| $32.9K | 196 | 76% | $7.99 |