
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2513 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had not realized what entirely I was buying when I got this game. But I was very pleasantly surprised. The game feels very cinematic and I can appreciate greatly the fact the game has undergone de-gacha-fication which means I can just play the game without fearing for my wallet or my patience. It can be a little grindy but the story, albeit work in progress as I am writing this is surprisingly solid and I like the characters. For the price tag as well the game is a pretty amazing grab and I am both pleased how it is now and excited to see where it goes.
觉得是龙之谷续作的不用来了。这个游戏完全没有继承龙之谷的动作要素。玩到中期就很无聊了,无聊的剧情,无聊的战斗玩法,无聊的刷刷刷升级材料。不刷材料的话,角色强度不够过不去主线。看似很多角色,其实玩法都一样,哪里亮了点哪里。好无聊的游戏,最近失眠的朋友推荐入手。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #75, worst JP #100 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played GI and many "GI killer" they said. but never made me stop playing GI. but this game give me that reason. for me the main reason of playing game is trying and maxing all character combos, gear combination, etc etc, which i can get from this game without paying huge amount of money. i cant wait for the updates story and additional character. I really hope they will ad English and Japanese voice soon
游戏未来更新建议:可以出一个专门刷金币的副本。稍微减轻一点肝度,现在金币压力是真的大。任务给的金币完全不够用,货币副本给的也太少了。还有优化一下任务流程吧,我是真的讨厌那种做一个任务,还需要来回跑的,不论远近。解谜小游戏,不要求你们做的有多简单。但是至少要让我知道怎么找到它们。这方面可以学习一下2077,把显示这些东西的选项放在地图界面。还有食谱制作可以做透明化,或者说做一个专门卖食谱的NPC。一直猜猜猜,很烦的。在战斗上,能不能把连携动作改一下?每次触发连携,角色都得扭下头。 ,然后镜头也跟着晃。玩久了很容易晕。多上点泳装和皮肤。不过前提是把建模优化一下。另外琳跟夏诺雅快点出吧。
不充钱的开放世界龙之谷,23个角色可玩,冲!
好玩,战斗也爽,就是弱智解密和神秘跳跳乐秘境这种糟粕真的没有必要加进来
Thank you devs for listening honestly i will support your team c: most people i know use mods they keep in single player avoiding ruining someones multiplayer session.
還好嘛!不好玩,不如原神!三點睡而已,六點上班
物有所值。剧情嘛还算不错,相对于这个售价而已,绝对超值。战斗系统不够深入,但是这个价格,足够了
请保持更新
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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