
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2429 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gotta give respect to Hound13 for duking it out with Webzen, getting shafted, finishing the game with a heavily cut down studio and coming to Steam with a reasonable price tag. The game is simply put a different version of Breath of the Wild with a tiny bit of Genshin sprinkled in for good measure. The combat feels fluid, the soundtrack is good, the story and hero quests have quite a bit of thought put into them, the gacha-style progression feels good while not being too slow or fast. The visuals are alright and something i would expect from an open world gacha title. Not eye candy, but not bad either. The AI translated English subtitles are jarring at times though, but the Korean voice acting is surprisingly really good. There is an improved English translation and English voice acting on the way, so if that's what's holding you from getting the game, wait until those changes come out. Can't think of too much else to say. For 30€, it's worth a pickup if you like open world games. The game does offer quite a bit of content to do, depending on your pace of course.
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Latest in each market: best KR #75, worst JP #100 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like Genshin Impact but without the shame.
в принципе игра интересная, если не брать во внимание то, что больше половины сбайчено со сблевышного гейщита. что мешало корейцам опираться на гейщит, но создавать свое непонятно, но это половина беды. игра постоянно либо фризит либо просто намертво зависает: иногда в переходе локаций ты будешь куколдить 5 минут на черный экран, а иногда случайно дэшнешься в открытом мире и игра перестанет реагировать. я не играю на сковороде чтобы zaлупень корейская так ужасно работала. очень жаль, эти минусы перекрывают мою любовь к гринду и вылизыванию карты, играю через силу и жалею свои 800 грн
혜자 컨텐츠 만족 합니다.
Геншин без гачи и монетизации, очень хорошо
A true surprise of a game. They did well to continue it despite cancelling the gacha aspect. I much prefer being able to farm as much as I need when I want it as opposed to the terrible stamina system incorporated by many gachas today. Not to mention the combat feels extremely fun, and the team synergies feel well put together and rewarding. Story is solid so far as well, with plenty to fight and explore in its world so far. Hope to see them continue to expand it.
纯纯一坨,以为是低氪版元神下载的,结果压根进不去,一直提示DX有问题,重新安装DX无数遍都没用,其他游戏都能正常玩,就这神仙游戏报错,网上一搜都是各种问题,闪退、各种花样层出的报错,闻所未闻。尝试了各种方式还是进不去。退款吧,渣渣
I recommend this game because there's no kernel level anticheat indicated by steam and it's not "early access". I give it a solid 3 out of 5. It is indeed really nice to play a game like this without the gacha. However it is still plagued by many of the same issues other gacha games have. - Dialog bloat. Like honkai starrail levels of dialog bloat. - Poorly designed collection features. - Random unskippable cutscenes. - Repetative and disjointed quests. - Unreal engine. There is so much unnecessary dialog. I was interested in the story at first but quickly lost it after I realized it would take me 200 hours to complete this game if I only skipped half of it. One of the side quest chains had 17 quests each with around 10 parts. 170 "objectives" where the great majority of them are to go somewhere you've already been 50 times and speak to someone. Or dont even move and speak to the same person again. There is a huge world and they dont even use half of it. Even skipping all the dialog it was a slog. The scale feature on the map is so short it might as well not even be there. It's only purpose seems to be to confuse you when the map markers you set disappear because you zoomed out. It's 2026 people and we are still making maps like it's 1995. Without being able to zoom in it's impossible to put markers on the right spot or reference an external map you may be using. At least you can check how close you are to completing each area. Too bad those areas are not marked on the map and there's no way to tell which area you're even in. Collection is appealing but ultimately not worth it. After 1 or 2 hours of exploring and opening chests you've already seen everything the "expansive open world" has to offer. Nothing changes from area to area and the game offers you no tools to help find undiscovered chests. After the first few chests you even stop paying attention to what's in them. The last downside is of course unreal engine. It seems to be fine for most people but for me on every computer I've owned games built on this engine need to be restarted every hour or so to stop them from melting my hardware. Thankfully this game does a great job of automatically saving progress. It's not a great game but it's a huge step in the right direction. I won't spend thousands of dollars on a gacha but I will keep buying games like this as long as they keep getting better. But I get it. These days innovation is too risky. Make the world more interesting. Go all in on collection features. It's not hard. Write a shorter and more concise story or at least make it easier to skip. Take hero development further instead of adding new heroes and costumes. Make every familliar obtainable in game. Keep polishing combat.
不用抽卡,可以跳过的二游,还挺不错的。
跳跃手感差的一批还学别人搞跳跳乐,剧情副本还放不知名掉落陷阱恶心人,差不多得了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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