
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2410 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一句话:如果你最近闲着没有游戏玩,又不排斥烂大街的类开放世界二游的话,这会是一个很好的游戏。 游戏时长除去刷子时间不谈,全支线加主线大概30h左右,以这个价格来看算量大管饱的。 养成战斗方面:二游三件套的切人命座圣遗物,但都是免费的,或者说是能肝出来的。材料基本管够,足够养成1-2支满练度队伍。装备主词条可以定制,副词条纯随机但是数值都给的很慷慨,换一套更好的装备有肉眼可见的战力提升。 角色方面:主角大部分情况下都没什么存在感,在主线中充当工具人角色,然后打不过的时候出来机械降神装个逼这种。在角色支线里倒是很有存在感,尤其是圣女的角色支线,甚至有一点麻辣游戏的味道。团长红毛纯纯嘉豪一个,感觉像是那种看惯了韩式爽文里喜欢藏实力的,决定写一个从头狂到尾的人,早期观感有点不适,后面习惯了也就行了。其他角色就按照xp来选就行了,反正都是免费的,自选角色的道具都是做任务就能拿的。 剧情方面:主线剧情有点宝宝巴士,看个乐子就行了。主要还是看支线的人物塑造,这方面我觉得都有挺不错的,尤其是圣女和女儿的支线,真的给我留下了深刻印象。 最后我觉得98的价格很划算,皮肤不贵还很烧,后续也承诺了有免费更新和dlc内容,感觉不像是会跑路的样子,总之是个好评的游戏。
[h3]龙之谷之父的内购抽卡游戏转单机,没有氪金的韩国原神确实不赖 [/h3] 单纯的提起“Hound13”这家游戏公司也许大部分的国人玩家都没有听说过,但提起《龙之谷》这款经典作品,资深的老玩家们应该是无人不知无人不晓,这家公司就是由龙之谷之父“朴正植”和《地城之光》团队的核心人员一起成立的。他们在几年前开始研发一款被称作《龙之剑》的跨平台内购开放世界游戏,于今年初正式上线后因为发行商的资金和协商都不顺利,由此转为自主发行,并且更名为《龙之剑:觉醒》修改为单机游戏登录了Steam。 可以开门见山的说,开发了多年的内购游戏在几个月内迅速转为买断制单机作品,虽然完全移除了氪金系统,让玩家能以零氪的方式体验游戏内的绝大部分内容(还有极小部分需要购买付费DLC),这无疑是一个巨大的优点。但正所谓欲速则不达,为了尽快自救他们并没有足够的时间完成全部的内容转换后再发售,所以一些系统上还保留了抽卡手游的味道,优缺点都十分明显。 故事发生于美丽的“奥尔维斯”大陆,围绕传说中的“龙之剑”展开。玩家可以操纵一支三人小队,扮演剑士柳特在旅途中不断结识新的伙伴,一起面对正在慢慢苏醒的巨龙和整个世界的巨大秘密,是非常经典的勇者斗恶龙的王道剧情。 战斗方面是火热的开放世界即时战斗,因为是由跨平台游戏转型,依然保留了同类手游里非常易于上手的优点。角色的攻击闪避等动作非常流畅自然,打击感优秀,同时只需要打出异常状态就可以轻松使用角色连携技的设定,经常可以打出超高的连击数让敌人一直处于僵直状态,不仅伤害高,爽感还足。 本作在很多方面都被玩家拿来和原神作比较,受益于虚幻5引擎,游戏的画面要变得更加精美,场景的光影效果和层次感都非常优秀,细节也更丰富了。但是作为买断制单机,只需要通过推进流程就可以解锁全部角色,而且角色的差异化做的很好,每个角色的定位都特别清晰,偏向于输出或者辅助的角色都有发挥实力的地方,让玩家对于每个角色的养成都很有动力。不过比较可惜的是,在目前版本中,养成玩法的体验并不算很好,大量的资源需求带来的就是急剧上升的肝度,想要在短时间内迅速培养角色容易肝硬化。 开放世界游戏自然少不了探索内容,在主线任务以外,你可以自由探索世界的每一个角落,搜集各种食材制作料理。和奥尔维斯的土著居民谈天说地,接取他们的支线任务,在这个过程中也能路遇不少宝箱作为激励让你提起干劲。游戏支持多人联机,当你遇到单人无法应对的高难度BOSS时,可以呼朋唤友一起来战斗,通过互相配合来降低游戏难度,收获更多的欢乐。 总体而言,《龙之剑:觉醒》由内购游戏转为买断制单机,让它成为了优缺点都十分明显的作品。在成熟的抽卡网游玩法上获得了更优秀的画面、更易于获取的角色,同时也保留了网游的弊端,像是角色养成肝度十足、教学系统简陋这样的缺点依然存在,但并不会过度影响游戏的体验。如果你想体验一款打击感十足的开放世界动作冒险游戏,《龙之剑:觉醒》是个不错的选择。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
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Latest in each market: best KR #75, worst JP #100 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我们需要创意工坊
혜자 컨텐츠 만족 합니다.
While the combat is better than most gacha, the core annoyances of its original gacha origin are still present: boring filler quests, intense grinding, mindless chores everywhere on the map and the worst of them all: gated content. Would all be forgivable if the main story wasn't this bland. The main character has a side-character personality and is "outshined" by a shounen-style anti-hero. Not the cool kind of anti-hero, but the loud and obnoxious type.
沒有壓力的原神
比原神好玩,我在原神氪了好几千了,原神太费钱了,有些剧情无聊的要死也不能跳过,这方面龙之剑就做的很好,每个人有每个人的爱好,我是比较喜欢这个游戏的,我看下面那些评论说什么游戏深度战斗以外的什么内容很一般,其实我都无所谓,98在国内二游连个皮肤都买不到,不过dlc的座骑小龙卖的太贵了
这才是我喜欢的二游,想刷就刷,也不用担心抽卡强度啥的
Like Genshin Impact but without the shame.
只要继续保持更新,一定会跟下去
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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