
Dragonhold is a dragon-riding extraction ARPG. Dive into missions, fight on dragonback and on foot, loot powerful gear, then extract (at any time) back to your island to grow your town and rebuild Dragonhold castle. Playable solo or in online co-op.
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PLEASE NOTE: STEAM DECK - NOT COMPATIBLE
Please note this game is not tested nor optimized for the Steam deck. We'd love to eventually support it, and even though the steam page says "compatible", we're officially saying it's not.
We don't control that tag on the page, it's set by Valve, and as much as we'd love to devote time to officially supporting it, our priorities are on making the game top notch on PC for now. Thank you for understanding.

Dragonhold is a mission-based dragon riding ARPG. Take on dangerous excursions across the war-torn Azarkeen region, fighting on dragonback and on foot to seize loot and relics. Then extract back to your castle island, where you expand your town, craft gear, and upgrade your warriors for the next run.
Each mission is a risk–reward run: push deeper for better rewards, or extract early to secure what you’ve found. Play fully solo or team up in online co-op; your progress and castle carry across both.
Dragonhold is NOT always online. You can run a dedicated server yourself for free, the files are on steam.
Ride and fight on dragons – Soar over battlefields, strafe enemies with fire, then dive into brutal close-quarters combat as a dragon rider.
Mission-based extraction loop – Choose your mission, hunt for loot and materials, then extract safely or risk going deeper.
Rebuild Dragonhold castle – Restore a ruined stronghold and surrounding town; unlock vendors, crafting stations, and new progression systems as you rebuild.
Craft and upgrade – Forge weapons, armor, and arcane relics. Grow your dragon’s power and your own build with skills and gear.
Bosses and elite encounters – Take on challenging bosses both on dragonback and on foot, learning patterns and coordinating with allies.

Take to the skies on a mighty dragon and unleash fiery attacks on your enemies. Explore a vast enchanted realm and save the people of Azarkeen. Unleash deadly abilities and magical powers to prevent a corrupt holy war spreading across the world. Restore the balance in spectacular third-person action in solo or multiplayer modes.
Dragonhold is fully playable solo from start to finish – you don’t need other players or a constant online population to progress.
You can:
Play offline / privately
Host your own dedicated server
Or join other servers from the community.
Co-op is there if you want it; the entire experience can be enjoyed as a single-player ARPG.



Are you ready to become a member of the legendary Boundless Order, harnessing the power of dragons and etching your name into the annals of history? Your destiny awaits in Dragonhold.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is pretty bad. The UX and UI are aweful. The combat is floaty and lacks any impactl. I cant in good concious reccomend it in its current state. And they removed micro transactions. "From early access" Which i take as, they will ruin the game eventually. Hopefully i get my refund.
Cool idea, needs a bit of quality of life, but you know that's what early access is for! Interesting to see where it goes.
Gameplay is pretty good, but there is so much polishing to be done, it feels unplayable at this current state, I might pick it up if it ever gets a major update
I was looking for a game similar to LAIR AND this comes up yay! On steam deck feels a bit weird the controller im having issues with bottons i made a layout for people to uses steam deck i was playing all the sudden B stopped working (dodge) and also game crashes everytime i go fly dragon in event on deck so idk i hope they can make support the deck since I dont think they will somehow so far enjoying it
It may not be finished yet, but this game has some serious potential. This game's more like a Looter Shooter or a Rogue Like than anything else. The only gripe I have is that controllers haven't been fully integrated yet, and I don't want to develop carpal tunnel by playing this on a keyboard. [Born To Respawn] Because this game COULD be Awesome! Dragonhold Alpha Review! https://youtu.be/TIMCgp8Wl9E
Fun dragon game that is a little rough around the edges. The dragon part is a lot like doom eternal's dragon levels or a little bit of drakengard. The rest of the game is a bit ehh. While I find the dragon part of the game fun and much more polished than any other part, you have to play a large chunk of the game on foot, in pitch-black dungeons or fields full of the same animal where the enemies only seem to be able to run straight at you. It's a positive review for me since neutral isn't an option simply based on the dragon riding. I hope they do a lot of polishing to the game and maybe the dungeons to allow more dragon usage since its the part of the game that really shines, while the rest of it (UI, ground combat, enemy AI, lighting, character and enemy animations/attacks being really stiff and clunky outside of dragon riding) are things that will require you to lower your expectations a bit to enjoy. The combined dragon/ground combat flows together surprisingly well once you learn to aim your drops. It is genuinely fun to fly around and blow up enemy ships and ground troops before dropping out of the sky to beat stuff up, a vampire-survivors like survival mode would go great with how fun the dragon combat is against the combined hordes and enemy ships you fight a boss on, but unfortunately there wasn't a lot of that once I got out of the tutorial. It was mostly flying directly from dungeon to dungeon and not fighting with the dragon much.
GG
Needs work.
Pretty solid, kinda grindy and I don't like grindy games but this game somehow makes it fun even for me.
I really wish I could love this game. It has a fun premise, potential for growth, cool dragons, and some interesting layouts. Unfortunately, they made a rogue-lite crafting game where you can never get back your loot. So if you die, no matter why, your loot is gone. No way to retrieve it, no easy way to respawn, no respect for the time you spend. It encourages you to do minor looting, then flee. Bosses? Not worth the chance to lose everything. Side quests? They exist, but not worth the chance to lose everything. There are traders in the game but finding them is a PIA and frankly cute swindely jerks. I'll check back in future years and hope it's improved. Until then, I want my 75 GB back.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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