
Dragonhold is a dragon-riding extraction ARPG. Dive into missions, fight on dragonback and on foot, loot powerful gear, then extract (at any time) back to your island to grow your town and rebuild Dragonhold castle. Playable solo or in online co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 8 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Dragonhold is a mission-based dragon riding ARPG. Take on dangerous excursions across the war-torn Azarkeen region, fighting on dragonback and on foot to seize loot and relics. Then extract back to your castle island, where you expand your town, craft gear, and upgrade your warriors for the next run.
Each mission is a risk–reward run: push deeper for better rewards, or extract early to secure what you’ve found. Play fully solo or team up in online co-op; your progress and castle carry across both.
Dragonhold is NOT always online. You can run a dedicated server yourself for free, the files are on steam.
Ride and fight on dragons – Soar over battlefields, strafe enemies with fire, then dive into brutal close-quarters combat as a dragon rider.
Mission-based extraction loop – Choose your mission, hunt for loot and materials, then extract safely or risk going deeper.
Rebuild Dragonhold castle – Restore a ruined stronghold and surrounding town; unlock vendors, crafting stations, and new progression systems as you rebuild.
Craft and upgrade – Forge weapons, armor, and arcane relics. Grow your dragon’s power and your own build with skills and gear.
Bosses and elite encounters – Take on challenging bosses both on dragonback and on foot, learning patterns and coordinating with allies.

Take to the skies on a mighty dragon and unleash fiery attacks on your enemies. Explore a vast enchanted realm and save the people of Azarkeen. Unleash deadly abilities and magical powers to prevent a corrupt holy war spreading across the world. Restore the balance in spectacular third-person action in solo or multiplayer modes.
Dragonhold is fully playable solo from start to finish – you don’t need other players or a constant online population to progress.
You can:
Play offline / privately
Host your own dedicated server
Or join other servers from the community.
Co-op is there if you want it; the entire experience can be enjoyed as a single-player ARPG.



Are you ready to become a member of the legendary Boundless Order, harnessing the power of dragons and etching your name into the annals of history? Your destiny awaits in Dragonhold.
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tl;dr: play divinity 2: ego draconis instead. the *concept* is cool - be a dragonrider but also fight badguys on foot; with all gameplay aspects having progression systems! unfortunately...dragonriding sucks, the camera is super wayyy too close. Your primary ability is "shoot a straight, slowish moving projectile" ...but your wings/head will be in the way more often than not, making aerial combat annoying at best. Luckily, the dragon part is -from what I experienced- a relatively minor part of gameplay; i mostly used the dragon for map traversal (which is mildly annoying cuz the dismount/mount animation takes a while and is disorienting). However...the on-foot gameplay isnt much better. Combat in incredibly simplistic: you have a "spam left click" attack (does a very simplistic combo) and a couple of janky af "special" skills that have a way too long CD to be fun, and frankly...not enough impact to be particularly worthwhile (as knight at least. I briefly played ranger/sorc and quit after being so dissappointed by their incredibly bad models/animations). Finally we have the actual "explore the map, fight badguys, get loots" gamplay loop. Welp...most of the time you will instead be hunting down the chests that always spawn at the same general locations because that's the only way you get base materials to upgrade your stuff/build more gear...so each map is "spend 5 minutes unlocking dragon form cuz badguys spawn hella slow" -> "spend 10 mins going to the city to grab all the chests/get levels" -> "spend 5 minutes doing the quest; or longer if i wanna farm specific materials". i.e. 10-15 minutes of every session is boring ♥♥♥♥ I don't wanna do. atp I just, don't think the game is very fun. Would recommend the devs add basic resources to enemy loot tables/remove them from chests/remove overworld chests (or maybe add temp weapons/consumables instead? idk), make the dragon camera not suck, make combat abilities cool/useful (and ffs, get rid of the spam LMB combat, do "hold to combo" or something...sorc is incredibly painful to play). And actually make some decent models for all the classes other than knight (more than 1 female playable character would also be nice). Will come back and give it another shot after some more updates (assuming the game gets more...), as the concept is cool, but is a pretty hard pass for now.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loads of fun. A bit tough at first but man once I kinda slowed down and figured it out I started enjoying the hell out of it. Pretty awesome going from fighting on foot to flying your dragon instantly with the press of a button, it's super smooth and just feels awesome flying around and using your dragon breath on enemies. What I really like about this is that you can play 100% solo or co-op. No forced PVP like so many ass extraction games you stop playing after 5 hours. Joining Solo here means you will be put in a SOLO match without anybody else, so you can play at your own pace and really indulge yourself and enjoy the game and explore all the locations on the map. Just remember, you still lose everything you found if you die in the match. There is also no time limit at all. I stayed in a match for an hour and a half just looting and taking out mobs and exploring until I felt like extracting. It's awesome, I hope they never change that. Again, it's just really nice to find a Dev that cares about a true Extraction PVE experience. They nailed it and made a very enjoyable game. Great job.
The game is in a really rough state even for early access. It just feels very incomplete and what is playable is pretty clunky, spammy, and not very compelling gameplay.
i didn't play the game for long, but some of the reviews are a bit unfair. the game is good. the controls needs a bit of tightening up but not as game breaking as some of the people here made it sound like. it ran great on my machine, other than that i can't find any issues. also the price is good, i paid far more for a much worse games.
Was quite looking forward to the premise of this game, but some polish is really still needed. I like to play these kinds of things with a controller (third-person, melee, etc), but the UI is a buggy mess with one. The highlighted option not unhighlighting after tapping up/down, it goes up/down 2 steps per tap, etc. I hope this game gets some further testing and love from the developers for controller users as the idea is great.
A fun game, that just needs more polish and time to cook. While playing this game, you can definetly feel that it's early access. It has rough parts on most fronts. Stiff animations. Somewhat floaty (but fun) combat. Janky menus. And missing features (like dragon abilities). And personal gripe. Art that im pretty certain uses AI generation. And i hope thats just temporary template until the future. But. When playing, you can just tell that theres potential here. The combat is so fun once you get used to some of the initial stiffness to it. The dragons are fun to fly around with and wreak havoc. The classes actually feel distinct, and you can chain abilities together and do combos by switching between light and heavy attack with the melee classes! You get to build your own hub. Very basic at the moment of this review, but they are planning on adding free building in a future update. And the devs are very open and responsive to feedback. This has the potental of a gem in the making. But this game is truly "early access", not one of those games that just slap that on to try and hide from critique. This game is still in a development phase. But if you're not someone who minds that, and would instead love to be on that journey and see a game evolve. I do highly recommend this, as this game has huge potential. And more players giving it a shot is likely to give such encouragement to a small dev team such as this!
Do you want to own your own dragon, but realize they don't exist? Do you have fantasies of being a Targaryen? Or maybe you like extraction games where you get to see your progress in your own little world. No matter what you are into, whether it's dragons, rpg's, town building, etc., you can find it here. This game is in early access, and is not without bugs, but the gameplay is incredible. The dragons "feel" like dragons. For example, the big heavy juggernaut feels big and heavy. The raider class feels swift and agile. Some games don't get this right. This one does. This game is a great mix of dragonriding and combat on foot. The devs are responsive, and they take feedback seriously. This game deserves a lot more attention than it's getting, and I hope that changes! This game has what it takes to be incredible for hours, days, and years to come!
There are quite a few dragon games on steam/in development in 2026, and out of all of them this is the ONE. It's way way way ahead of its competitors. Everything currently has voice actors, cutscenes, and FULLY functional PVE. Fortress building with plans for free building, and missions with NO TIMERS, aka, zoned open world experiences that just work lol (really a genius move on the dev teams part). There are ecosystems worth of creatures, fully functional quests/bosses, a progression system, and a skill ceiling for the current mechanics. All in all, if you're looking for a game with dragons that lets you do more than fly around in a glorified chat sim, this is the one!
Too long, will not read: I'm having a great time with the game. Review: The dev's keep a close connection to the community and take every bug or problem you bring forth serious. Right now, as i write this review, the game is in early access, so you will encounter some bugs and rough edges. Nonetheless there is already a ton of content in this game to explore and have fun with. It has huge potential - from combat to exploration and even city building. The early access gives you a rough understanding where the journey is heading. For me personally it's a weird mixture of PVE extraction, RPG, exploration and city building and I'm having a blast with it!
Just to be transparent: I received Dragonhold for free. This review wasn’t requested or expected, I’m writing it because I genuinely love the game and think it deserves the support. As a streamer, I usually play a game once when I stream it, get my first reactions, then move on. Dragonhold completely broke that habit. I didn’t even wait to experience it properly on stream, I jumped straight in off-stream because it hooked me immediately. That almost never happens. Dragonhold delivers a fantasy I didn’t realise I’d been missing! pure PvE extraction built around dragons. No PvP pressure, no being wiped by players with more time or better gear. If you fail, it’s on your decisions and execution, and that feels fair. When you succeed, it feels earned. Dragon combat is incredible. Flying, fighting in the air, diving into ground combat, then taking back off again feels seamless. Weather actively affects how you play too. Storms reduce visibility, limit altitude, and make extractions genuinely tense. Progression actually matters. Base upgrades, passives, abilities, and weapons all meaningfully change how you play. Unlocking the ability to equip two major powers instead of one completely reshaped combat for me, and new weapons feel exciting to use, not just stronger on paper. Exploration is rewarded. Optional encounters, Dragon Seals, mini-bosses, and huge landmarks encourage curiosity instead of rushing objectives. Even small details stand out, like lanterns that visibly hang on your character and actually light the environment. When you don’t have one, you really feel it. Enemy behaviour is smart, bosses feel memorable, and the game consistently creates tense, cinematic moments without feeling scripted. Having the developer actively show up in my stream chat to explain mechanics was just the icing on the cake! I received Dragonhold for free, but I’d recommend it regardless. If you like dragons, PvE extraction, meaningful progression, and games that reward skill and curiosity, this is absolutely worth your time.
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Players by region
Where this game's players are, estimated from review languages.
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