
Dragonhold is a dragon-riding extraction ARPG. Dive into missions, fight on dragonback and on foot, loot powerful gear, then extract (at any time) back to your island to grow your town and rebuild Dragonhold castle. Playable solo or in online co-op.
Modeled estimate, not a reported figure. How we estimate →
Media

About
PLEASE NOTE: STEAM DECK - NOT COMPATIBLE
Please note this game is not tested nor optimized for the Steam deck. We'd love to eventually support it, and even though the steam page says "compatible", we're officially saying it's not.
We don't control that tag on the page, it's set by Valve, and as much as we'd love to devote time to officially supporting it, our priorities are on making the game top notch on PC for now. Thank you for understanding.

Dragonhold is a mission-based dragon riding ARPG. Take on dangerous excursions across the war-torn Azarkeen region, fighting on dragonback and on foot to seize loot and relics. Then extract back to your castle island, where you expand your town, craft gear, and upgrade your warriors for the next run.
Each mission is a risk–reward run: push deeper for better rewards, or extract early to secure what you’ve found. Play fully solo or team up in online co-op; your progress and castle carry across both.
Dragonhold is NOT always online. You can run a dedicated server yourself for free, the files are on steam.
Ride and fight on dragons – Soar over battlefields, strafe enemies with fire, then dive into brutal close-quarters combat as a dragon rider.
Mission-based extraction loop – Choose your mission, hunt for loot and materials, then extract safely or risk going deeper.
Rebuild Dragonhold castle – Restore a ruined stronghold and surrounding town; unlock vendors, crafting stations, and new progression systems as you rebuild.
Craft and upgrade – Forge weapons, armor, and arcane relics. Grow your dragon’s power and your own build with skills and gear.
Bosses and elite encounters – Take on challenging bosses both on dragonback and on foot, learning patterns and coordinating with allies.

Take to the skies on a mighty dragon and unleash fiery attacks on your enemies. Explore a vast enchanted realm and save the people of Azarkeen. Unleash deadly abilities and magical powers to prevent a corrupt holy war spreading across the world. Restore the balance in spectacular third-person action in solo or multiplayer modes.
Dragonhold is fully playable solo from start to finish – you don’t need other players or a constant online population to progress.
You can:
Play offline / privately
Host your own dedicated server
Or join other servers from the community.
Co-op is there if you want it; the entire experience can be enjoyed as a single-player ARPG.



Are you ready to become a member of the legendary Boundless Order, harnessing the power of dragons and etching your name into the annals of history? Your destiny awaits in Dragonhold.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is so close to that threshold of being worth buying but it's just not quite there yet. The world is pretty, combat is alright when you play the right class, dragon mode is obviously the best part of the game and the soundtrack was even rather good. Unfortunately the game just feels so empty. It's a huge world with no npcs in it aside from enemies. Multiplayer servers are usually empty. Voice acting is soulless and low quality, wouldn't surprise me if it's AI. Unless you have a group of friends to run missions with, nothing in this game feels worth doing and is a boring grind. I really wanted to like it, I'm starving for a well designed dragon game but this one is a no for me. It needs more detail, a story that I give a damn about, more life in the world, and a viable player base. Maybe I'll check in on it again later this year.
Loads of fun. A bit tough at first but man once I kinda slowed down and figured it out I started enjoying the hell out of it. Pretty awesome going from fighting on foot to flying your dragon instantly with the press of a button, it's super smooth and just feels awesome flying around and using your dragon breath on enemies. What I really like about this is that you can play 100% solo or co-op. No forced PVP like so many ass extraction games you stop playing after 5 hours. Joining Solo here means you will be put in a SOLO match without anybody else, so you can play at your own pace and really indulge yourself and enjoy the game and explore all the locations on the map. Just remember, you still lose everything you found if you die in the match. There is also no time limit at all. I stayed in a match for an hour and a half just looting and taking out mobs and exploring until I felt like extracting. It's awesome, I hope they never change that. Again, it's just really nice to find a Dev that cares about a true Extraction PVE experience. They nailed it and made a very enjoyable game. Great job.
The game is in a really rough state even for early access. It just feels very incomplete and what is playable is pretty clunky, spammy, and not very compelling gameplay.
Just to be transparent: I received Dragonhold for free. This review wasn’t requested or expected, I’m writing it because I genuinely love the game and think it deserves the support. As a streamer, I usually play a game once when I stream it, get my first reactions, then move on. Dragonhold completely broke that habit. I didn’t even wait to experience it properly on stream, I jumped straight in off-stream because it hooked me immediately. That almost never happens. Dragonhold delivers a fantasy I didn’t realise I’d been missing! pure PvE extraction built around dragons. No PvP pressure, no being wiped by players with more time or better gear. If you fail, it’s on your decisions and execution, and that feels fair. When you succeed, it feels earned. Dragon combat is incredible. Flying, fighting in the air, diving into ground combat, then taking back off again feels seamless. Weather actively affects how you play too. Storms reduce visibility, limit altitude, and make extractions genuinely tense. Progression actually matters. Base upgrades, passives, abilities, and weapons all meaningfully change how you play. Unlocking the ability to equip two major powers instead of one completely reshaped combat for me, and new weapons feel exciting to use, not just stronger on paper. Exploration is rewarded. Optional encounters, Dragon Seals, mini-bosses, and huge landmarks encourage curiosity instead of rushing objectives. Even small details stand out, like lanterns that visibly hang on your character and actually light the environment. When you don’t have one, you really feel it. Enemy behaviour is smart, bosses feel memorable, and the game consistently creates tense, cinematic moments without feeling scripted. Having the developer actively show up in my stream chat to explain mechanics was just the icing on the cake! I received Dragonhold for free, but I’d recommend it regardless. If you like dragons, PvE extraction, meaningful progression, and games that reward skill and curiosity, this is absolutely worth your time.
Too long, will not read: I'm having a great time with the game. Review: The dev's keep a close connection to the community and take every bug or problem you bring forth serious. Right now, as i write this review, the game is in early access, so you will encounter some bugs and rough edges. Nonetheless there is already a ton of content in this game to explore and have fun with. It has huge potential - from combat to exploration and even city building. The early access gives you a rough understanding where the journey is heading. For me personally it's a weird mixture of PVE extraction, RPG, exploration and city building and I'm having a blast with it!
A fun game, that just needs more polish and time to cook. While playing this game, you can definetly feel that it's early access. It has rough parts on most fronts. Stiff animations. Somewhat floaty (but fun) combat. Janky menus. And missing features (like dragon abilities). And personal gripe. Art that im pretty certain uses AI generation. And i hope thats just temporary template until the future. But. When playing, you can just tell that theres potential here. The combat is so fun once you get used to some of the initial stiffness to it. The dragons are fun to fly around with and wreak havoc. The classes actually feel distinct, and you can chain abilities together and do combos by switching between light and heavy attack with the melee classes! You get to build your own hub. Very basic at the moment of this review, but they are planning on adding free building in a future update. And the devs are very open and responsive to feedback. This has the potental of a gem in the making. But this game is truly "early access", not one of those games that just slap that on to try and hide from critique. This game is still in a development phase. But if you're not someone who minds that, and would instead love to be on that journey and see a game evolve. I do highly recommend this, as this game has huge potential. And more players giving it a shot is likely to give such encouragement to a small dev team such as this!
I am just going to start by saying DO NOT!!!! I MEAN DO NOT, walk away from your computer when you are creating your character!! When I first booted up the game, I ended up walking away from my computer during the class selection. All because I was sick and had no chose. When I left my Computer for about an hour and came back, the class selection disappear and in the background was just the the title screen with me nothing to click on. I thought that was very strange and after trying to click every button and every where on the screen. I ended up restarting my game just like anyone would. Will just like how anyone would expect you to go back to the character creation page when you log back in... WRONG!!! FROM THIS POINT ON YOU ARE UNABLE TO PLAY THE GAME FOREVER!!!! After unable to make anything happen my hitting the continue button. I ended up having to Youtube videos on how to delete saves on steam files. WELL HERES THE KICKER BECAUSE I NEVER CREATED A SAVE OR NEVER CONTINUE, from the point I got kicked out or from the game being glitched. I AM NOW STUCK WITH A GAME I AM UNABLE TO PLAY AT ALL!!!! I do know this is Early Access so went to discord to mention my problems in bug-reports!! There response was "i'm sorry, try to deleting your save game" and if you don't believe me you can look on their discord yourself under my name (Faihfuldjf) and Dragon Bug. For people that play Early Access Games or games in general. Take my tip, doesn't matter how great a game is!! If the DEVS make you go in your files to fix their problems, that's not a problem for you to fix, or a game you want to play!! Save your 20 dollars and play a game that are able to hit that continue button NO MATTER the situation!!!!!!!
Alright, dragons and riders! This is basically the only pve dragon riding game out there, and boy does it scratch the itch. (For pvp sweatfest see Century: age of ashes.) Just needs a bit more players for coop. Made by three guys one gal in a shed, playable fully offline, no mtx right now (removed after backlash, were just skins), coop is included, solid progression system, and with reasonable performance and graphic (UE4, so no forced ugly temporal blur). Updates happen, and the community is heard. Expect a passion project. There is a lot of improvement from the original EA release. Tutorial gives you OTG combat basics and then allows you to take flight. And the mission is crafted meticulously, flight-ground transitions are smooth and reasonable too. Similar vibes to railjack missions in Warframe. For the main game loop later, expect absolutely gigantic map and rewarding progression. Any time I unlocked a new main quest reward-ability, I felt like I received exactly what I had been missing. All that said, the game does not hold your hand after the tutorial. It needs some getting used to. You are required to explore and adapt. Figure out which parts of the map serve what purpose, and how your tools work properly. Expect to die the first few times you enter the actual map. Yet this is no dark souls, it's not too frustrating, and the mechanics make sense. Lack of guide actually leads to beautiful moments of discovering a new tool to use. The progression is very nicely made too. Expect a mix of extraction game and deep roguelite with powerful permanent progression in certain aspects. You enter the map weak(ish) and as you fight you gain power to tackle on the quest. Any loot can be sent home for a small fee, so the extraction aspect is softened. New sizable areas unlock later. Worth the price, especially so on sale. Janky at the edges, yet surprisingly smooth. Worth a try.
The first mission is an amazing proof of concept. You fly around and shoot airships and land and run inside of a dungeon like thing, you swap between the 2 modes and do quest. Just great. Once you get to the open world though it feels really janky and empty. I still don't mind this as its still fun once you charge up and get your dragon mode again. I think they need to tweak this somewhat or provide more guidance in this section as there are a lot of poorly explained mechanics that make this segment painful. Once you get past the early stages and get your dragon again, you can fly around and smash these seal things and fight minibosses and get loot and resources to advance. This actually feels pretty good once you learn it but imo the game does much better with the curated mission format, at least for now.
A lot of potential but terrible execution. Also, for some reason the review system is not letting me use language like "Trash" or "Garbage", so... well NOW it is Anyway, this game is CLEARLY inspired by an old game called "Drakon: Order of the Flame", but for some reason isn't nearly as fun as that ancient forgotten title.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Fhtagn Simulator | $59.5K | 567 | 89% | $3.99 |
| Platypus II | $59.5K | 596 | 60% | $4.99 |
| AMEDAMA | $59.5K | 110 | 87% | $24.99 |
| A Tithe in Blood | $59.5K | 211 | 88% | $14.99 |
| Grocery Store Tycoon | $59.5K | 119 | 85% | $13.99 |
| WRC 5 FIA World Rally Championship | $59.6K | 1.9K | 72% | $0.99 |
Related
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Path of Exile 2 | $100.2M | 223K | 74% | $29.99 |
| ARK: Survival Evolved | $92.2M | 773.1K | 83% | $9.89 |
| The Isle | $59.9M | 116.6K | 80% | $19.99 |
| Grounded | $59.4M | 95K | 90% | $39.99 |