
From the designer's of Bard's Tale comes a story-telling RPG with over 60 monsters, 65 spells and hours of exploration and turn-based combat where your decisions matter.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
I have been playing this game since 1992. Originally bought it on 3.5 floppy, from the discount bin at Wal-mart. I have had a working copy(several at a time, because that was the only way to have multiple saves) since then. until 2 years ago, when my final floppy drive failed, and my last few disks decided to age out. thankfully I found it here, and they have done a decent job recreating the magic. What it lacks in graphics it more than makes up for in story, gameplay, replayablility and heart. From endless grinding to speed running. whatever your play style, you can enjoy this classic RPG. For the future of Dilmun, TO ARMS!!
One of my first & still favorite games. Google & download maps and notes. Keep notes of your own, as needed.
I came into this game with no expectations at all, purely interested because there was an Amiga version and lately I've been interested on the subject matter. Although the Steam version is the DOS version, I hooked it up to an Amiga emulator and played the Amiga version which is superior to the DOS version. This game is surprisingly very open ended, boasting 6 ways to exit Purgatory (beginning location), and giving you freedom in the way you can approach the main quest line - the order of the way of doing things, how to do things, and multiple ways of resolving quests/areas. Weapon and spell information is a black box - but nothing which cannot be solved through the use of some online material. Paragraph referencing can also be quickly looked up online. I like how the game rewards exploration - that's the way you get good loot and upgrading to new weapons and armour makes a big difference. Inventory management is a minor nuisance overall, once you get going with the keyboard shortcuts it's not really cumbersome (small inventory was a bit of a pain at the end though). Using macros is a must to expedite bandaging and simple attacks/dodge against weaker encounters. If this ever had to be remastered, adding assets to the empty rooms would be one of the few changes I'd make to the game + more transparent combat information.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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