
The Definitive Edition includes the critically acclaimed DRAGON QUEST XI, plus additional scenarios, orchestral soundtrack, 2D mode and more! Whether you are a longtime fan or a new adventurer, this is the ultimate DQXI experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 19 → 3.8/day in the week after.
About




Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 12.2Kreviews | 93% | — | $8.9M |
| $19.99−50% | 5.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
휴가 기간 내내 이 게임 붙잡고 있었다 최고네 진짜
典型王道剧情,能玩
This is a really fun game. It very much retains that old-school Dragon Quest RPG flavor, but manages to incorporate a lot of quality of life aspects that a person would expect in a newer game. I haven't played a Dragon Quest title since VIII, which I honestly didn't finish because it just felt too repetitive in the combat. They've struck a nice balance here, where the story keeps moving along nicely, characters are learning new spells frequently, there are new weapons and armor all the time and you can even craft your own or improve on what you buy. Combat is greatly improved thanks to a wider range of character-specific abilities, as well as the pep system, which powers characters up for a few turns and allows for special moves. The game also looks great. The story is a little weak, so far at least, but I'm chalking that up to the typical voiceless main character and that the plot points thus far are pretty uncomplicated, making the game appropriate for kids as well, which isn't something you always see in RPGs, as the themes tend to be complicated and the stories a bit dark.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 5/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] おい!! ボリュームやばすぎだろ!!! [/h1] 久々にちょっとドラクエ遊びたいな~と思ったのが始まりでした。 サマーセールの真っ只中、買うゲームを迷っていたところ本作が目に入り、軽い気持ちで手を出してしまったんです。 [b] まさか!!!!! [/b] [b] ストーリーを一周するのに120時間も掛かるとは!!!!!!! [/b] [b] 思ってもみませんでした!!!!!!!!!! [/b] その絶大なボリュームはまさしく暴力。通りすがりのヤンキーにぶん殴られた気分です。 RPGには付き物である探索やレベリング等、本来はどうしても作業感が出てしまったり面倒に感じてしまう部分も、細かい描写や要素がこれでもかと詰め込まれているおかげで全く退屈しませんでした。 しかも、声優までとんでもなく豪華!!! 片っ端から聞いたことのある声が聞こえてきます。 [b] 「こんなモブにこの人を!!?!?」 [/b] [b] 「あなた重役なのは分かるけどもそんな出番多くなさそうじゃない!?」 [/b] みたいなことが数えきれないほど起こりました。 作品によって印象が180°変わる声優さんの [spoiler] 杉田智和さんと中村悠一さん [/spoiler] もご出演なされていますが、マジで [spoiler] 激メロ [/spoiler] でした。本当にありがとう。 [strike] 99%の勇者たちが堕ちてしまう [/strike]スロカスルートをやっとの思いで避け、訪れる町々の困った人たちに手を貸しながら、ゆっくりペースで探索と戦闘を行っていたら気付いた時には2週間くらい余裕で消えてました。 サイドクエストもストーリーも全てを堪能し、Steamの全実績を解除して、全てのボスを撃破し現在に至りますが、カジノの景品は未だ網羅できていなかったり、ストーリーにもSteam実績にも関係ない部分が未クリアだったり、ゲーム内実績はまだ全然埋めきれていなかったりと遊び尽くそうと思えばまだまだ楽しめる部分がたくさん残っています!! これほどの名作が6年前のゲームと聞いて戦慄を覚えますが、逆にいつでも、何歳になっても絶対に楽しめる作品だと思います!!! 涙を流せる、ワクワクもできる、少年の心を思い出せるこの作品。 どんな人にもオススメできる最高の冒険を、ぜひ楽しんでみてください!!
PS4版は発売時に購入してクリアしました。 追加要素とグラフィックの向上もあり新鮮な気持ちで楽しめています。
[h1] 재미는 있는데 추천하기는 어려운 게임 [/h1] 페르소나가 십덕 요소, 옥토패스 트래블러가 2.5D, 진 여신전생이 전투에 초점을 두고 발전해왔다면, 드래곤퀘스트는 JRPG의 정통성을 밀어붙인 게임이다. 적어도 11s만 놓고 보면. 왕도물이지만 나름의 변주도 있고, 익숙하면서도 뻔한 흐름에서 오는 맛도 분명 있다. 다만 그게 사람에 따라 지루할 수도 있음. 3D로 진행하는 것도 가능하고, 일부 파트는 예전 초창기 감성으로도 플레이가 가능한데 그것 자체가 나쁘진 않았음. 이 게임을 비추천에 놓은 이유는, 재미가 붙는 시점이 지나치게 느리다는 점 때문이다. 검색을 해봐도 알겠지만, 이 게임을 노잼이라고 하면 끝까지 해보지도 않고, 특정 시점부터는 재밌어지는데, 하는 비판적인 답변이 꽤나 달려 있다. 근데 결국 빠르게 하차하는 것도 유저의 몫이기 때문에 이후에 재밌어진다고 초반부에 그만두는 유저를 뭐라고 할 수도 없고, 쉴드 요소로 보기도 어렵지 않을까. 내 경우에는 30시간 후반대부터 재밌어지기 시작했는데, 볼륨 자체가 큰 편이라고는 하나 느려도 너무 느리지 않나 싶다. 조금만 진행을 하고 와도 npc들 대사가 하나하나 다 바뀌어 있을 정도로 디테일도 좋지만, 변주가 시작되기 전 100% 개뻔한 왕도물 구간은 전투 템포도, 스토리도 너무 지루하긴 하다. 레벨링도 공략을 찾아보면 빠르게 할 수 있지만 그것도 레벨 50 60은 돼야 하는 부분이고. 나도 엔딩 직전까지 플레이해놓고 멈췄더니, 뭔가 손이 안 가서 몇 달이 지난 후에야 마무리했다. 그만큼 몰입해서 하면 재밌지만, 흐름이 깨지거나, 그 흐름까지 가지 못하면 재미가 없다고도 볼 수 있을 듯. 사이드퀘스트랑 욧치도 다 깰 예정이었지만.. (사실 초반에도 몇 시간 하고 몇 달 묵혀뒀다.) 레벨링은 할 줄만 알면 금방이기 때문에, 그렇게 게임이 어렵지도 않다. 카뮈가 특히 강하다고는 하지만 여캐만 데리고 깰 수도, 남캐만 데리고 깰 수도 있을 정도. 나도 베로니카 (채찍) 세냐 (홀) 마르티나 (창)으로 쭉 깼음. 아, 잊고 있던 단점이 하나 있는데 [spoiler] 중간에 원피스마냥 동료들이랑 흩어지는 [/spoiler] 구간이 있는데 여기 진짜 재미 없다. 사람에 따라 드퀘의 매력이라고도 볼 수 있고, 구시대적이라고도 볼 수 있는 요소들이 몇 가지 있으나 굳이 안 해도 돼서 그렇게까지 큰 단점이 되지는 않을 것 같다. [h3] 38시간즈음부터 65시간 정도까지는 진짜 재밌었음. [/h3]
Dragon Quest XI S is the kind of game that sneaks up on you — what starts as a familiar hero's journey slowly grows into something genuinely heartfelt and emotionally heavy, and by the time the credits roll you've spent 80+ hours with characters that actually feel like companions. The world of Erdrea is colourful and unhurried, rewarding exploration without overwhelming you, and the turn-based combat strikes a rare balance between accessible and satisfying, especially in the boss fights where every win feels earned. Akira Toriyama's art direction gives the whole thing an enduring charm, and the orchestrated soundtrack is a genuine highlight — though fair warning, you will have the battle theme permanently etched into your brain after your fiftieth encounter. The Definitive Edition packs in enough extra content, character side stories, and quality-of-life upgrades to justify the version, though it's worth looking up the Project Rebuild mods on Nexus to restore the higher-quality models that were downgraded from the original PC release. If you have any fondness for classic JRPGs, this is an easy recommendation — it's not revolutionary, but it's refined to a degree that makes it one of the best the genre has to offer.
何十年かぶりのドラゴンクエストかな 面白いゲームでした。 終盤まで面倒なレベル上げすることなく、サクサクと物語を進められます。 ただ、クリア後はダンジョンとボス戦がメインで、つまらなくなりました。 裏ボスはかなりレベル上げしないと勝てませんでした。 それと個人的にシルビアは嫌いなので、強制的にプレーさせられるストーリーは残念でした。
Challenging and interesting to play.
Le jeu est bien mais le soucis c'est que certains combat sont impossible à faire car le boss attaques pleins de fois sans pouvoir attaquer et les effets des items n'en parlont pas, effet casi nul à et les tactiques qui ne fonctionne pas correctement non plus, quand je met soin avant tout, sa fait pleins de sorts et aptitude mais ou sont les soins ? Et le sans pitié fait que soigner limite au lieu de full frapper... SQUARE ENIX faite quelques choses, vous devenez de la merde au fur et à mesure que les années passes même as capable de tenir vos jeu à jour correctement ou de les opti
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 8.9K | 86% | — | |
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| $5M | 3.7K | 88% | $59.99 | |
| $2.3M | 6.1K | 97% | $19.99 | |
| $0 | 91 | 87% | Free | |
| — | 0 | — | — |
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| $8.9M | 18.1K | 92% | $19.99 | |
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