
The Definitive Edition includes the critically acclaimed DRAGON QUEST XI, plus additional scenarios, orchestral soundtrack, 2D mode and more! Whether you are a longtime fan or a new adventurer, this is the ultimate DQXI experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 12.2Kreviews | 93% | — | $8.9M |
| $19.99−50% | 5.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Back in it's day it was a must have experience. I just struggle playing this because of how far the RPG genre has evolved over the years. It's fine, but very bland to me these days compared to the other RPG offerings.
이제 드퀘11도 추억의 게임이 되었다. 드퀘 본연의 재미를 지켜나가는 시리즈.
♥♥♥♥ rocks, quintessential jrpg
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 12.6K | 88% | $19.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 13.4K | 87% | $29.99 | |
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 10K | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 8.9K | 86% | — | |
| $2.5M | 3.5K | 78% | $39.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $2.3M | 6K | 97% | $19.99 | |
| $0 | 91 | 87% | Free | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 954 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a beautiful game! Just finished it after 90 hours. It's a wonderful journey with charming characters, a handcrafted world with so many details and some heartfelt moments. Structurally it is a classig jrpg. But executed with confidence.
本当にいい。 完結感がものすごい。ドラゴンクエストはこれにて完結です、と言われても全く文句のない神げー。 大体5年おきにプレイしなおしたくなる。僕は最後セーニャと結婚したが、セーニャに「また探し出してくれましたね」と言われた瞬間僕の選択こそがこの世界の正史なのだと確信した。
its simple fun
推薦+1
ESTA BUENISIMO
經典JRPG 劇情一流 遊玩時間長 追成就應該破百小時 特價必入 不用特意去農也能破關 遊戲就是做任 打怪 升等 就是傳統回合制 不過可能有人會不喜歡這類 建議先試demo再決定 demo時長也很夠
This is my first entry into the series, and to be honest, it was the best choice I could've made. I'm a massive fan of JRPG's, and this game had scratched every itch I've had recently. The combat is fun, the story is great, the characters are memorable and fun to interact with. I will be honest and say, in some moments I had a feeling I'd get disappointed with the story itself, given how it starts off; I worried it might've been another case of a game, where the story you know even before playing it, if that makes sense? Several points seem generic and predictable, and yet this game always managed to surprise me in a positive way. I'd recommend this game to any JRPG fan out there that hadn't played it yet, or any person that had eye on Dragon Quest series for a while, but wasn't sure which game would be THE perfect entry point; it's this one. Give it a go.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.