
The Definitive Edition includes the critically acclaimed DRAGON QUEST XI, plus additional scenarios, orchestral soundtrack, 2D mode and more! Whether you are a longtime fan or a new adventurer, this is the ultimate DQXI experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 12.2Kreviews | 93% | — | $8.9M |
| $19.99−50% | 5.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best stories I've experienced. Anyone who likes turned based combat, games with a lot of content, great music, and a chill time, should really give this one a try.
Dragon Quest XI S is the kind of game that sneaks up on you — what starts as a familiar hero's journey slowly grows into something genuinely heartfelt and emotionally heavy, and by the time the credits roll you've spent 80+ hours with characters that actually feel like companions. The world of Erdrea is colourful and unhurried, rewarding exploration without overwhelming you, and the turn-based combat strikes a rare balance between accessible and satisfying, especially in the boss fights where every win feels earned. Akira Toriyama's art direction gives the whole thing an enduring charm, and the orchestrated soundtrack is a genuine highlight — though fair warning, you will have the battle theme permanently etched into your brain after your fiftieth encounter. The Definitive Edition packs in enough extra content, character side stories, and quality-of-life upgrades to justify the version, though it's worth looking up the Project Rebuild mods on Nexus to restore the higher-quality models that were downgraded from the original PC release. If you have any fondness for classic JRPGs, this is an easy recommendation — it's not revolutionary, but it's refined to a degree that makes it one of the best the genre has to offer.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 952 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm glad that I'm still alive to enjoy a great game like this. 50 hours of this game is just main story. There's still more to play.
可惜了,没赶上那个最好的时代,小时候没钱买游戏机,如今再补票已经玩不进去了。游戏是好游戏,但对于那些对DQ系列有情怀的朋友,我也许只能感受到你们的一小半
어릴 적 보던 타이의 대모험이나 아벨탐험대 등 드래곤퀘스트 세계관을 차용한 만화부터 드래곤 퀘스트에 영향을 받았다는 마법진 구루구루 등 드퀘의 명성은 익히 들어왔습니다. 최근에는 용과 같이 시리즈를 통해서 드퀘를 느낄 수 있었구요. 하지만 플랫폼과 한글화의 벽에 막혀 11s를 시작으로 이제서야 플레이해보게 되었는데, 말 그대로 지금까지 플레이했던 jrpg의 원형이라고 할까 아주 디테일한 부분에서부터 jrpg의 근본이 녹아있는 느낌을 받을 수 있었습니다. [h2]1. 스토리[/h2] 왕도적이지만 유치하지 않고 매우 탄탄하게 잘 짜여있습니다. 언젠가부터 반전이나 충격을 주겠답시고 부실하지만 자극적이고 복잡하거나 심지어 플레이어를 고통스럽게 하는 스토리의 게임들이 범람하는데, 오랜만에 전형적이지만 깔끔한 스토리를 본 느낌입니다. 엔딩 볼 때 쯤에는 동료들에게 애착도 크게 생기는 것을 보니 캐릭터성과 플레이어와의 유대도 자연스럽게 표현되었다고 생각합니다. [h2]2. 게임성[/h2] 엄청 대단하고 특별하다 할 것은 없지만 '이상하게 계속 재밌는 느낌'입니다. 푹 잘 익은 묵은지에 신선한 돼지고기를 듬뿍 담은 김치찌개 같습니다. 대단한 음식도, 못 먹어본 음식도 아니지만 그 완성도와 디테일이 뛰어나 계속 퍼먹게 됩니다. 개인적으로 레벨디자인이 훌륭한 것 같습니다. 이런 게임은 필연적으로 레벨노가다 구간이 흔히 발생할 수 있는데 적당히 게임을 꼼꼼하게 천천히 즐겼다면 이런 노가다 구간이 거의 오지 않습니다. 턴제 알피지에서 벽을 느끼고 노가다를 하러 떠나거나 너무 강해져버려서 게임이 순식간에 시시해져버리지 않는다는 것은 굉장한 강점입니다. 특히 jrpg의 원초적인 재미, '렙업을 하고 새로운 스킬을 배우고 새로운 장비를 맞추며 강해지는 재미'가 매우 맛있습니다. [h2]3. 기타[/h2] 제가 어지간하면 호평을 해도 단점을 항상 같이 적는데, 이 게임은 고점이 엄청나게 높다기보단 '단점을 최대한 줄인'게임에 가깝습니다. 보통 명작이라고 하는 게임들이 특정 부분에서 고점을 뚫어버리고 몇가지 '사소한'단점을 동반하는 식이라면 이 게임은 어느 요소도 고점을 뚫지는 않지만 전체적으로 단점이 크게 없는 느낌입니다. 꽉 찬 육각형 게임이랄까요, 딱 그런 느낌이 맞습니다. 굳이 이걸 추천하지 않을 대상이라면 그냥 jrpg가 취향이 아닌 분들 정도? 같네요, 취향 앞에 장사 없으니까요. 또한 엔딩까지 보고 와 이 회사는 팬들에게 정말 진심이구나 하는 느낌을 받았습니다. 요즘 팬들을 가르치려고, 괴롭히려고, 기싸움 하는 게임사들이 많은데 이런 부분은 좀 보고 배웠으면 좋겠네요. 이걸로 입문한 저도 게임을 끝내고 감탄이 나왔는데 만약 드퀘1부터 쭈욱 달려왔던 분들은 게임을 마치고 오열했을지도 모르겠다는 생각이 들더라구요. 바로 드퀘 팬이 되어 최근 발매된 1,2,3 리메이크도 구입했고 올해 안으로 7리메이크도 달릴 예정입니다.
最喜歡的一代 不論是劇情還是戰鬥表現我認為都很棒
好
作为一个各种模式、难度都通的玩家来说,这样的制作对得起定价还多一丢丢!
劇情,可以用峰迴路轉,起承轉合,來形容, 有嚴肅,有搞笑, 勇者雖然強大,也有落魄的時候, 遊戲沒有玩到最後,不知道會發生甚麼事. 好遊戲,值得推薦.
Really close to being the best DQ game out there. I still have a personal love of 5, 8 and the criminally abandoned 9. This game is absolutely worth a play.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 8.9K | 86% | — | |
| $2.5M | 3.5K | 78% | $39.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $2M | 5.2K | 97% | $19.99 | |
| $0 | 91 | 87% | Free | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 8.6K | 88% | $34.99 | |
| $8.9M | 12.6K | 88% | $19.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 13.4K | 87% | $29.99 | |
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 8.7K | 73% | $29.99 |