
DRAGON QUEST BUILDERS™ 2 is a block-building RPG set in a fantasy land threatened by an evil cult. Explore, battle, build and harvest in the charming single-player campaign or build big projects in the online sandbox mode for up to 4-players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PS4でやってSteamでも買い直しました。全部で6周以上はしてます。YouTubeで動画上げている人には全く届かないビルダーですが充分楽しんでます。他のゲームの合間にもたまに起動してちょっと作ったりしてます。 マインクラフトは一度試しましたが下調べも無しだったので操作や何していいか全くわからずでした。 建設エリアの広さや自由度はマイクラが上のようですが、DQBではストーリーがある、ブロック綺麗、住人が色々する・してくれるのが楽しいなどそれぞれで違いが出てていいんじゃないでしょうか。 こちらはストーリー中で操作を教えられたり、順に出来ることが増えていったりするので、とても分かりやすかったです。 ストーリーはDQB1から続くIF物ですが、とても良かったです。しっかりドラクエらしさも継承していたと思います。ストーリーはDQB1、システムはDQB2がいいと言われる事もありますが、どっちも楽しめました。
神神!60h主线 前期很上头肥肠好玩 第一个岛太有意思了 boss战也不错 结尾也很好玩 蛋40h开始腻了很重复玩得很累 音乐也很吵 这个存档是什么意思?就一个手动存档格 昨天进去直接回到存档的大概3h前 我踏马以为我失忆了 就继续玩了1h多 结果确实发现已经玩过一遍了 还好留了个心眼没存档 退出重回档才好了 草拟吗差点白玩 还有这个steam时长有问题一会多几小时一会少几小时。。
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Traditional Chinese, Japanese, Simplified Chinese
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A honestly very super charming game that lacks polish in constantly-apparent ways that a studio of this size/IP should -definitely- have better quality in.
紛いもない神ゲーです。 全人類やることをお勧めします。(全クリ勢より)
If you enjoy endless unskippable dialogue you'll love this game
初心者でも簡単にできるモノ作りゲーム。神ゲーやん
怎么有人快2026年了才玩DQB2,太好玩了这里有超强线性指引,满满的正反馈和情绪价值,传统且正道的包饺子剧情主线,这就是我想玩的rpg啊!一路与各种伙伴相识相别,共同战斗一起成长,携手对抗新的危机,心怀友情与羁绊战胜强敌感化对立派,与伙伴一路的经历在决战时又会成为力量,最终达成大一统happy ending。而剧情通关是岛建的开始,完结不是结束而是新的开篇又大大降低了通关失落感。 关于矿山岛的差评,可能我比较恶俗没那么较真,觉得这种“满身大汉”的暗示也挺有意思(嗯)。唯一感到坐牢的部分是真的在“坐牢”。从刷素材到做饭到打怪一步步解放双手完全不肝全是乐趣。对话里甚至还有关于马基尔([spoiler]在大树岛牺牲的魔物伙伴[/spoiler])的回旋镖小细节,被狠狠击中。席德从头到尾的陪伴感,最终扣题的宿命感,以及小小的主旨升华,这一切都令我无比感动。
联机只能造房子打素材,不能过剧情。。。
席德主99那还说啥了
Yes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $502.6K | 797 | 91% | $13.99 | |
| $11.2M | 20.3K | 76% | $24.99 | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $6.7M | 10.5K | 82% | $34.99 | |
| $55.9K | 170 | 74% | $14.99 | |
| $0 | 6.8K | 62% | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 8.4K | 95% | $14.99 | |
| $3.7M | 3.3K | 75% | $31.99 | |
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.7M | 4.2K | 73% | $29.99 | |
| $3.7M | 5.6K | 82% | $19.99 |