
Left alone as your little village’s last hope, you: Domingo, know what you must do to save your people and also pull a hot date, and that is to do what you know best: Romance the dragon attacking your home! Put your charisma to the test in this cheeky third-person soulslike boss battle!
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About

Dragon Kisser is a single-boss arcade experience designed for short, replayable sessions where you'll need both fast reflexes and charm. Play as Domingo, an ordinary village rooster with extraordinary confidence. Help him dodge, woo, and minigame your way to the most legendary victory kiss in history.
You might think convincing a ravenous beast to stop their daily village pillage might be crazy, but it's actually a surprisingly simple three-step process:
Step 1: Dodge!
Swiftly jump and twirl out of the way of the dragon’s attacks to show her what you got. If you do a well enough job she might just give you a second of her time to hear you out.
Step 2: Romance your way to victory!
Once you've impressed the dragon enough, the civilians will start to believe in Domingo and help him to save their town by throwing him various items to aid in winning over the dragon's heart. Once you catch these items, present them to the dragon to turn the stage over to you and have a moment of the dragon’s undivided attention.
Playing these minigames is how you can earn romance points! But be careful, if you fumble in these key moments, you might just be in more trouble than you were before…
Step 3: Kiss that dragon!
Now that you've shown the dragon your bodacious bravery and suave skills, she presents you with your final challenge: The Gauntlet. A challenge in which you show off all of the charismatic skills you've accomplished in the presentation games all at once in a barrage of minigames. If you pass the gauntlet, then you, out of anyone, rightfully earned the right to kiss that dragon. Congratulations!
A BYU Center for Animation Capstone Project
This project was planned, developed, and tested over the course of a little less than a year, completely through student work, for the purpose of learning how to make games, collaborate as a team, and finish something enough for publication. Because of that, support and continual work on this game is limited to individual team members and their schedules as they move towards graduation. Bugs and issues with the game are welcome to be reported on, but please be aware that many of us are moving on to jobs or graduate school, meaning updates post-release are very unlikely. Regardless, we appreciate your time and feedback.
Genres
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
สำหรับผมเกมนี้แนะนำนะครับสำหรับเล่นเพลินๆสบายๆเกมนี้เล่นไม่ยากเลยครับทั้งแบบคีบอร์ดและcontrollerและผมก็ชอบดีไซน์พวกตัวละครเอกและนางเอกอย่างมังกรมากน่าจะชื่อ Luciana ถือว่าเป็นแนวคิดดีไซน์ที่แปลกใหม่และก็สนุกดีครับผม ส่วนเกมส์นี้ก็มีข้อคิดเหมือนกันนะคือ ใครก็ตามที่เล่น Dungeons and Dragons นะ และ เล่น Class Bard ลองเอาวิธีในเกมส์ Dragon Kisser นี้ลองเอาวิธีนี้ไปใช้ดูนะเวลาจีบมังกรนะลองดูนี้คือข้อคิดที่ได้นะ เกมส์สนุกมากๆ Thank you so much for the wonderful game. It is a lot of fun. Sending my deepest respect from Thai players.
shrekteki eşşek oluyoz ama tavuğuz
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Trends
Modeled estimate over time.
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Color me surprised this is actually a good game. Give it a try, it is free and short.
Отличная игра на вечерок. Тут на месте все - дизайны персонажей, визуал, мини-игры и сама завязка) Песня в конце даже заставила немного пустить слезу. Буду ждать сиквел про них)
This is very cute!! Great student project; I hope you all got an A! (Disclaimer: I may be biased regarding the content of the game, being a kobold, but I still think you all deserve high marks...!) Some feedback: - Art and animation was wonderful! Very expressive characters, love the animations. The hand-drawn credit pieces were a great bonus, too. Lots of charm going on there. - Game is quite loud, with no audio options!! Even a simple singular Master Volume to lower it globally may have helped. Luckily Windows slider still works, but something for future consideration. On the other hand, optimization was excellent, no drops or anything on my end!! - Definitely liked the almost Wario-Ware like approach to the swooning. Perhaps you could, with more time, make an option for Easy, Normal, Hard (faster note chart, harder simon says, avoid candles or roses while clinking glasses, etc.). I think the simon says was the only one I didn't enjoy, as the feedback regarding it did not feel fully clear (is it timing based, I guess?). - A few strange bugs. Hitting X to present while getting hit in the same frame caused the presentation field to never disappear, along with a stuck "Press to present" prompt. (Game still continued normally and worked, however.) Animation sliding when the dragon speaks to the player, managed to make her somehow spin ninety degrees for a moment? Lastly, unsure how, managed to make the fire field appear instantly with no animation resulting in death. - Loved the respawn mechanic, but perhaps a small indicator somewhere for how many revives you have left would be good? Or have the visual of the "angel" looking shakier and shakier as you attempt. All in all, this was wonderful. I had a lot of fun for what is here. Even if I want to fight that rooster for that smooch. I'll allow it, this time... But seriously, great work. Hope you got high marks, and hope your future in game-making is bright!
the best game ever made
impossible ugly chicken won't let me kiss the dragon.
Holyyy, goated game. It's distinctive and out of the box. To put it bluntly, it can be a gorgeous game if there were more effort put in.
Bit harder to play with Keyboard, but still an amazing game and cute dragoness
souls like but instead of you slay the dragon, you laid the dragon hahahaha other then the buggy controller, Im enjoying the game a lot
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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