
Left alone as your little village’s last hope, you: Domingo, know what you must do to save your people and also pull a hot date, and that is to do what you know best: Romance the dragon attacking your home! Put your charisma to the test in this cheeky third-person soulslike boss battle!
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About

Dragon Kisser is a single-boss arcade experience designed for short, replayable sessions where you'll need both fast reflexes and charm. Play as Domingo, an ordinary village rooster with extraordinary confidence. Help him dodge, woo, and minigame your way to the most legendary victory kiss in history.
You might think convincing a ravenous beast to stop their daily village pillage might be crazy, but it's actually a surprisingly simple three-step process:
Step 1: Dodge!
Swiftly jump and twirl out of the way of the dragon’s attacks to show her what you got. If you do a well enough job she might just give you a second of her time to hear you out.
Step 2: Romance your way to victory!
Once you've impressed the dragon enough, the civilians will start to believe in Domingo and help him to save their town by throwing him various items to aid in winning over the dragon's heart. Once you catch these items, present them to the dragon to turn the stage over to you and have a moment of the dragon’s undivided attention.
Playing these minigames is how you can earn romance points! But be careful, if you fumble in these key moments, you might just be in more trouble than you were before…
Step 3: Kiss that dragon!
Now that you've shown the dragon your bodacious bravery and suave skills, she presents you with your final challenge: The Gauntlet. A challenge in which you show off all of the charismatic skills you've accomplished in the presentation games all at once in a barrage of minigames. If you pass the gauntlet, then you, out of anyone, rightfully earned the right to kiss that dragon. Congratulations!
A BYU Center for Animation Capstone Project
This project was planned, developed, and tested over the course of a little less than a year, completely through student work, for the purpose of learning how to make games, collaborate as a team, and finish something enough for publication. Because of that, support and continual work on this game is limited to individual team members and their schedules as they move towards graduation. Bugs and issues with the game are welcome to be reported on, but please be aware that many of us are moving on to jobs or graduate school, meaning updates post-release are very unlikely. Regardless, we appreciate your time and feedback.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is now my favorite student project game I have ever played, hands down. Definitely worth a play.
This game took me just over an hour to beat. It's one boss battle where you play mini games to impress the dragon. I found it challenging and died a few times but it was fun enough I was determined to keep trying but it wasn't so hard I felt I would need to invest a lot of time to master. I liked the character designs and the concept of beating the boss by impressing it instead of causing damage. Some of the minigames I really enjoyed (bard, disco, rose). The bard and disco are rythm games (which as a Yakuza karaoke addict I really enjoyed) and the rose was a dialogue choice where you learned the right answers the more you repeated the game. The other minigames I felt were okay and don't have much to comment on except for the Simon says minigame (shoe item) which I did not like. I liked the concept but the gameplay felt very odd, I felt my inputs weren't always being read properly and the timing was really strange and a bit rushed. I think the minigames just needs to be refined a bit more, like slow it down by removing a couple of sequences and which might help it read the inputs better as I think some of my last inputs were being attributed as responses to the following sequence (I'm not a dev though so maybe that's not the way to fix it). Nevertheless if it could be tightened up I'd probably enjoy that minigames too. The only other problem I kept running into is that some of the floor hazards seemed to hurt me when I wasn't on them, I might be near them but visually I was still on safe ground and sometimes Rooster just seemed to fall over before I reached the danger zone. Overall this was a fun short challenge and I only have those two negative points but they didn't put me off from trying again. Ultimately it's free and short so it's worth a go.
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Trends
Modeled estimate over time.
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this games is pretty hard on keyboard and thats why it is soo good XD
Dawg WHAT did I just play? Nah fr, I couldn't stop laughing the whole time at this concept. Fun short game, challenging minigames, amazing soundtrack, and graphics. I give my props to this team. It is sad that they may not make a game together again though. I wish them all the best in their future careers.
Ca ressemble à une démonstration de compétence (et j'espère qu'on en verra davantage dans de futurs projets), ou à un projet de game Jam. Mais l'idée est sympathique, assez loufoque de voir le petit poulet tenter de charmer une dragonne, et les mini-jeux rajoutent de la diversité. Jeu assez court, difficile de "perdre" si on a un peu l'habitude des jeux vidéos, mais une bonne découverte ! (Et il est gratuit, alors teste-le !)
tirando o fato de eu ter morrido bugado umas 3 vezes, gostei muito de joga-lo da pra ver os criadores fizeram com muita paixão, se tivese mais finais com certeza iria faze-los
me encanto el juego, aunque al inicio moria mucho al no saber como jugarlo jaja me hubiera gustado alguna escena pos creditos que muestre unos hijos si es que se pudieran tenerlos jaja
its what it says on the tin. The mini games are fun (except for simon says but that's just a personal preference) and aside from a few glitches where you float slowly toward the ground it runs great. Funny filled with great references and the greatest achievement to hit gaming since Xbox invented them
Very kissable dragon
I've always dreamed of kissing a dragon :3
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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