
Put your jumping skills to the test in this challenging precision platformer collectathon, playing as a dragon! Explore unique areas to find hidden treasures, collect crystals and trade them for skills to help you on your journey. Can you get to the top?
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About
Dragon Hop is a challenging 3D precision platformer collectathon. Play as a dragon hatchling who got left behind in a strange world. Collect tokens to unlock abilities and appearances. Get stronger, climb higher and find clues that can give an explanation to the world around you. Try not to fall!
Are you ready to prove yourself? Well, start climbing!
Dragon Hop is all about getting as high as you can get, to see all this world has to offer. Naturally, slipping, falling, and trying again plays a big part in that. Your journey will be hard, but there are ways for the keen-eyed and curious to make it easier.
If you like exploring, in Dragon Hop you shall be greatly rewarded, as there are plenty of treasures scattered around the world, waiting for you to find them! Found a hidden door? There's likely a golden chest waiting on the other side. See a cave entrance? Time for spelunking! Who knows what kind of crystals may lie beneath the earth?
Are your pockets full of treasures? Well, it's time to use them! Speak with your dragon guide to exchange crystals and learn new skills for your dragon. Gliding? No problem! Spitting fireballs? Bring on the heat! Flying? If you just believe, there shall be nothing stopping you from touching the sky!
Your path shall not be easy. Sometimes a well-calculated jump will not be enough: you may have to dodge some nasty traps too! Be sure to keep on your feet in those moments, otherwise you could face a few setbacks.
Some obstacles can move indeed, but some are straight up sentient! Watch out for these creatures. They are here to make your journey more difficult. Will you try to outsmart them or give them a taste of fiery heat? Up to you!
Having a hard time hopping? See if you can use your environment to your advantage. From riding animals, to activating forgotten constructs - sailing boats to opening portals, never shy away from some exploring. Curiosity kills cats, not dragons!
Why are you here? What happened? What’s the point to any of this? These are great questions. Perhaps the answers don’t even matter, we could just be here for fun. But maybe…, just maybe there is more to this chaotic world than meets the eye. Let’s see if you can unravel the mystery…
Not a fan of hardcore platforming? Try Exploration mode! Dragon Hop aims to bridge the gap between those who like to suffer a bit and those who are just looking for a cosy ride.
In Exploration mode you can look for Feathers to unlock checkpoints with, and save your progress. It’s good for some practice too!
However, should you choose Hardcore mode, you shall be rewarded with special appearances and additional achievements for your efforts.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
2 Hours in and 1100m climbed as of writing this: Lots of fun played with a Nintendo Switch Pro controller streamed it with no issues Has Twitch integration All around great time. Its exactly what you want in a hectic 3D platformer with the fear of losing all progress and the satisfaction of landing a risky jump. I'm glad that the collectables can actually be used for something in the game. The music is enjoyable and there are plenty of branching paths that vary in difficulty. Some lead to overall progress, others lead to special items. Definitely gives off that "pass the controller every time you fall" type of vibe that you and your friends/siblings would do back in the day. The only take away that i have so far (only 2 hours in) - Id like to see more enemies. There is a fire attack that you can use and I haven't seen much off a need for it since the first 20minutes or so. There may be more as the game progresses. Overall, I have really enjoyed it and hope that the game and studio see big success
, it a really fun and great looking game, dev it really active so good
Found out about this for the first time a few days ago. To sum it up: It's Only Up, with some Spyro and Crash Bandicoot-like elements, featuring a dragon. Anything featuring dragons - especially playable dragons - is already a win in my book, but the gameplay is genuinely fun, especially if you're a fan of both platformers and collect-a-thons. You play as a newly-hatched dragonet, and your goal is to climb...up, somewhere. If you take the time to explore along the way, you'll find various items that you can pick up and exchange later for new abilities or new skins for your dragon. The abilities should take priority, especially on a first playthrough - the glide ability, in particular, is extremely useful in preventing you from losing hundreds of meters of progress if you slip, and you can find all 10 green coins to unlock it between the first two areas, so I recommend prioritizing that first. The lower area has a few "anti-frustration" shortcuts that you can find that'll make it a bit easier to recover from a fall, but after you reach the second area, you're on your own. A few other tips: It's actually more useful to point your camera down to help you better judge the actual distances between your jumps; also, your dragonet will automatically grab onto ledges and pull themselves up so long as they bump into them (it HAS to be with their front, though), so even if you misjudge a hop or accidentally slip off of a narrow object, you can quickly scrabble back to safety if you're fast enough. The game isn't without its issues - there were a few times where collision failed and I ended up falling through objects, clipping through walls, and whatnot, but it wasn't too often; there's an "unstuck" button in the menu that can pop you back to your last checkpoint (if your in Adventure mode; Hardcore mode will drop you back at the very beginning no matter what) if you really need it. The camera also has a nasty habit of getting obscured by objects in narrow spaces, but nothing too severe. All in all, I've been enjoying it so far, and for $5, I feel it's certainly worth it.
Time completely flew by while I was playing. The game almost feels like a nostalgic trip to childhood, but with [b]amazing new twists, stunning visuals and exciting scenery.[/b] I can't wait to get to the dolphins, they look like they will be challenging.
A lot of fun. The dragons are cute. It deserves a lot of attention.
Game had a few bugs and bad geometry, but it was fixed.
Surprisingly fun for surprisingly little $$$. If you like 3D precision platforming with collectables this is an easy buy.
Great job. Had a fun time playing it.
It's a fun game, nice visuals, and credit to creative gameplay (even though it's basic goal is going up). Certainly recommended. Before playing, have two things in mind: (1) rage is imminent, (2) there might be other ways up.
An adorable little platforming adventure. I was initially wary of how many free assets the game used, but it's clear from the continuous updates and care put into the game that the developer is making the most of what they have access to. The abilities are a little underwhelming at first- but it's clearly intentional-- the game is meant to be focused around mastery of the platforming, the glide and flight and etc. are clearly meant to mitigate how much you fall rather than directly help you get around. It'd be nicer if that were a bit more clearly communicated. I had fun with it! I'm very grateful for the inclusion of checkpoints. While the threat of falling a huge distance and losing a lot of progress can be appealing to some players- I'm definitely the sort of player that just wanted a nice and cozy dragon experience- which I'm happy to say I got! It'd be nice if there were some sort of upgrade to the flight ability you can get from beating the game or something that's able to be used infinitely, for players who want to explore the various environments for the lore and collectibles they missed, without having to repeatedly jump off from the highest point or do repeat playthroughs. I also wish that the game had better PS5 controller support- there were several issues with the game that I ran into, like not being able to open the menu of the vendor (I was able to use the keyboard controls to speak to him). But the platforming was enjoyable, the environments were cute. The desert area dragged on a bit too long, but other than that the variety was nice! I enjoyed my time with the game and hope the developer continues to create.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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