
Enter a fantasy world where humanity has brought dragons to the brink of extinction. This ARPG features hundreds of unique items, crafting and procedural dungeons.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bom.
Gosto de físicas que parece que ta andando na lua rsss.... Não recomendo-o no momento, não me cativou de princípio mas reconheço que é um bom trabalho e promissor, basta esperar.
O desenvolvimento desse jogo foi abandonado, já tem vários anos que está sem update, os devs ja publicaram no discord oficial que o jogo foi descontinuado, o jogo deveria ser removido da steam
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For the record, I originally didn't recommend this game, but now I do. I enjoy playing it, I have some issues though. --Lack of mouse speed settings and mouse smoothing makes it unfriendly to new players. A fully functional controller feature would be nice too, not just a partial one. --Pathing issues (getting stuck on terrrain) is especially bad in some dungeons. Caves specifically. --Mushroom enemy can walk in areas where players can't, creating an unreachable loot bag. --Mini-pet gets in the way of player, other players bump into other players too, getting in the way. --Combat could some some fine tuning. Small things, dodge direction, smoothness. Doubling attack and movement speed, then reducing base damage could fix this. Feels slow and clunky. --Combat sounds are weak. Sounds more like flicking a piece of paper than hitting an enemy. --Sound in general lacking. (Footsteps, skill sound effects, ambient sound, etc.) --Constantly putting away weapon to sprint. I don't get it. I understand the thought process behind why it makes sense, but it doesn't look good and it interrupts the flow of combat. --No enemy health bars. Why? This takes away sense of urgency in boss fights. --Can we get buff/debuff icons to appear on screen with timers as part of the UI? If I get slowed or poisoned, I want to know for how long. --For a RNG based shop, can we get more items listed? 2x or 3x the amount of items would be nice. Maybe 4 items per shop makes sense before you added elemental damage/resistance items, but relogging to character select screen to bypass the RNG system 20-30 times is very annoying. --Why so much grind required to maximize your damage output? For example, if I wanted to enchant each piece of gear with 3 max stones for increased fire damage, and my weapon with fire damage stones, I would have to kill the same Fire Golem boss a total of 576 times. Assuming each kill takes me 3 minutes, that's almost 30 hours of just doing the same thing over and over again. Then I have to farm around 10K iron and 5K coal, and that's not even including the harder to find ores. The numbers are absolutely staggering considering there is no player based economy, nor trading system, and everyone needs to farm for themselves.
It looked amazing in the trailer and rather fun to watch. . . However, the game is kind of weird to get into, you are thrown into a quest and you are supposed to do it without much though "Kill 10 bandits" "Kill 1 Cougar" "Kill 10 Animals" All of that in one mission. . . While it felt odd at first when playing it and having the hits as well as the sound effects not connect at times. . . The moment the music hit me I was like "ALL OF THE VOICES INSIDE OF MY HEAD" DMC V style, gotta say that the songs used in this game when fighting even a freaking pig or a bunny in the forest. . . It just hits you when you least expect it! I'm in love with the songs that they use when fighting enemies and gotta say because of it I was able to endure the gameplay and feel quite relaxed when fighting enemies now. I'm using the melee class and my friend is using a mage. The one handed playstyle it's kind of boring but the 2 handed feels amazing without targeting my enemy :) I'm interested in playing more and I hope to hear more awesome beats in the future~! TL:DR It's a chill game with lots of great songs!
Well this is annoying i have no idea if this game is still going or not but let me get my hopes up again tho at some point
Muito bom o jogo, ainda to no começo mas ja vejo potencial, esse estilo Low Poly é daora demais
We really like the game! We just stopped until they do a little more work hopefully with the lock on feature. It is buggy, you will lock on to something then it will lock on to someone much farther away.
My suggestions to improving game fix it so that you dont slow down movement speed when Z-targeting rolling should be faster and enemies should flinch more when you hit them add more cool sound effects and make it so that the weapons have cool swing effects like wind waker zelda add pvp arena 1v1, free roam overall movement speed should be increassed by a few percentages option for toggle run trees in tree dominated biomes are to small, you feel like a giant walking between the trees, they should be spaced more and a lot bigger (opinion) give camera more max distance and improve z-targeting camera
Fun game, old school dungeon crawler. It needs more content to keep people coming back and keep the hub full of dungeons being routinely ran. Hub needs to be updated to explore outside the inner ring. The game needs new classes, daily activities, more items, more crafting and cross platform gameplay.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6K | 28 | 57% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.4M | 2K | 82% | $29.99 | |
| $127.1K | 294 | 76% | $19.99 | |
| $225.4K | 335 | 68% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.3K | 336 | 88% | $6.99 | |
| $32.3K | 59 | 97% | $14.99 | |
| $32.2K | 214 | 87% | $7.99 | |
| $32.3K | 170 | 63% | $7.99 | |
| $32.3K | 146 | 91% | $7.99 | |
| $32.3K | 105 | 96% | $24.99 |