
Enter a fantasy world where humanity has brought dragons to the brink of extinction. This ARPG features hundreds of unique items, crafting and procedural dungeons.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gosto de físicas que parece que ta andando na lua rsss.... Não recomendo-o no momento, não me cativou de princípio mas reconheço que é um bom trabalho e promissor, basta esperar.
Okay 10 hours in (9.8) on the game and about another 10 via the demo: I would strongly recommend this game to anyone who love souls games, at this time solid 9/10 Indie Game. However that being said, the game easy to pick up, and the skill gap is huge. You will directly see advantages compared to others if you simply take the time to learn your class and skills. Now this is a Indie game, so please don't expect AAA quality, however I find myself having more fun with this Indie than most full price games at this moment. You can see all the potential this game has at about the 10 hour mark. Now here is the thing that got me hooked, I don't really like souls games and mostly prefer RPGs or MMORPGs and this game mixes the these well. I plan on trying to come back and update my reviews as I add hours. Is this game perfect, at the moment no, however I am very excited to see where it goes!!!!! It's worth every USD spent and the discord is super useful as well, getting to talk to the Dev's and Creator; offering feedback, reporting bugs, and grouping with others. Cannot wait to see the third class added. As of time of posting: Warrior level 21, Mage: level 8
For the record, I originally didn't recommend this game, but now I do. I enjoy playing it, I have some issues though. --Lack of mouse speed settings and mouse smoothing makes it unfriendly to new players. A fully functional controller feature would be nice too, not just a partial one. --Pathing issues (getting stuck on terrrain) is especially bad in some dungeons. Caves specifically. --Mushroom enemy can walk in areas where players can't, creating an unreachable loot bag. --Mini-pet gets in the way of player, other players bump into other players too, getting in the way. --Combat could some some fine tuning. Small things, dodge direction, smoothness. Doubling attack and movement speed, then reducing base damage could fix this. Feels slow and clunky. --Combat sounds are weak. Sounds more like flicking a piece of paper than hitting an enemy. --Sound in general lacking. (Footsteps, skill sound effects, ambient sound, etc.) --Constantly putting away weapon to sprint. I don't get it. I understand the thought process behind why it makes sense, but it doesn't look good and it interrupts the flow of combat. --No enemy health bars. Why? This takes away sense of urgency in boss fights. --Can we get buff/debuff icons to appear on screen with timers as part of the UI? If I get slowed or poisoned, I want to know for how long. --For a RNG based shop, can we get more items listed? 2x or 3x the amount of items would be nice. Maybe 4 items per shop makes sense before you added elemental damage/resistance items, but relogging to character select screen to bypass the RNG system 20-30 times is very annoying. --Why so much grind required to maximize your damage output? For example, if I wanted to enchant each piece of gear with 3 max stones for increased fire damage, and my weapon with fire damage stones, I would have to kill the same Fire Golem boss a total of 576 times. Assuming each kill takes me 3 minutes, that's almost 30 hours of just doing the same thing over and over again. Then I have to farm around 10K iron and 5K coal, and that's not even including the harder to find ores. The numbers are absolutely staggering considering there is no player based economy, nor trading system, and everyone needs to farm for themselves.
In about 11 hours of game time, with the help of another member of the community, I have reached the end game content, and I feel now that I can accurately review Dragon Extinction. TL;DR: The game is rough around the edges but is a fun niche for at least someone like me, and I do recommend it. I'm gonna start off my review with a warning. Dragon Extinction is very rough. You'll probably spend your money on it and play it for a few hours and think it was a waste and write a negative review, and I don't think I would blame you. But you have to remember just how early access this game is. There is still so much the developer can and will do. Not only this, but trust me, you may think it is a singleplayer slog but once you get into that discord and meet some of the community, this game will become a wholly different experience (and it wouldn't hurt to have some more community members!). With that warning out of the way, let me talk about why I, personally, WOULD recommend Dragon Extinction. Pros: - Dragon Extinction is simple. There aren't any hoops you have to leap through, nor are there any walls or checkpoints or any benchmark that you have to meet. All you have to do is kill things, get gear, level up, rinse and repeat. Of course, this may not be for everyone, but compared to a lot of games out there, every goal you can set in this game seems like it'll be achievable. - The game's graphics are, neat. They're not over the top beautiful, and in fact I think some of them are default assets from whatever engine the game is built on, but the developer uses them in a way that makes them feel very unique. (To be fair, the developer is also developing this on very little money considering how little this game has been bought, and how much more the negative reviewers have refunded it.) The game uses very fascinating particle effects for the spells, something I don't think I've actually seen in other games with magic before. - Dragon Extinction's sound design is pleasant. It isn't Dark Souls in sound design, but nor is it Tetris. The music is fitting to each zone, and, in the 11 hours I've played, I haven't yet truly wanted to turn the music off. The sounds for the combat are nothing special, but they're fun, too. - Dragon Extinction has enjoyable combat. It is very hack and slashy, with a lot of fights in the early game being won by pressing M1 over and over, spam casting your 3 spells on a loop, etc. But the end game fights incorporate blocking and dodge rolling much more. Cons (Sorry in advance, Xefier): - The maps are annoying. Outright, the maps are incredibly annoying to deal with from time to time. Don't get me wrong, they LOOK great, but you can be walking around for ages to get to your objective, especially the early game forest and snow forest map whenever you have to fight bandits. - The combat is FUN, to a point. You get to the point where you'll have several enemies rushing you at once as you're trying to traverse the map, and later in the game, enemies are stronger and stronger to the point where this is practically a death wish. Especially because, unlike bandits and undead, the animals for example can NOT be staggered by blocking their attacks, so you have to attack into them without dying while trying not to worry about anything else that's attacking you. - Power climb. This game starts out easy, almost to a fault. You can do most missions under the required level. Which means you can unlock the next tier of missions. Me, personally, I had unlocked the 4 star missions when I was about 10 levels underneath the MINIMUM recommended level, and maybe that's why it felt this way, but there's a point in the end game where you feel like the game hates you and wants to watch you suffer. It's not a dark souls kind of difficulty, where you're struggling against the toughest fight of your life, and can overcome it through skill and determination, it is the kind of difficulty where if you don't level up to where the game wants you to be, you're gonna get screwed. It is very hard to get materials from the end game zones to get better gear -because- of how tough surviving is. You reach a point where you will fail more quests than succeed. Is Dragon Extinction a rough game? Yes. Is it gonna be everyone's cup of tea? No. Do *I* recommend it? Yeah, I do, actually. I see a lot of potential here, and if the community can grow more, perhaps with the help of you reading this, we can make the game a whole lot bigger. Believe me, co-op changes the game entirely. Thank you for reading my honest review of Dragon Extinction!
We really like the game! We just stopped until they do a little more work hopefully with the lock on feature. It is buggy, you will lock on to something then it will lock on to someone much farther away.
Game is Early Access, Has decent amount of content. Hopefully more coming soon, yes there are bugs, But the game is honestly astounding in its current state. Can't wait for more content to continue my journey.
적당히 해야지 옘병 Ps. 그래서 드래곤은 ㅇㄷ????
Game looks nice using reused assets and plays quite nice too. Quite a few bugs and issues. Feels like a slightly low end Dragon's Nest which is boring and repetitive. No update since December in which it seems Dev is working on a VR version of this which makes no sense since this is nowhere close to being finished or remotely a decent playable game. Do not recommend and not even at half price. Will change review after improvements which the supposed VR game release is in May so probably after that.
Not for me... This game is very different than I was expecting. I should have tried the Demo First, I realize there's a demo now.
Fun game, old school dungeon crawler. It needs more content to keep people coming back and keep the hub full of dungeons being routinely ran. Hub needs to be updated to explore outside the inner ring. The game needs new classes, daily activities, more items, more crafting and cross platform gameplay.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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