
Dragon Cliff is a Semi-Idle RPG game with deep and complex itemization/skill systems to support endless character builds. Players are to collect adventurers, kill monsters, advance talent trees, enchant/reforge equipment, discover scrolls and finally assemble the most powerful adventure team!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 1.29/day in the week after.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
中上
不錯的小品遊戲,殺時間還可以,值這個價,你還別說RPG角色養成要素該有的都有,不錯。
无聊
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 93 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is another solid idle RPG that’s worth the price. Like most RPGs, progress feels slow at first, but once you’ve got a decent team and some good gear, the grind becomes much easier. One of the standout features is the auto skill casting system. It really leans into the idle gameplay vibe—you can set conditions for skills to trigger automatically, though not every skill has this option yet. That’s something I’d love to see improved. I especially enjoy letting the game run while I work, just watching the battles play out. There’s very little hands-on effort needed aside from collecting certain extra features. The achievement challenges add a nice layer of difficulty, especially the push to reach higher levels in the infinite dungeon. That said, it can feel restrictive when the meta team composition is basically required. A bit more flexibility in viable team builds would make the challenge more fun and less frustrating.
Worst game I ever play. Really unbalanced. No matter how strong your team is, You always get struck, get defeated easily. I won't buy game from this company again
组bd的回合制挂机,有主线,刷材料造装备,感觉一般
不如去玩 梦幻地下城
好玩
內容極其單調。
好玩,内容非常非常丰富,并不是简单的挂机游戏,需要花费大量大量大量时间在各项内容上面。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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