
The Dragon Ball RPG of your dreams! For the first time, you can play the rest of the story. Step into the universe of Dragon Ball Z in all its iconic glory and become the hero you were always meant to be!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 657 reviews with recorded playtime.
Reviews
Themes across 654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
muito bom o mundo aberto a pescaria os npcs muitos bons de verdade a historia as lutas é muito boas absolute akira é o gênio.
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ESTA BUENISIMO AUNQUE ME PETO LA PC
its fun
整体给到7.9分,动画演出尚佳,剧情回顾与补充还算到位。但填充内容略带敷衍,想出dlc的百人杂兵战作为重要填充内容的有必要拉出来打靶。 介于本作本体与dlc几乎拆分开来的制作,因此对各游戏内容逐一评价: 7分”本体“,主线内容中在每个篇章决战以外的演出都很保守,购入前妄自期待了全篇高质量演出但实际上多半为站桩演出,还是略有失望。战斗体验方面,在学会活用高达一两秒无敌帧的防反之后并没有什么难受的地方。然后接近一百个支线的代价就是大量的水支线凑数,支线方面毫无疑问的差评。 6.5分”觉醒篇“,以本体角色等级为基础,刷级漫长的像万代在给你做耐受性测试。神与神篇剧情直接阉割,但介于其原版剧情确实不好改编成游戏倒也理解。两个篇章(神与神和复活的F)的剧情都比较薄弱且短小,因此取而代之的就是靠让玩家刷级来扩充游戏内容,游戏体验可想而知。不过两位新boss比鲁斯与黄金弗利沙的战斗体验还算有趣。 6.5分”未来篇“,并没有想象的那么好,整个篇章都在用双boss战17、18号来进行耐受性测试,直到你看攻略学习这游戏天才般的索敌机制之后释怀,当我忘记刷级直接被剧情强行操控悟饭打17、18打到红温的时候,就很难给这个dlc好的评价了,不过扩写的魔人布欧篇还算有趣,可惜通关后无额外内容游玩。 5分”巴达克篇“,支线比主线更鲜活,并没有传说超级赛亚人篇,包子是素的!想出来把堡垒战役做成副本的真是家里请高人了,不做传超反而做了个莫名其妙零信息量的小贝吉塔篇,还用堡垒战役副本来水内容,最想fu*k万代的一集。 8.5分”天下第一武道会篇“,主线演出最优秀的dlc,地面战的新鲜体验。能明显感觉到制作组用心了的一个dlc,不管音乐还是演出方面都有所精进,通关后的支线留意刷级体验也并没有说的那么糟糕。 7.5分”十年后篇“,以情节回顾与情怀为主的内容,为本体扩充了几个真·高难数值副本与技能点。小芳爆气可爱捏。 7.6分”大魔上篇“,为了契合原作设定改变了地图属性,进而跑图体验更往传统JRPG靠,但一路玩下来突然增添的地图探索还算有趣,角色养成也很顺利,就是断章在取得第一枚龙珠,导致boss敌役稀缺,实际内容少。 6.9分”大魔下篇“,与上篇养成的角色等级无关,又要重新刷级,而且养成素材有些稀缺。地图流程中较上篇给杂兵战增加了两个新敌役种类,且添加了不少的杂兵战来填充内容,致使体验变得糟糕。主线演出主要集中与戈玛的战役中,基本还原动画演出。
As a big dragon ball fan I highly suggest. The open world concept allows you to feel immersed in the game plus great DLC. Trunks DLC = A++++
eбyчий fatal error
Отличная игра, как для фанатов DRAGON BALL, так и просто для игроков.
满满的全是回忆,像把动漫有看了一遍,非常推荐
I got this game years ago on xbox and had a blast. Now I got it on steam to replay the adventure and it runs really well on steam deck. So far no issues. Edit: There are some issues now that I’ve played a bit more. Most notably the crashing issue. For me the game seems to crash when I enter or exit the character attack palette menu. Looking at a bit of Reddit and other steam reviews I’ve learned that turning off v-sync in game works most of the time. Also if you’re playing on steam deck make sure to allow screen tearing on the system itself. Overall the screen tearing does make the experience a bit worse but I’m biased as I’ve already played the game so the visual experience isn’t most important to me. Overall so far on deck 8/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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