
The Dragon Ball RPG of your dreams! For the first time, you can play the rest of the story. Step into the universe of Dragon Ball Z in all its iconic glory and become the hero you were always meant to be!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 58.4Kreviews | 93% | — | $18.9M |
| $99.99 | 86.4Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1068 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a long time DBZ fan this game absolutely hits the mark for me 10/10
牛逼!!!
确实挺不错的,买的标准版感觉量也还是很不错的,而且拒绝不了玩游戏又看了一遍龙珠的感觉,但是地图那些机器人真的很烦一大败笔遇见了强制进入战斗,除此之外没什么毛病非常值得入手。好了现在转差评了20个小时存档莫名其妙没了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.71/day in the week to Jul 23 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fighting mechanics are not great. I found the graphics pretty disappointing too.
Ce jeu est un exellent RPG a monde semi ouvert surtout avec les DLC
pour tout les fan de dragon ball le jeu est parfait
龙珠卡卡罗特,没的说,爆赞
主线部分很棒, 但除此以外的简直是一坨屎。 主线以游戏演出的方式重现了龙珠Z的剧情,并且boss设计也可以,就算没看过Z的剧情也可以直接通过这个完整了解原作故事。Boss战节奏还可以,对波还有QTE彩蛋,在漫改游戏里算得上很用心的那种了。 但有些支线,还有野外小怪的遭遇战,操,真恶心。随便路边一条野狗都有成吨的霸体,比你强得多的抗打断,节奏稀烂,反而打到你就直接打断你施法。实际上,这游戏敌人单体和自机性能本身是差不多的,差异的就是等级和数值,还有攻击频率,所以在这种情况下,一打多的体验就显得尤其糟糕又恶心。自机缺乏聚怪和足够高伤的大范围技能,多个小怪一进场就他妈搁那乱飞,散得到处都是,锁一个打,打着打着还进霸体,你不回避就给你打进巨大硬直,每个小怪都能。然后其他野狗就时不时闪你跟前咬你一口,又或者发个光束,又或者他妈给别的小怪奶一口,而你一旦受击直接被打断,甚至昏厥。数值设计也非常有问题。你妈的,小怪是拿来鏖战的吗?随你进度自动升级,你变强小怪变得更强,总是打不动的数值对比。而且经验给的巨他妈逼得少,很难靠这种没效率的战斗提升你自己的数值。你要是硬打的话,可能得打两三百次,每次进场就得好几分钟的小怪战才能升一级,而一级对数值的影响并不大。场外有冲撞秒杀等级更低小怪的功能,但是你妈了个逼的判定范围非常小,要想精准命中得他妈的有运气,想回马枪的话野狗跟你保持同样的速度,就紧跟在你屁股后面还得转好几圈才能撞着。要是等级不够还拉你进战斗,而冲刺时还没法看等级差。而一旦进战斗那就会非常折磨。 赛亚人生气会变身超级赛亚人。但你要是以为自己能以游戏的方式体验超级赛亚人的爽感的话就大错特错了。因为这傻逼游戏的战斗系统,虽然真的会把你惹生气,但是生气之后你只会变成“超级High(血)压人”。界王拳和超赛的变身为了所谓的“游戏平衡”,数值给的及其吝啬,副作用还重,掉血掉气,然而平衡是为了游戏体验,你他妈的小怪战比BOSS战恶心多了算什么好的游戏体验? 只看主线的话,或许这游戏名字可以叫龙珠Z-卡卡罗特,但真论上除此以外的体验的话。 操。你不如改名叫“野狗Z-骸骨机器人” 罢了。 他妈的,做游戏的你们他妈知不知道自家游戏体验重点应该在哪?你基础战斗系统做的多好吗还他妈给路边野狗那么多戏份?支线也是一坨屎,你妈逼的找个椰子你说它会滚可能滚到海里,椰子得漂着上海面找吧,结果你他妈告诉我椰子在海底,还是他妈一会拿来吃的椰子。换金道具就他妈好好拿来当换钱的东西,支线又要那个稀有道具是什么意思?还他妈地图上不给标点位,还得靠运气刷。钓鱼任务也靠运气慢慢钓。整各种系统又对整体数值影响很难起到什么作用。 还有那个多多利战斗的设计师,你他妈滚去魂游厂上班吧,明明剧情是路边一条实际战斗却尤为恶心,霸体,瞬移这两种东西滥用到极致,要好好打过得靠背板,让一个无关紧要的东西以无关紧要的理由使人印象深刻,这人可以算是这游戏粪战斗设计的典型代表了。 屎。让你们年薪53万的战斗设计师跟你们公司一块爆炸去吧,实在不行集齐七颗龙珠给你们主线演出设计师转移出来,操。看在主线剧情的份上我完全不想给差评,但你其他的设计真的一而再再而三地给人喂屎。别人看在你优点的份上想忽视你的缺点,你他妈就硬要让缺点使劲恶心人非得让人连那些优点都顾不上了退游或者差评才满意吗?吃屎去吧。
le jeu plante toute les 5 minutes. je ne recommande pas. même si l'histoire est bien. les crash sont trop nombreux et cela rend le jeu injouable
I like the game so much. Only issue is that crashes often. 9.8 from 10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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