
DRAGON BALL: Sparking! ZERO takes the legendary gameplay of the Budokai Tenkaichi series and raises it to whole new levels. Make yours the destructive power of the strongest fighters ever to appear in Dragon Ball!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Indonesian, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 645 reviews with recorded playtime.
Reviews
Themes across 644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
é molto bello e immersivo
If you like the tenkaichi games, I don't see why you wouldn't like this one. Only folks that I would imagine DON'T enjoy the game are people just following a trend and people that are too accustomed to dragon ball z games that put everyone on a similar power level when Dragon Ball Z has proved that certain characters are going to be stroner; i.e. Yamcha is NOT going to have an equal power to Super Saiyan Goku.
TA WENO
I was very enthusiast about this game at first, thinking we finally had the true successor to Budokai Tenkaichi 3. It is not. The fights are less punchy, there's very few maps, story mode is forgettable. The DLC policy is quite annoying since the game is already lacking a lot. Making you pay (too much) for characters that were already in Tenkaichi 3. It's not a bad game, but it's not THE Tenkaichi game we've been waiting imo. I'd much rather play Tenkaichi 3 again than this episode. Such a missed opportunity...
Dragon Ball ✔️ Really good mechanics ✔️ Excellent 3D Fighter ✔️
it is really fun
过好几个
Made it to S3, fun game mechanics and cool characters to use for casual local or singleplayer gameplay. Personally, i enjoy the game as a fun pass-time. Big caveat is the multiplayer experience. To stay true to the power scaling in the series, some characters are better than others. Therefore, (in higher ranks) you end up seeing the same + (imo) relatively OP characters every game to make climbing easier. You may lose to what is considered "cheap" tactics from said characters instead of player skill, in both DP and Singles, which can be frustrating. Notes: - Story mode gets old really quick, used just to make quick money to get new characters - Casual multiplayer lobbies are practically non-existent in my experience, ranked offers reasonable waiting times. - Like any game, there are some rage-baiters here and there but not worse than i've experienced in other games.
Very, very good game for it's series. This game feels like a hybrid of Kakarot and the old Budokai Tenkaichi series. They do include a decent amount of voice acting within the main story which is always a huge plus/ My only complaints are that they still have not figured out that slideshow cutscenes aren't great, and a more in-depth tutorial wouldn't hurt. Overall 5/5
Basically: Wait for the discount rack for this game. It's pretty ok, but it's not great. It's a DBZ fighting game that -almost- gets to the same level of enjoyment as the old Bodukai era! Kinda. The Good: it has a lot of characters, and characters have different versions from a bunch of eras, which is nice. The art is good, and the story finally has the fun "what if" scenarios we loved from the old PS2 game. Voice acting is right up there with the show, no one sounds like they're phoning it in. Though it does sometimes register like the Gohan scream from the old games (you know the one). The Bad: the combat is a solid 6/10. Basic combo bashing, every thing you want to use comes from Ki, which is the same level for everyone, and does not functionally fill on its own. You -have- to stop and charge, which is flow breaking. And that shining blue power that lets you use your non-ki abilities regens slooooooow and is used up when you want to use your Big abilities. Which is just charging up past full, using up one of the other bars, and then being able to do a few bigger shots. It's... fine. But even dodging, phasing, teleporting: all ki, so you can either fight properly or blast. It's one resource and it's boring. Combat is also 1v1, always, though you can switch in some fights (it's clunky and requires you to not move), but it's 1v1. The worlds have breakable parts, but you can't blow them up like the old games. The Ugly: the menus suck. They're weirdly all little cinematics to switch, which was maybe entertaining the first couple times, but when you want to do something and it's dragged out? Rough. Also, Bulma talks the entire time your in the shop, saying a line every three seconds and she only has three lines. You're browsing hearing "I take a long time shopping too!" over and over. The level menus are messed up and clunky. Drop into a character? Might just start a battle or return to character select. Sometimes you have to hold the button down, others not. The game is weirdly either very short fight cinematics, or weird, almost moving comics that read like a children's book, skipping over massive parts, or just breaking it down to "and then, Goku died, met King Kai, came back to life, and went to Namek! Now he's fighting the Ginyu Force!" All story mode arcs are character specific: if you're playing Vegeta: you're fighting Freeza, and then your next fight is Android 19. It could be more fun online, maybe, but the point is the single player mode is just... bad.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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