
DRAGON BALL: Sparking! ZERO takes the legendary gameplay of the Budokai Tenkaichi series and raises it to whole new levels. Make yours the destructive power of the strongest fighters ever to appear in Dragon Ball!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 72.8Kreviews | 86% | — | $69.8M |
| $49.99 | 68Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1787 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10, Im in love with the story mode.
装配胶囊不能批量应用到人物身上 整个游戏二百来个可选角色我要一个一个的装 装完发现BOT是另一套预设还得再给BOT配一次 真的牛逼 还有这选人界面 电光旧作选了人物会有个二级菜单再选人物的时期 本作把各个时期变身状态的人物堆在一起 尼玛进去十几个壮年悟空的头像 选到的人还有个登场动画 切换模式也是 非得换个场景换批人播完动画才能选 真尼玛的墨迹 系统交互的设计师是不是脑袋有泡
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.6M | 58K | 80% | $39.99 | |
| $70.2M | 147.7K | 85% | $29.99 | |
| $69.2M | 24.8K | 87% | $69.99 | |
| $69.2M | 129.4K | 88% | $29.99 | |
| $69.1M | 72.3K | 86% | $39.99 | |
| $68.9M | 178.5K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $343.7K | 359 | 60% | $34.99 | |
| — | 0 | — | — | |
| $0 | 32 | 88% | Free | |
| $1.3M | 8.5K | 88% | $8.99 | |
| $52.9K | 192 | 88% | $9.89 | |
| $1.2K | 4 | 100% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 56.29/day in the week to Jul 30 → 90.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Indonesian, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese +4 more
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
友達とわちゃわちゃ闘うだけで楽しいです!!!!
Che dire che non sia già stato detto su questo gioco? SI tratta di un ottimo gioco di Dragonball che, a livello di gameplay, riprende meccaniche già viste nella serie Budokai Tenkaichi (essendone di fatto una sorta di reboot), per cui, chi ha giocato i 3 capitoli originali su PS2 ritroverà tantissimo anche qui. Gameplay promosso. La modalità storia, divisa tra alcuni personaggi, ognuno col suo percorso, presenta un racconto fatto di "slide" e pochi filmati incisivi, ma questo basta a raccontare a grandi linee gli avvenimenti più importanti dei vari archi narrativi (per una modalità storia più completa c'è dragonball z kakarot). Ottima la scelta di introdurre i what if al soddisfacimento di determinate condizioni. Alcuni sono davvero elaborati, altri un po' meno. Promossa, anche se forse non del tutto adatta a chi non ha mai seguito la serie, per come viene raccontata. Le altre aggiunte per il single player sono quelle che ti aspetti da un titolo di questa serie: la modalità sopravvivenza; missione 100, con ulteriori sfide contro personaggi selezionati; i tornei e poi la modalità battaglia personalizzata: quest'ultima, sulla carta, è un'idea geniale, poiché si possono gestire tutti gli aspetti di una lotta: dialoghi, personaggi, scenari, musiche, titoli... nella pratica diventa molto tediosa, soprattutto a causa dell'assenza di una modalità di ricerca delle frasi o dei nomi per parola chiave. Si possono infatti cercare soltanto filtrando attraverso categorie, tra l'altro senza un ordine alfabetico. Peccato per questo dettaglio che la rende piuttosto tediosa da usare, ma prendendoci la mano è comunque carina. Nel complesso, a parte queste pecche, nel suo core resta comunque un ottimo gioco da consigliare ai fan della serie e, se alla ricerca di un arena fighter scanzonato, anche a chi non la conosce a menadito.
Que ça me fait mal de donner une note négative à un jeu qui incarnait tant d'espoir pour le fan des Budokai et Tenkaichi 3 que j'étais sur PS2. C'est littéralement le jeu que j'attendais depuis des années comme tant d'autres mais: - Une IA totalement déséquilibrée pour le joueur qui n'a pas visionné des heures de tutos / de contre / esquive etc... - un mode histoire en diaporama qui aurait mérité tellement mieux, des maps à peine destructible - et surtout... sortir encore 35€ pour un dlc qui rajoute jusque ce qui manquait et que des moddeurs proposaient déja en partie gratuitement??? Plus 2 fois 14,99€ pour les musiques officielles qui avaient été promises pendant le développement??? J'adore la licence Dragon Ball, je l'ai découverte enfant il y a plus de 30 ans et partage cette pation avec mes enfants maintenant, mais entre les gachas Dokkan ou Legend faits pour vous dépouiller jusqu'à l'os et les DLC qui n'en finissent plus à des prix stupides entre Xenoverse, Kakarot ou Fighters... Cette licence n'est plus qu'une éponge essorée en permanence pour nous faire cracher quelques euros dès que possible. Bref, cette note ne sanctionne pas les graphismes bien sûr, qui sont magnifiques, ni la jouabilité, mais cette politique financière stupide à la limite du racket en jouant sur la fibre de "la passion". J'ai acheté la version Ultime sur un coup de tête qui coûtait déjà stupidement cher, mais j'y croyais naïvement, mais là STOP! Remboursement du DLC et des musiques fait, j'ai assez payé. Dommage...
Pague la edición Deluxe antes de que salga, pretendiendo tener la experiencia definitiva con todo su contenido disponible de entrada o a medida que vaya saliendo. No me pusieron las musicas dentro del pack. Las tengo que comprar... Ok, perfecto. Lo entendí y seguí adelante. Ahora, que me estén queriendo cobrar esta absurda cantidad por un DLC que DEBERÍA ESTAR INCLUIDO EN LA EDICIÓN DELUXE, me parece absurdo. Gracias eh -.-
🐉 It's Over 9000... Hours of Fun! ⚡ Dragon Ball: Sparking! ZERO is everything I hoped a modern successor to the classic Budokai Tenkaichi games would be. It captures the fast paced, over the top battles that made the series so beloved while introducing gorgeous visuals, fluid gameplay, and an enormous roster that feels like a celebration of the entire Dragon Ball franchise. The combat is incredibly satisfying. Battles are fast, chaotic, and packed with explosive energy attacks, devastating ultimate moves, and dramatic clashes that look straight out of the anime. Every character feels distinct enough to encourage experimentation, and learning the different mechanics makes each fight even more rewarding. The character roster is one of the game's biggest highlights. Whether you're a fan of the original Dragon Ball, Dragon Ball Z, Dragon Ball Super, or the movies, there's an incredible variety of fighters to choose from. Seeing so many iconic characters recreated with such attention to detail makes every match exciting, and it's hard not to spend hours trying out different teams and transformations. Visually, the game is absolutely stunning. The cel shaded art style perfectly captures the look of the anime, and the animations are full of personality. Energy blasts light up the battlefield, environments are highly destructible, and the cinematic special attacks never stop being entertaining. It's easily one of the best looking Dragon Ball games ever made. The story mode is enjoyable and revisits many of the franchise's biggest moments, allowing you to experience legendary battles all over again. While some sections can feel a little repetitive, the alternate story paths and extra scenarios add welcome replay value for fans who want to explore different outcomes. The amount of content is impressive. Between the massive roster, offline modes, online battles, bonus objectives, unlockables, and custom battles, there's plenty to keep players busy long after the credits roll. Even after finishing the main content, it's easy to jump back in for "just one more fight." Overall, Dragon Ball: Sparking! ZERO is a fantastic return for one of anime gaming's most beloved series. It successfully modernizes the classic formula without losing the fast, spectacular gameplay that made it special in the first place. If you're a Dragon Ball fan, this is an easy recommendation and one of the most exciting arena fighters available today.
good wish was cross platform tho
I want to love this game so bad I gave it so many tries, trained, watched videos, completed all the story. I LOVE the visuals, graphics, animations BUT the core of this game is not split screen local pvp like budukai was.. the core is the multiplayer and that is a HUGE problem in this game. I don't know if its just me or the servers in EU are huge pile of SH!@% either there are NO players on EU PC servers so I play against people from other regions or the servers are really just a joke. the whole point of the fighting system is reading the enemy, reaction time, and timing timing timing!! I can't time my dodges or vanishes if every match has a 1 second delay. and every opponent is a different delay so you actually CAN'T get used to it you just have to keep guessing. Oh and another thing. If you do want to enjoy this game, find fun people maybe friends to play this with in private matches. Playing ranked games will just be playing against someone who takes a spam\OP character cheesing him and then running away after one win. I will NOT play random matchmaking\ranked again until I see they did something with the match connection. ONLY split screen\private matches.
imagine preordering the most expensive edition for it to then get removed from the steam page, not get access to and have to purchase an update that "fixes" (game still has many issues) and was advertised as free, the game to actually be worth $100. absolutely unreal marketing strategy to ♥♥♥♥ over the true fans that were playing since day one. i believe this game should be review bombed and not played until they actually give a crap about the community that actually supported the game from the start and made it live, instead of trying to drink every last penny when youre a triple A game studio
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.