
DRAGON BALL FighterZ is born from what makes the DRAGON BALL series so loved and famous: endless spectacular fights with its all-powerful fighters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.59−84% | 76.8Kreviews | 90% | — | $13.4M |
| $59.99 | 63.5Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
hahafooony
Best Fighting Game Ever
otimo jogo de uma nota de 0 a 100 daria 100
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.4M | 36.5K | 93% | $14.99 | |
| $13.4M | 6.6K | 87% | $59.99 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.5M | 30.3K | 72% | $19.99 | |
| $13.3M | 24.6K | 96% | $24.99 | |
| $13.3M | 15.7K | 98% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $64.7M | 95.5K | 84% | $39.99 | |
| — | 0 | — | — | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $26.7M | 24.6K | 86% | $49.99 | |
| $2.6M | 7.7K | 96% | $14.99 | |
| $36.3K | 255 | 82% | $5.99 |
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Sep 3 → 5.29/day in the week after.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Jul 23 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i mean its like my most wanted to play Dragon ball game i think its me but i don't like how in story mode you have to constantly press save i mean i hit 57% of it but it went down back to SAVE THE NOSELESS SIDE KICK but everyone should get it
dont let the game die its very good!
This game has the world's worst anti-cheat in the form of Easy Anti-Cheat, you WILL have a bad time trying to play online with anyone in this game and you will not be able to have fun outside of local game modes. Bandai Namco, ArcSystem Works, whoever is listening, please remove this anti-cheat implementation as it doesn't even properly serve its intended purpose and just straight up alienates players not playing on Windows.
Esse jogo tinha o potencial de ser um dos melhores jogos de luta de Dragon Ball, gameplay fluida, gráficos absurdos e mecânicas díficeis, que te fazem treinar pra ficar bom, mas infelizmente o modo história, quantidade absurda de personagens de dlc, história ruim, e principalmente servidores morrendo... nem dá mais pra achar partidas.
For the simple fact of this being the most visually stunning dragon ball game ever made, this gets a thumbs up. I do think that there are also a lot of things about this game that I personally dont like, in addition to there being some insane technical issues that I cant wrap my head around. Where do I even begin? I got into this game super late, so I would expect that enough patching and updating would make the game stable by now. I am in awe at how every time me and two other friends queue up to do a raid boss fight the game desyncs. Its seemingly random, and never lets us finish a run to clear. We keep attempting a 7 round super hard, and at any random point in time one of us will say "oh man you just stood still and died" but on another screen the fight is still going strong. We've made up games to try and race to see who wins their pocket dimension fight first. The second a match on anyones screen finishes it stops everyones screens and puts us back in the waiting room to the next fight and everything is still jumbled up and broken. One of us could be on fight 5/7 and the other two are still on 3/7. Its honestly impressive how hard the game can break doing these. I did some digging and saw that its a very common issue on all platforms including console, and can even extend into 1v1 pvp fights! Desyncs being so common is just flat unacceptable this late into the lifespan. Aside from that, I kinda just dont enjoy that a lot of this games flow boils down to "I pressed one button a few times and got a combo that led into a super". Im not even being sarcastic, a singular button can do a combo into a super with no extra input for many characters. There is also a universal bread n butter combo applicable to every character (except i think maybe one?) and that feels pretty bad for variety when all thats said about starting any character is being directed to learn this combo. There is deeper combat and mindgames here but the flow being like this aint for me, especially when characters like to run around and make your life more miserable because they feel like it. Nappa exists. Vegeto exists. Baby exists. Jirens normals make me sad. There is a goku with a super that melts my eyes out of my skull with all the flashing lights and rapid perspective changes between him and the dragon. Trunks always yelling "IM COMING!". There is another goku that full-screens me. One of the worst offenses this game has committed is creating android 21 and then adding a 2nd version of her that destroyed the entire game-space so bad that you were throwing if you didnt pick her, only to jail her in here. She has been let out to do community service in the mobile game, heroes, and Xenoverse 2 (where her moves dont even work properly) and nowhere else. Im not even a massive dragon baller, i had to do some research on all this because i was interested in seeing a lot of what happened here with her and wherever else she has appeared. Sparking zero is this series' Smash ultimate and she didnt even get let out for that. Truly a shame because her and 16 are favorites of mine. If this game had an alignment it would be chaotic evil. Fun with friends but to be taken seriously at your own risk.
ts is so magnificent :pray:
nesse jogo se prova que dinheiro não compra tudo, não importa vc comprar os personagens mais caros se não tem skill para usa-los (Matheus), o cara compra os 3 personagens mais apelões do jogo e toma uma surra pra um randola com os personagens iniciais kkkkkkkkkkkk
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.