
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 14 → 5.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−65% | 45.1Kreviews | 68% | — | $22.4M |
| $89.99 | 51.9Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty standard Dragon Age Adventure. Doesn't feel revolutionary, but if you have the itch for that style of RPG it will scratch it.
A great narrative and a smooth transition from Inquisition. The game is easy to get into, and the dialogue is quite good. You genuinely grow attached to the characters and empathize with their personal stories. There are also plenty of nice interactions with characters throughout the world, which makes it feel more alive. The combat is solid as well. After 90 hours, it still hasn’t gotten boring. In Inquisition, which I spent around 170 hours playing, I eventually found myself wanting to finish the game as quickly as possible because I was getting somewhat overwhelmed by the repetitive nature of it toward the end. I never had that feeling here. There was no sense of grind, and the game stayed enjoyable all the way through. Overall, a wonderful game that left me with a very pleasant aftertaste. It’s bittersweet to finish it knowing that this is the last game in the series.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Jul 30 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $69.99 |
| 11.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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I am enjoying the game so far. The graphics are excellent and the sound and dialogue is good as well - no irritants thus far. The game feels a bit "on rails" at first but it opens up and then you can start doing things in a preferred order which helps a lot. I'm about 7 hours in, so can't comment on the later parts of the game but so far it seems decent.
Quitando que en la creación de personajes no puedo hacer una chica con curvas y pecho cuando el juego, en teoría, es inclusivo (se ve que las chicas con curvas y pecho no lo son) y que usan el lenguaje no binario para hablar en ciertas partes (pateando nuestro dialecto), el juego y su historia me siguen encantando y enamorando. Algunos diálogos de elección son planos y poco vagos, pero lo puedo pasar por alto. Al principio era reacia al hecho de no manejar a los compañeros, pero me ha gustado no tener que estar pendiente de sus vidas. La dinámica de que solo sean habilidades en CD está muy bien y es sencilla. También me gusta que los logros no requieran que rejuegue el juego con distintas dificultades y especializaciones. Lo que llevo jugado de la historia me encanta. Cada personaje es único y sus historias son bastante profundas. Emmrich me ha sorprendido como nigromante y por el paso que quiere dar para convertirse en liche, Davrin y Assan son maravillosos y ese paso de chico rudo a ser un domador de grifos está bien equilibrada, Lucanis y esa "lucha" con Rencor son un dos en uno (¿se considera trío si es mi romance?). Neve y esa rencilla con una enemiga del pasado, Bellara con su gran intelecto y ese conflicto con lo que creía que había ocurrido en su pasado y que ha vuelto para atormentarla, Harding con esa conexión tan poco común con la roca y esos poderes extraños, y Taash que, a pesar de no estar de acuerdo con el lenguaje no binario porque considero que da una patada a nuestro diccionario, tiene una lucha muy grande consigo misma, con su madre y con lo que siente que es y que no es, además de lidiar con el hecho de ser capaz de escupir fuego como un dragón. Aunque se echa de menos el poder hablar en la base con ellos de forma "normal" Todo lo que pasa con Morrigan, el pasado de Solas y Mythal, toda la historia élfica, los dioses... En general me está gustando bastante, aunque aún no he llegado al final. Los escenarios son increíbles. Me paso el rato sacando fotos de lugares que están súper bien diseñados, como la cárcel acuática. Es una pena que haya recibido tantas críticas por esa inclusión forzada mediante el lenguaje no binario. Dragon Age siempre ha sido una saga inclusiva: siempre ha habido parejas heterosexuales y homosexuales sin que eso haya supuesto ningún problema. Hombres más femeninos, mujeres más masculinas. Aunque me ha gustado poder tener un romance con cualquiera, echo de menos que cada personaje tenga sus propias preferencias. Le doy un 8/10. Edito: Ya lo terminé, con todos sus logros. Y voy a poner spoilers. Lo que menos me ha gustado es la decisión de SI o Si matar a uno de nuestro equipo, y solo te dan a elegir entre dos, esto me ha parecido totalmente innecesario si te has currado lo del guardián del velo, pero bueno. Me ha gustado ver como en el final se han mezclado la Inquisición con este juego, intentando entrar a Solas en razón. Lloré al enterarme de la verdad de Varric, sospechaba algo porque era extraño que hubiera pasado tanto tiempo y siguiera exactamente igual, pero es un personaje que desde la Inquisición me gustaba, fue duro decirle adiós (Y bueno también por la elección que nombre anteriormente decirle adiós a Harding, era ella o el papá grifo y no iba a dejar a Assan huérfano de nuevo) Ya sé que no es un juego de romance, pero en los anteriores notaba un poco más esa etapa del juego, me hubiera gustado que hubiera sido también así aquí. Y me ha encantado saber que va a ver una entrega más, con ese final secreto, eso sí, por favor, que el editor de personajes sea mejor y que lo del lenguaje inclusivo sea optativo, para quien quiera que lo ponga y quien no que lo quite, creo que es lo mejor.
game has it's flaws but i enjoyed it and keep replaying it. the combat is fun and i do like the companions. sure it has weak points but to me those weak points don't weigh that heavily on the playability.
great game
я бы не сказал, что это тотальная помойка, но игра крайне средняя: в ней нет ничего что бы сказать, что это сделано на топ уровне. Пару очень интересных персонажей да, неплохая, но простенькая боевка да, сюжетно просто ок, вообще без вау... не знаю, серия скатилась до посредственности с каким то невнятными коридорами и пустым миром который даже и исследовать толком нельзя... это слабо. если есть 30 часов то даже Greedfall и тот выглядит интересней что ли...
언제 재밌어지지 언제재밌어질까 드래곤에이지 좋아해왔던 인내심으로 계속했지만 끝까지 재밌어지지 않았다
ok
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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