
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 14 → 5.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−65% | 45.1Kreviews | 68% | — | $22.4M |
| $89.99 | 51.9Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What another Masterpiece of game. This game was already very beautiful and with dlss5, the graphics stepped up several notch. Sometimes I used to travel through the fast teleports but now, I enjoy the ride and no more fast travel. Great Dragon Age world, great story, great graphics, sound and music...If you haven't played it, than the shame is on you.
Die mit Abstand größte entschäuschung die ich im meinen 33 Jahren als Gamer erlebt habe...... Lasst bloss die Finger von diesem Müll. Selbst wenn du es nicht als Teil der DA Reihen siehst und es als eigenständiges Produkt betrachtest, ist diese Spiel durch und durch entäuschend. Ich zittere wenn ich an die Zukunft der Masseffectreihe denke....
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Jul 30 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $69.99 |
| 11.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Люблю Драгонагу, но как же за♥бали все лгбт-фобы традиционалисты В ином(?) вижу красоту, в ином моя красота Теперь "Оно", ведь ты давно уже не та Давай я тебя приглашу, а ты меня выгуляешь в парке Мы небинарны(whoa), флексим местоимениями, как будто завтра бинарны Но это вряд-ли, поймал phew, и радужный дым чё-то чернит потолок На время натурал теперь...
Absolutely in love with the game! It reminds me about both ME universe and DAO, which is amazing and so nostalgic! Thank you Bioware for still doing your best no matter the difficulties! Wishing you all the best, keep it up!
Not quite Inquisition story-wise, but I enjoyed the combat and skill system. I also liked the NOT photorealistic art style.
游戏本身是好的,被LGBT害的,那么多队友没一个能看的,就算把脸遮起来身材也拉完了,虽然游戏销量糟糕得不行,续作什么的可能无望了,但长远来看是好事,所有沾政治正确的公司好好审视自己应该迎合什么样的群体吧
Пройдено дважды. За почти 20 летнюю историю серии DA подход менялся несколько раз- от практически пошаговой первой части, к более линейной и тактичной второй и к динамичной третьей (которая стала игрой года). Эта часть серии была следующим экспериментом, в котором можно увидеть интересные новые механики (например, большой арсенал разных автоатак персонажа), так и провальные нововведения (например, исключение третьего сопартийца на заданиях). Но в целом большая часть негатива не очень оправдана- он исходит от ожиданий старых фанатов, которые все ждут возвращения "классики" нулевых. Это игра не про продолжение "старой классики", подходите к ней как к абсолютно новому опыту и тогда не разочаруйтесь. PS: "западная повестка" сведена к минимуму в русском текстовом переводе (конечно, если знаете английский, то в озвучке слышны местоимения "они" вместо "она", но не напрягает и встречается только в линейке одного компаньона), негатив по этому поводу тоже не оправдан ибо замечаешь эти отсылки нечасто и они не влияют в целом на геймплей
People mocked the game for some of the dialogue and whatnot, but the game itself I found to be very enjoyable. And, being so focused on the misses, they ironically missed the hits that land. Emmrich is the star of the game, and I actually liked the personality the main character developed through my choices. Some of the twists in the story were genuinely surprising and pleasing to see, and I enjoyed my time with the Reaper and the Spellblade in separate playthroughs.
I had really low expectations for Veilguard, partly because of how much Inquisition frustrated me and partly because of the extreme backlash after its release; even ignoring all the culture war nonsense, it seemed that people thought the game itself was quite bad. It turned out that was untrue. This is probably the best, most complete game in the Dragon Age series. Gameplay was excellent, level traversal wasn't irritating and punitive, and the party system is easily the best in the series and possibly across all other RPG competitors. The characters actually interact with each other in meaningful ways, consistently, across all combinations, and they have relationships outside the main character. As is typical in these games, there are big character quests for everyone, but Veilguard goes a step further and still has conversations and quests beyond the Big Thing is resolved. Really, really great. Inquisition infuriated me because only the characters you start the game with have any lines, and they're exhausted after a couple missions. Everyone else was basically window dressing, even in the places where they should have special insight. Veilguard made relevant people have relevant things to say, which is sadly uncommon. There's incentive to swap party member combinations, and there were unique lines up until the very end. The biggest thing I can complain about is how the story was presented to the player. Overall I still enjoyed it, but the framing of having the game treat it like Varric telling a story was a big miss, I feel. It came across elementary, and the game had a tendency of spoiling what was going to happen in a quest because the description acted as a synopsis instead of a teaser. Many things also felt nonsensical, like the choice between Minrathous and Treviso, and you are kind of railroaded into weird consequences that don't stand up to scrutiny. This is not unique to Veilguard, though, so I can't truly hold it against the game. It did stand out, though, and I kind of wish we were given real cutscenes for Varric's storytime sessions instead to show us the consequences of the party's quests. Another thing that stood out to me was scale. The scale of the fight was off. Too much "small group vs. insurmountable odds" for my liking, and Inquisition was much better in this respect. Given Veilguard's story and how it progressed, we could have still ended up with the ragtag motley crew and its hyperspecific alliances, but the beginning of the story definitely should have had a much grander scale to it. I'd recommend the game. It's great. I really appreciated all the new places in Thedas we got to see. The equipment system and the rarity progression were excellent.
Я старательно избегал любых ревью на игру. Я знал, что игру захейтили, и да, я играл во вторую драгонагу и в инквизицию, и что же я скажу... Игра мне очень понравилась. Пожалуй, она даже стала одной из моих любимых. Мне понравилась и прокачка, и персонажи (кроме Тааш, я хоть и должен находиться в числе тех, кому понравится повестка в этом плане, ибо я агендер, но мне персонаж вообще не зашёл по своему поведению. Хотелось ее дропнуть сразу, как увидел), и сюжет, и то, насколько казуально и незамудрено подавался лор. Пусть говорят что хотят, но игра ♥♥♥♥♥♥♥♥. А дед с усиками вообще атас, его Манфред самый лучший персонаж в игре, ахахаха. Я люблю гринд, поэтому с удовольствием бегал по миру, гриндил, выполнял поручения, загадки разгадывал, сундуки открывал. Игру проходил на пиратке раза три, потом уже в Стиме на скидках взял. Ради этого, именно ради этого я поменял регион в Стиме, чтобы купить эту игру, и да, это того стоило. Игра однозначно играется приятнее, чем инквизиция. Если не быть предвзятым, игра может понравиться. Я изначально пошел к игре не с мыслью, что это новая драгонага, а значит, должна этому соответствовать. Я начал играть просто в рпг. И я кайфанул.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.5K | 57% | $49.99 | |
| $85.3K | 119 | 78% | $24.99 | |
| $371 | 10 | 90% | $1.99 | |
| $114.1M | 317.8K | 95% | $19.99 | |
| $19.5M | 13.7K | 91% | $39.99 | |
| $16.7M | 34.2K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.4M | 72.9K | 97% | $14.99 | |
| $22.5M | 21.7K | 80% | $29.99 | |
| $22.2M | 34.4K | 78% | $19.99 | |
| $22.2M | 14K | 88% | $49.99 | |
| $22.1M | 26.5K | 87% | $24.99 | |
| $22.7M | 40.8K | 92% | $24.99 |