
Winner of over 130 Game of the Year awards, discover the definitive Dragon Age: Inquisition experience. The Game of the Year Edition includes the critically acclaimed game, all three official add-ons - Jaws of Hakkon, The Descent, and Trespasser - and more.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 632 reviews with recorded playtime.
Reviews
Themes across 629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Thumb's up.
You can replay this over and over and over to get a different storyline.
Absolute Cinema, very underrated game✋😎✋
Need to beat this.
马桶多的影响游玩体验;而且没有官中得学习去打补丁/mod 不过总的来讲还是个有不少细节的大体量作品,就算没玩过前作也能为一步步建起审判庭、一步步收集盟友而感到动容。和队友的对话真的有很多分支————我玩的很糙,最后甚至发现自己众叛亲离(划掉),因为找不到队友位置错过了很多个人任务,so记得多和队友对话!顺带一提,和约瑟芬的剧情线是真的浪漫到我了(捂脸)······总的来讲,在世界观和队友的刻画上做了比较细致的堆砌,玩法尚可,在某些时候可以给你不错的沉浸感。 而且我很喜欢冬宫这个任务,少见的可以做出来的权谋任务,比AC好 这样说下来甚至有点想把4这坨挖出来尝尝咸淡() 说完好的说坏的:但在很多细节上是很粗糙的游戏,呈现出了网游般的匪夷所思,比如队友的对话、世界观的信息很多时候是割裂的,以讲述而非展现的口吻堆在你面前。很多时候你看的出来哪个部分是游戏性和玩法,特别是不知所以的突然冒出来的不赞同、之前和你说话的时候还好好的——————征服者dlc里这个问题更甚,你跟npc对完话以后ta就完全不理你了。经典三选一对话,要么就是没有任何差异、要么就是你实际上也没得选。。。。还有愚蠢的钥匙和收集品。寻找碎片、马赛克瓷砖实在是太出戏了,慧鹿钥匙也是,难以想象一个把同质化收集和剧情高度绑定的设计,看的我想吐。 然后就是马桶,什么送信啊找逃避啊杀强盗啊,唉。往好处想至少不需要你建立据点应对强盗重建义勇军什么的。除此之外,挺女性友好的(DND吸引我的地方就是包容性!),可以感受到被考虑的瞬间,虽然女审判官的骨架和姿势最好还是打个mod。
This is my second favorite DA game after origins. The story is strong and all of the characters are well written. There is connection to lore that completely turns the franchise on its head and it is unfortunate that after the reception of DATV we will probably not see another iteration of the DA IP. Combat is satisfying if still a bit of a slog (DAO was the most refined tactical CRPG DA experience imo) but it isn't as bad as the enemy waves in DA2. Just that at a certain point they're all level 25+ like you are and take forever to kill. There is a lot of debate on the wartable missions. I like them, and just change the internal clock on my PC to get around the long wait times. The game is satisfying because it allows you to engage with as much or as little as you want. There are certainly a ton of collectibles and things to do and that is overwhelming at first, but if you focus and pick out what you'd like to engage with it starts to make sense very quickly. This game plays like the studio was having fun. I would certainly recommend it. I had no crashes and occasional stuttering (once or twice) over 100 hours played. That is how long one playthrough took, though. So be prepared for a time sink.
Dragon Age: Inquisition is a party-based action RPG that focuses on narrative choice, companion relationships, and large-scale fantasy world exploration. You play as the Inquisitor, leading an organization tasked with closing a catastrophic rift in the world while navigating political conflicts and faction alliances. It functions primarily as a traditional single-player RPG with a strong emphasis on structured content delivery. The experience is built around main story progression, companion quests, and region-based exploration rather than systemic or replay-driven sandbox design. Its longevity comes from branching dialogue outcomes, character builds, and optional side content rather than ongoing updates or community systems. The strengths are its companion writing, world-building, and sense of political scale within a fantasy setting. However, some open-world zones can feel padded with repetitive objectives, and the combat system sits in an in-between space that is neither fully tactical nor fully action-focused. Overall, Dragon Age: Inquisition is best understood as a story-driven fantasy RPG with strong narrative identity and character focus. It delivers a lengthy, choice-driven adventure, but it can feel uneven in pacing and structure depending on how much side content you engage with.
게임이 너무 하고싶다.. 심심하면 컴퓨터 스펙도 좋은편인데.. 왜자꾸 팅긴뒤 재접하면 아무것도안되냐!!!!!!!!!!!!
I'm normal about this game
The good: Oh sweet Maker, the world is massive, gorgeous, and stuffed with dragons you actually get to punch in the face. Your Inquisitor strides around like a fantasy Kardashian, judging nobles while romancing everyone from elves to qunari (the game doesn't judge, and neither should you). Companions are so charming you'll replay just to see Dorian's mustache in every cutscene. Combat feels like a glorious, explosive ballet—especially when you yeet a bear off a cliff with a well-timed ability. And that soundtrack? It slaps harder than a templar on lyrium. The bad: The open world is basically BioWare saying "go fetch 50 shards, peasant" while your horse clips through mountains like it's late for therapy. Side quests multiply like darkspawn if you dare explore. The war table missions are just Excel spreadsheets with better font. You’ll spend more time fast-traveling than actually traveling, and the inventory management feels designed by someone who hates fun and loves spreadsheets. Pro tip: bring snacks, you’ll be running in circles longer than the Inquisitor’s dramatic coat flaps. The ugly: Bugs so legendary they deserve their own DLC. Companions regularly phase through reality like drunk ghosts, or stand perfectly still while demons eat your face. PC port had more launch issues than a drunk dwarf at a wedding. Sometimes the game decides gravity is optional and yeets you into the skybox. And don't get me started on the times your Inquisitor's arm magically stretches across the entire Hinterlands like a rubbery nightmare. Pure jank wrapped in beautiful graphics. The verdict: 8/10 - Dragon-Slaying Open World RPG Excellence
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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