
Winner of over 130 Game of the Year awards, discover the definitive Dragon Age: Inquisition experience. The Game of the Year Edition includes the critically acclaimed game, all three official add-ons - Jaws of Hakkon, The Descent, and Trespasser - and more.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 615 reviews with recorded playtime.
Reviews
Themes across 612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am very late to this review, oops. I played this series completely out of order, going from DA4, to 3, 2, and finally 1. So coming into Inquisition, I already had a weird sense of the world and its future, which made this feel like filling in a very large gap. How did we get from here to here, if you catch my drift. The biggest shift here is the open world. Compared to the more linear structure of earlier Dragon Age games and DA4 as well, this one just hands you massive zones and says go getem tiger. Which dont get me wrong, i DID. I poked into every corner, climbed every hill, and grabbed every collectible I could get my hands on, of which their were many. I ended up 100%ing the world itself, even if I did not go as far as fully completing the game since that asks for multiple runs. Its the kind of exploration that feels rewarding at first and then quietly turns into a checklist, especially in places like the Hinterlands where you start questioning your life choices. Visually, its a clear step up from the older games, but somehow I still spent the entire game mildly annoyed at my own face. I could never quite get my character to look the way I wanted. Maybe it was the creator, maybe it was my first run decisions, maybe it was elf versus human expectations, but every cutscene just never felt like me. It is not game ruining, just annoying. Companions are where this game really does its heavy lifting FOR ME. I romanced Cullen after an embarrassing amount of indecision between him, Solas, and Blackwall. I actually messaged my best friend about it 186 times. I will absolutely be going back for Solas at some point because it feels like one of those story routes you are supposed to experience at least once. The cast overall is strong, though a few of them felt like they needed more time in the oven. Vivienne, Josephine, and Sera did not hit as hard for me, while others carried the emotional weight easily. Varric is back and remains perfect. I would, in fact, die for him, no notes. A lot of the companion stories are genuinely memorable. Blackwall, Solas, Cole, Dorian, Iron Bull, Cassandra, Cullen, all brought something interesting to the table. Once I actually took the time to set up companion tactics properly, combat started to click in a much more satisfying way. It is a little more limited than earlier entries with the ability cap, but there is still enough depth there to make builds feel meaningful. I played as a mage and had a great time with it. Being a mage adds a lot to the worldbuilding and how people react to you, which I always enjoy. I did feel a bit lost when it came to building my character at times, but after checking a few guides I found a rhythm that worked for me. I tend to default to healing and support while letting the rest of the party handle damage, which felt both effective and more fun for me. The story itself leans heavily into politics and leadership, which works in its favor. Managing the Inquisition, making decisions that shape Thedas, and dealing with the fallout of those choices all feel appropriately weighty. That said, the pacing can suffer. There is a lot of filler content that feels closer to MMO style tasks than meaningful side quests, and it can bog things down if you let it. The DLC is where things really tighten up. The added content is excellent, and the final story expansion delivers a much stronger and more satisfying conclusion than the base game alone. It feels less like extra content and more like something that should have been there from the start. Overall, it is a game of emotional highs and lows. The world is beautiful and fun to explore until it is not. The characters are compelling, even when a few feel underdeveloped. The systems are deep, even when they get a little clunky. It is messy, ambitious, and easy to sink a lot of time into, especially if you are the type who cannot leave a map uncleared.
Создатели игры вообще предполагали, что в неё будут играть? Я просто в ♥♥♥♥ от управления, у меня от каждого действия камера на 360 крутиться, будто я на телефоне играю. Я пока пролог проходил уже чуть с ума не сошёл. Единственный плюс - можно создать рогатого усатого накаченного мужика с двойным подбородком и свисающими щеками. В остальном ♥♥♥♥♥
Altra recensione da "pollice orizzontale". Dragon Age inquisition è un gioco molto "meh" e mi dispiace un sacco, sfortunatamente questa serie è partita con un primo capitolo davvero bello, per poi peggiorare gradualmente sempre più, un vero peccato. In questo Inquisition purtroppo si salvano solo 2 cose: la grafica molto curata e i compagni interessanti e caratterizzati davvero bene, basta, tutto il resto oscila tra il "meh" e l'oggettivamente brutto. La trama è banalotta, ma ha qualche bel colpo di scena e tutto sommato funziona, anche se sul finale è davvero tirata per le lunghe. Ok anche la musica, con qualche traccia molto ispirata. Tutto il resto ragazzi, è brutto o noioso, non ci sono mezzi termini, a partire dal combat system davvero terribile che si può riassumere nello spam del tasto attacco + spam delle abilità quando cariche, basta. Gestione "tattica" del combattimento e dei compagni orripilante, visuale tattica mal fatta, non si possono dare ordini cumulativi e non si può selezionare l'intero party (perchè!?), il tutto condito da una IA discutibile e senza istinto di sopravvivenza, praticamente il caos. Raccolta oggetti, crafting e gestione inventario noiosissima. Cavalcature lentissime e quindi inutili, una meccanica buttata lì a caso proprio. Quest secondarie numerosissime ma che sembrano uscite da un brutto mmorpg, siamo ai livelli del proverbiale "uccidi 10 lupi" "raccogli 5 sassi" ecc ecc. Le secondarie interessanti si contano sulle dita di una mano, non scherzo. Per procedere nella storia o sbloccare zone visitabili e missioni secondarie, è necessario completare alcuni "compiti" nella stanza del tavolo di guerra, compiti che necessitano di tempo REALE per sbloccarsi! E non 5 o 6 minuti eh, ma spesso ore! Anche 3 o 4, roba da giochino mobile brutto, veramente una pessima idea da implementare, inoltre senza questa forzatura il gioco durerebbe tranquillamente la metà. Mi sono costretto a finirlo solo perchè mi ero ormai affezionato ai personaggi e mi dispiaceva abbandonarli a metà storia, ma DAI è una gigantesca occasione persa, e sinceramente non me la sento di consigliarlo.
I CAN ENDURE THE BUGS I GOT BLACK SCREEN AFTER COMPLETED THE TRAP IN WICKED EYES AND EICKED HEARTS MY GAME CRASHED MIDFIGHT BLACK SCREEN WHEN TALKING TO CULLEN EA POPPING UP WHEN STARTING THE GAME BUT I DRAW THE LINE AT I SPENT 50 HOURS JUST TO ♥♥♥♥♥♥♥ REALIZED SOLAS DOESNT DATE OUTSIDE HIS RACE WHAT THE ♥♥♥♥ ,DUDE I NEED THAT EGG MAN I PLAY CUS OF HIM I ENDURE EVERYTHING CUZ OF HIM I LET HIM HIT THOSE MAGES FOR "SPIRITS" YET, HE DOESNT LET ME HIT CUZ IM A QUNARI!!!!!!!!!!!!!!!!!!!!!!! AN INQUISITOR QUNARIIIIIIIIIIIIIIIII HE COULD HAVE JUST TELL MEEEEEEEE "OH I ONLY DATE A FEMALE ELVEN" YOU CANNOT DO THIS TO ME DO YOU KNOW HOW MUCH I SACRIFICED ,EA DO YOU KNOW???????!!!!!!!!!!!!!!!
Boring. I quit after 10 hours. Too much talking and wandering. Even on casual the combat is too difficult and no fun.
i want to throw a slice of cheese on solas' head to see if it sticks UPDATE: i've had various copies of this game for over a decade but only now have i properly gotten the hang of it (and gotten the hell out of the hinterlands) and the more time goes on the more i'm glad that i didn't figure this game out as an obnoxious blorbo-hungry teenager, because if i'd gotten my mitts on cullen rutherford back then, it would have permanently changed my brain chemistry. hell, i think he's permanently changed my brain chemistry now.
Akıyor ya gir bi dene
One of the best RPG games I have played on my life
Please make this compatible with the Steam Deck.
A game that has aged so badly that it managed to copy Avenger's Infinity War and Endgame before it released five years later. Starting on my list for going through GOTY hits, this was my first stop since it won Game of the Year in 2014. Now, I can't travel back in time and play this game for what it was like when it released, but playing it these days comes off mediocre at best and absolutely boring at worst. There is CRPG elements still at play here with it being RTWP combat, but man does it fail to earn that classification. This game is absolutely a single player MMO-styled RPG, and it's incredibly influenced by World of Warcraft. Again, I'm gonna reiterate - this game is incredibly influenced by WoW. I mean that down to the definition of an MMO. There are repetitive junky side quests from glorified text boxes, there are tons of bloat weapons you'll be given as drops from killing enemies, you have an auto-attack button, you are dealing with MMO-style cooldowns and ability utilization. I do not mean this stuff in any positive way either, the game is incredibly boring cause of it. I also don't think this game's combat is truly fair, as it forces you to grind out some of these MMO sections to allow you to progress the story without being outscaled. A lot of players will mention the Hinterlands as the only real MMO part of the game, but I completely disagree. The combat is fundamentally WoW. This game also has a feature called Table Operations, something where you are essentially placing one of your counsel to manage a conflict, scout an area, gather allies, etc. They'll pretty much be on a timer similar to what you'd see in something like Clash of Clans. They aren't as terrible as you would think initially, but ♥♥♥♥♥♥♥♥ do they get grating towards the middle of the game. So we know the gameplay is boring, we know the setting is okay (as a newcomer to this franchise), and that pretty much just leaves me with the most promising thing - the story. I mean, honestly, I did not finish this game it was so boring. The story was probably incredible when it first came out but not only been done to death in modern media with the trope of "gather allies to team up against the big bad guy", you'll encounter a few interesting twists here and there (literal Endgame style quest in this), but otherwise there was not much keeping me hooked. The game assumes you know a lot about it's lore prior and there's tons of text jargon that looks AI written. Says a lot about the game's bloat and mediocre writing. All I can say is I am glad to be done with this game, how it ended up getting GOTY is beyond me, especially when I look back at the competition and see it was competing with Dark Souls 2 and Shadow of Mordor. In my opinion, the GOTY for 2014 should've gone to DS2, not this.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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