
DragoDino is a 2D rogue platformer on PC/Mac/Linux.
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DragoDino is a deceptively cute yet demanding 2D action-platformer that blends classic arcade sensibilities with roguelike structure and vertical exploration. At first glance, its bright colors and cartoonish presentation suggest a lighthearted experience, but once play begins it becomes clear that the game is designed to test patience, precision, and adaptability. You play as Bob, a small but determined dinosaur climbing an enormous tree to recover his stolen egg, and this simple premise serves as the foundation for a surprisingly layered and challenging journey. The core structure revolves around upward progression through procedurally generated stages. Each run is divided into multiple vertical levels, and while the overall themes remain consistent, the placement of platforms, enemies, hazards, and collectibles changes every time. This procedural design keeps exploration fresh and unpredictable, forcing players to read environments quickly and react rather than rely on memorization. Movement and jumping are central to survival, and the game places heavy emphasis on mastering vertical mobility, timing, and spatial awareness as the climb becomes more dangerous with each stage. Combat in DragoDino is straightforward but unforgiving. Bob has access to ranged attacks, but enemies are aggressive and often positioned to punish careless movement. Because health is limited, mistakes carry weight, and recklessly charging ahead usually leads to failure. This creates a careful rhythm of advancing, clearing threats, and scouting paths upward. As difficulty increases, players must balance speed with caution, especially when navigating narrow platforms, environmental hazards, and enemy patterns that demand precise jumps and positioning. One of the game’s most compelling systems is its extensive collection of power-ups. These range from passive bonuses that enhance jumping, gliding, or damage output to situational abilities that can dramatically alter how a run unfolds. Players can only carry a limited number of power-ups at once, which encourages thoughtful decision-making rather than hoarding. Shops scattered throughout the game allow unused power-ups to be stored for future runs, introducing a form of long-term progression that rewards experimentation and persistence. Over time, this system gives players greater control over their builds and strategies, even as the procedural levels remain unpredictable. Visually, DragoDino adopts a vibrant pixel-art style that contrasts sharply with its difficulty. Environments are colorful and expressive, enemies are clearly readable despite their variety, and Bob himself is animated with charm and personality. This friendly presentation helps soften the frustration of repeated failure, making the game feel inviting even when it is punishing. The soundtrack reinforces this contrast, offering upbeat and playful music that underscores the adventure rather than the tension, which can make defeats feel less discouraging than they might in a darker or more oppressive game. Difficulty is where DragoDino most strongly defines itself, and also where it can become divisive. Checkpoints are sparse in the standard mode and completely absent in hardcore mode, meaning that a single mistake late in a level can erase significant progress. Boss fights, in particular, are challenging and often require multiple attempts to learn patterns and timings. For players who enjoy trial-and-error mastery, this structure is deeply satisfying. For others, the repetition and loss of progress can feel overly harsh, especially during longer play sessions. The inclusion of local cooperative play adds an important dimension to the experience. With two players sharing the climb, the difficulty becomes more manageable and the moment-to-moment gameplay gains a social dynamic. Cooperation allows for faster exploration, shared responsibility in combat, and recovery from mistakes that would otherwise end a run. For many players, co-op transforms DragoDino from a punishing solo challenge into a chaotic and enjoyable shared adventure. Overall, DragoDino is a game built around persistence and mastery. It combines procedural level design, tight platforming, and a deep power-up system into a cohesive experience that rewards learning and patience. While its difficulty and limited checkpoints will not appeal to everyone, those who enjoy challenging platformers with roguelike elements will find a game rich with replayability and personality. Beneath its cheerful exterior lies a demanding climb, but one that consistently rewards players willing to push higher, adapt, and try again. Rating: 6/10
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Languages: English, French
Hours played at review time, across 23 reviews with recorded playtime.
Déja, on va commencer par les points négatfis, car ils sont moins nombreux que les points positifs: Le tutoriel apprend les commandes aux joueurs, mais très peu les mécaniques in-game ( tels que les boutons bleus/rouges ). Il y a aussi un problème au niveau des power-up qui n'ont de description que si on va les déposer dans le shop (pas gênant mais obligé de faire un détour pour certains ) et quelques très rares bugs ! Mais homis cela, le jeu est très fluide, les contoles intuitifs et la difficulté suffisante! Les graphismes sont exellents, la musique géniale et la difficulté croissante rend le jeu attachant! avoir plusieurs personnages disponibles et pouvoir en débloquer nous donne un objectif en plus de finir le jeu. les powers up sont utiles et après lectures complètement compréhensibles et faciles a utiliser. l'histoire débloquable au fur et a mesure permet d'ameillorer le challenge et de rajouter a la durée de vie du jeu, ce qui n'est pas pour déplaire! En bref, un très bon jeu de plateforme qui vous plaira a coup sur !
Je sur-kiff ce jeux :D Si vous chercher un petit jeux inde un peux rageant par moment mais kiffant vous avez trouvé ^^ J'ai pas trop eu le temps de jouer depuis la art to play mais pour moi il manque deux truc : un genre de classement en ligne ou un entre pote et la possibilité de changer la taille de la fenetre. PS : je batterais les 54 s :3
Vraiment un super jeu :) Effectivement, les power-up sont à deviner, il faut passer par le shop pour savoir à quoi ils servent. Mais sinon, les graphismes me plaisent beaucoup, les couleurs, design lvl, on passe vraiment un bon moment. Bien sympa à jouer à deux en coop, ça nous promet quelques longues heures d'amusement. On adore, on recommande, étant fan de mario et pouvoir y jouer à deux sur la même machine top. Double manette (xbox) nickel avec SteamOS, bien agréable aussi :) Encore! :)
Bon jeu mêlant plateforme et roguelike.
Bonjour, Dragodino est un TRES bon jeu pour tous ceux qui aime les ROGUELIKE en COOPERATION. Il ne faut pas se fier au apparence toute mignonne offert par les graphismes, la difficulté est au rendez vous (après avoir passer les premier niveau qui reste relativement simple). Un jeu français original qui mérite le détour, et que je recommande.
Un super jeu découvert en convention. Les graphismes sont époustouflants, très colorés et le côté dessin animé rend le tout immersif. Un bon jeu de plateformes avec les ennemis des patterns d'attaque différents. C'est fluide et c'est mignon. Des dragodinos à adopter tout de suite.
[h1]Un jeux absolument magnifique en terme de design mais pas que ! [/h1] On ne pourrait pas en attendre plus d'un jeux indé comme celui ci, une mécanique de jeux qui correspond avec son univers, des niveau aléatoire très bien gérer ainsi que un game design très bien penser. Malgré les très nombreux moments de rage extreme que l'on peux avoir après être mort bêtement, ce jeux est vraiment très prenant et on y passe des heures sans s'en rendre compte. La BO de dragodino est elle aussi exélente est correspond parfaitement au design générale ! [u]DragoDino est donc pour moi un jeux que je recommande vivement à toute personne aimant les jeux de platforme/Rogue Like et voulant passer des heures à tryhard un jeux avec des graphisme magnifique. [/u] [spoiler]Petit point à noter tout de même, Un mode Speedrun serait le bienvenue et je suis sur que une grande communauté ce tournera vers un speedrun de ce type ^^[/spoiler]
no
This game is a joy to play through. It has that mix of cute characters, as well as a rewarding difficulty that makes me come back for more. I would recommend this for people who are into platformers. ^v^
Momentum
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