Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
I'm trying to get Android 14 devices working! Updating daily. Made by a solo developer. Fixing a LOT of bugs right now and the graphics are stuck at minimum settings regardless of what you set in the settings menu. DRAFTYCAR is a fast-paced racing game simulating the art of professional stockcar drafting. Tweak the physics to your liking and immerse yourself in pursuit of victory. Strategically place your car to gain speed, disrupt your competition and navigate a high-speed drag race to the finish. Overview Race your competition by using the art of drafting and aerodynamics to overtake your competition. Strategically place your car to gain speed, disrupt your competition and navigate a straight-line dash to the finish in this action-filled Motorsports arcade racer. Precision maneuvers, strategic thinking and quick reflexes are required to secure victory. With realistic physics tweaking, great visuals, and intense gameplay, DRAFTYCAR offers a racing experience like no other. Mechanics Tune 13 different parameters to your liking to create challenging, fun, and dynamic experiences. Race the Clock Each session is timed. Climb the Steam leaderboard for the best winning time and most career wins. Indie Developer DRAFTYCAR was developed by one person. We appreciate your patience as we work on new features and fix bugs. Join our Discord below to submit feedback and get help from the community. By supporting DRAFTYCAR, you're helping us achieve our goal to make this game multiplayer, as well as creating the foundation for more racing games in the future! In Development We are working to add a paint scheme selection tool so you can run any paint scheme in the game. Join Our Community discord.gg/hrqVGGUpSp
DRAFTYCAR has grossed an estimated approximately $30.1K on Google Play.
About approximately $30.1K gross, estimated range approximately $7.5K to approximately $120.2K — roughly approximately $22.1K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $7.5K – $120.2K. Not checked against reported figures. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | Free | Score81% | approximately $30.1K |
| Steam | $6.99 | Score83% | approximately $5.2K |
| App Store | Free | Score88% | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Some windows are missing. The store's ratings total went down over this period. Stores remove ratings as well as adding them, so the change in the total does not show how many new ones came in.
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $30.1K | 592 | 85% | Free | |
| approximately $30K | 62 | 32% | Free | |
| approximately $29.9K | 248 | 83% | Free | |
| approximately $30.2K | 480 | 76% | Free | |
| approximately $30.2K | 1.5K | 77% | Free | |
| approximately $29.9K | 245 | 89% | $3.99 |