
A fast, casual (And also haunted.) 4X game with asymmetric factions and roguelike elements. Enjoy short, 30-turn skirmishes in a unique setting, or delve into a small story-rich campaign with 5 different endings, all without slow and tedious 'long wars'.
Modeled estimate, not a reported figure. How we estimate →
About

DR4X delivers fast, bite-sized, turn based 4X gameplay packed with endless choices and assymetric factions.
Finish a skirmish in under an hour, whether you're a Kingdom, Bandits, a Rat King, or a Dark Lord. From ruling kingdoms to managing Inns, to battling demonic goats.
The options are endless in DR4X.
Chaotic fast paced gameplay!
Story rich single player campaign with five endings, meta elements, and fully voiced briefings, where each mission has "standard" and "unconventional" victory!
Highly customizable skirmish mode with almost limitless options!
Asymmetric gameplay, No two factions play the same!
Faction-specific gameplay and goals!
A beautiful, original soundtrack.
You can pet a dog. (Yes, you read that right!)

DR4X includes an in-depth skirmish customizer, allowing you to design (and share) distinct fantasy settings complemented by a broad range of gameplay styles! Decide your realm's age, its savagery level, the types of bandits and kinds of monsters, invading dark forces, and much, much more! Occasionally, your skirmish settings even unlock new win conditions.
Once you've made your choices, the world is procedurally generated, incorporating elements like artifacts that are randomly created in accordance with the age of the realm.
After which you can dive into a lively ever-changing world where, without intervention, dens of beasts and camps of bandits will spread across the realm on their own, paired with unique random events that bring the world to life based on your settings.
Before jumping in you can choose your faction and each faction uses different resources and completely unique playstyles.
Research powerful technologies and utilize game changing "Tile Effects", such as the Cult's ability to do a "Mass Sacrifice" when building hideouts! Or the Kingdom's ability to Annex all surrounding buildings by building a guard house next to them!

Do you want to fight other empires? Or destroy the monsters infesting the realm. Or maybe even be the monsters infesting the realm! It is all your choice!

If you're not inclined towards skirmishes, the game also offers a unique single-player campaign, complete with five endings and a series of unlockable missions. Each mission has voiced briefings, reminiscent of classic retro games, and has multiple 'routes' to victory. Set against the dramatic backdrop of a realm under a mysterious invasion, this campaign blends modern, story-intensive visual novel elements with completely unique meta horror aspects and 'Coffee Break' 4X gameplay. There are 5 different possible endings!

Everything is fine.

Its. Perfectly. Safe.
DR4X, An RBI Game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DR4X, developed and published by Untrustedlife, is an unusual take on the 4X and turn-based strategy formula that manages to feel both compact and eccentric. Unlike the sprawling empire-building games that dominate the genre, DR4X focuses on faster matches, streamlined systems, and a quirky atmosphere filled with strange lore and oddball creatures. It’s a game that wears its indie roots proudly, offering players something different from the expected, whether in terms of pacing, design, or tone. The core structure revolves around asymmetric factions, each of which feels distinct not only in aesthetics but in how they operate mechanically. Choosing a faction is more than a cosmetic preference—it defines your playstyle and shapes the way you interact with the map, enemies, and victory conditions. Some lean heavily into direct combat, while others introduce more unconventional strategies like rituals, resource manipulation, or subtle expansion mechanics. The random generation of maps and the ability to tweak game settings further expand this variety, meaning no two sessions feel exactly the same. Skirmishes are deliberately short, often finished in under an hour, which encourages experimentation and makes it easy to try different factions or settings without committing to a marathon playthrough. DR4X thrives on unpredictability and emergent play. The world can generate a host of strange events and bizarre threats, from skeleton armies and zombies to stranger creatures like eldritch horrors and the infamous Hell Bears. This unpredictability adds tension and charm, as a match can quickly shift from controlled expansion to desperate survival against unexpected invaders. The combination of procedural generation and modular customization keeps players on their toes and creates an experience that feels playful, if at times chaotic. While the systems are lighter than those of full-scale 4X titles, the constant pressure to adapt ensures that decisions remain meaningful. Visually and tonally, the game embraces its weirdness. The art style is a mixture of low-poly models and bold comic-like elements, which, while simple, fit the offbeat atmosphere. The campaign mode leans into theatrics with exaggerated voiceovers and strange lore, creating a haunted, tongue-in-cheek backdrop to the strategy gameplay. It’s not trying to compete with the grand narratives or realistic aesthetics of big-budget games; instead, it carves its own niche by being strange, campy, and memorable. This stylistic choice won’t appeal to everyone, but it gives DR4X an identity that is unmistakably its own. Of course, its indie scale also means that some areas feel rough around the edges. The user interface, while functional, can be clunky, and new players may struggle with a learning curve that isn’t always well explained. The randomness that makes matches exciting can also make them frustrating, as unlucky rolls early on can snowball into unavoidable defeats. Because the systems are intentionally pared back, veterans of the genre might find the mechanics shallow once they’ve mastered the available factions and strategies. It’s a game that prioritizes pace and replayability over long-term depth, and players looking for the grand, sprawling complexity of traditional 4X titles may leave wanting more. Despite these shortcomings, DR4X succeeds in its ambition to deliver a fast, fun, and eccentric twist on the strategy genre. It’s easy to pick up for short sessions, highly replayable thanks to its faction variety and procedural generation, and unapologetically weird in a way that sets it apart from its peers. For fans of strategy games who don’t mind a little chaos and quirkiness in place of polish and scale, it’s a refreshing alternative. DR4X isn’t about building a massive empire over dozens of hours—it’s about jumping into a strange world, experimenting with new tactics, and embracing the unpredictability of whatever the game decides to throw at you. Rating: 6/10
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You can raze mines as bandits, or play a kingdom trying to expand your mining operations and fight off bandits. What I like about this game is the various sides from which it can be played. You can be Ratmen, Bandits, Cultists, Kingdoms, Goblins, Bears, etc.
As a disclaimer, I have been online friends with the developer since childhood. That being said, I still bought this game with my own money at full price, and believe I am judging the experience through an unbiased lens. In it's simplest terms, I would describe core game play elements to be reminiscent of the combat from the Civilization series. Turn based, certain units do more or less damage to others depending on unit and terrain fought in - not particularly complex as far as strategy games go, but still enjoyable. The campaign features challenging levels which are fun to play through and explore, and satisfying to complete. The soundtrack is also brilliantly put together and compliments every aspect of the game incredibly. Though the campaign may be on the shorter side (for the time being), the game also features a skirmish mode with maps that are randomly generated. The skirmish mode offers a lot of customization on the user's own part, to the point I believe this may go against the game. The HUD and menus need improvement, and the options when making custom game modes are sometimes a bit vague, which makes it a bit overwhelming to view as a new player. The individual races (to the game's credit, there is a warning many aren't fully fleshed out) are also a bit immense, with not much in the way to separate each race from one another, nor to determine what immediately makes a race unique. While many of the units do feature unique and memorable unit portraits, the 3D model representations lack enough detail and do not differ greatly enough to really cause their silhouettes to be easily distinguishable at a glance. If you've played and enjoyed other turn based strategy games (Civ V, XCOM), I'd say this game's a steal at full price even if you only come for the campaign. If this is your first entrance to any strategy game, I would suggest starting with something more critically acclaimed, and coming back during a sale or after the game's completion.
One of the most customisable strategy games I've ever played. Want to play as some goblins trying to kill Gods? Go for it. Want to be arsonists that overthrow cults? Go for it! Want to be... bears? And goats? And use them to tear down monarchies? Go for it. Also even though it's early access the developer is putting out new updates all the time and has been since even before the game arrived on Steam. I've also heard that there's some hidden stuff in the game. I wouldn't know anything about that though. Winks aggressively.
Great gam
I think I can confidently say that this game is a hidden gem
Довольно любопытный проект. Буду следить за развитием. Thanks, Untrustedlife.
Creative and interesting game made by a great developer. Highly recommended for anyone looking for something a little bit different from the traditional gaming experience.
Do not rezist. I mean this game is a hidden gem. It has charm, quirky humour, strategy, good turn based combat, did I mention quirky humour. It kinda is quirky from the get go but it blends right in with the world building and art. You can capture buildings and cities which can produce other buildings or units at a cost of coin and iron but you can find these things and later produce them too. There is a campaign and a skirmish mode. Don't pout about the graphics, do not adjust your monitor- its okay you get used to it. Gameplay wins here. All good. You can tell this game was a labor of love and the price, well, its a zeal I mean steal. What I like about it is the units can have advantages over other types of units and they can find artifacts which can give them a new weapon or buff. But you have to be mindful of terrain advantage, also surrounding an enemy with friendlies gives your men a buff too. What are you doing still reading this, go play it.
Fun and challenging. The "skirmishes" are filled with variety and take a great deal of strategic thinking.
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