
DPSWTF is a base defense game with roguelike elements, where instead of placing towers, you build the best tower of them all. Combine the best projectiles with effective modifiers and push back the incoming hordes. Research them all to conquer the secrets of the Great North!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Me pensaba que era diferente, un juego muy pasivo y aburrido
nice tower defence game
Just be aware that the type of weapons dropped makes a big difference. Although maybe I just don't know which to pick. Some people have managed to get to over level 20. I have never managed that. 17 is my limit so far.
É um tower defense de tiro muito interessante, vários jeitos de customização dos tiros e isso faz o jogo muito divertido, pra quem gosta vai amar.
Juego muy entretenido y divertido que tienes como objetivo conseguir mejorar el arma para evitar que los "bichos" lleguen al laboratorio. Muy recomendable para jugar de vez en cuando
Sympa comme petit jeu sans prise de tête (faut quand même réfléchir)
Fun, Simple game.
yes
Uma mistura bem interessante de Tower Defense com roguelike, você deve selecionar as melhores balas e modificadores para seu canhão para enfrentar as hordas de criaturas que tentarão te destruir. O jogo possui uma variedade enorme de combinações e devo dizer que é bem viciante, fui testar ele e joguei mais de 1 horas sem parar, o jogo é bem desafiante o que faz com que você queira cada vez mais vencer. Descubra estratégias, faça muitos testes e se divirta nesse game! Quem quiser conferir um pouco da gameplay dele segue vídeo abaixo: Vídeo: https://youtu.be/6MsgLjRAnec
Didn't click. The individual elements are not inherently bad, but the end result is slow and unengaging. I would recommend avoiding this one
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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