
DPSWTF is a base defense game with roguelike elements, where instead of placing towers, you build the best tower of them all. Combine the best projectiles with effective modifiers and push back the incoming hordes. Research them all to conquer the secrets of the Great North!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was conflicted in giving this review. While I don't think the game is bad in some ways, And I think the game could have been really good if a few things were changed. It boils down to is the game fun? For me the answer is not so much. There is way to much RNG, the more stuff the devs add, the more the RNG will screw you over. I have reached wave 277, but that was before they added more weapons. Even if you place items in the "not favored" pile, they will still show up. Most of my runs will end on wave 17-25, mostly to the red rats, they are to fast and have too much health. Anyway because the game has so much RNG, you very rarely get the items you need for a good run, so you just end up wasting your time. I don't mind some grind, or bit of RNG, but if I am unable to have a few fun runs here and there, then what is the point of playing. Whenever the developers finish the game, I will revisit the game and if it is better, I will edit the review.
Honestly, I think this game could be good. I don't understand the design choice of not being able to control the gun or at least time the bullets. Enemy types aren't very distinct and don't really matter much when the gun fires randomly. Also, the gun components are still a little underdeveloped and could be fleshed out a little more with more information for the player to understand what they are doing. This game definitely has potential to be very good. I'd just rather not pay five dollars for something that feels incomplete.
Definitely worth the $5. Roguelite, Tower defense, Bullet hell, RNG, Casual, and Challenging. If those interest you, you will have a good time with DPS WTF. Great game. With tons of options for your projectiles and so many possible modifiers. A whole lot of fun to try out new combos and see what will happen. And if all of that somehow gets stagnant, you can add random positive/negative modifiers to your run to change things up. It isn’t perfect. The UI could be more polished. The game could explain aspects more clearly (e.g. the Nuke you can use through wave 9, the extra electric fence, what components are in the general drop pool, how selecting major/minor disciplines effects drops, why some modifiers don’t seem to effect some projectiles, etc.). But it is accessible if you are OK clicking and right-clicking to see what will happen, or just throwing new combos together to test. Gotten past wave 50 into Endless mode a handful of times, but not past 75 yet. I’ve seen complaints about not being able to see all your damage numbers so you can analyze and fine-tune your build, but I’m OK with that. This is marketed as a *casual* game. So if you want to relax and squash waves of bugs with a gun that shoots whatever the mad scientist could think of, stay up later than you planned, test new possibilities, and repeatedly lose to that one bug that RNG allowed to slip past your gun that fires based on time and angles rather than where the enemy is, then stop reading and throw $5 at this game. You will easily get your money’s worth!
good game, lots of playtime, appears to be abandoned to me, a few silly bugs & it appears to be offering a modifier for easter even though this is November. This has tons of replay-ability tho. great value.
Picked up this game after seeing it featured in AussieDrongo's twitch stream where he was giving away keys. (I paid). Fun little game with some light Gacha mechanics. More like an incremental game, then a tower defence, as there is a single turret and lane and no maze. The early game + run modifiers make for an annoying time getting a run that is viable, and I often resorted to restarting runs quite often and early. That said, apart from some minor bugs that the developer appears to be aware of and working on, it's addictingly fun to create broken imbalanced combo's, too many games focus on 'perfect' balance these days when I don't think it's needed for the rogue-lite genre.
Jogo bem tatico e interessante, joguei apenas 1 hora e passou voando! Recomendo!
The game makes you want to try over and over again to succeed on defeating the level 50 boss. It's cheap and worth playing.
右から来る的(虫、ネズミ)に自分好みの自動砲台で迎撃するゲーム。 自動砲台での敵を狙ったりなどの操作はないのでプレイヤースキル不要。 ボリュームは値段相応だが 短時間でプレイ可能で「Research」で研究することで弾種やエンチャント がアンロックしていく。 アンロックした内容は以降のプレイにも 反映されるので追加の弾種やエンチャントが増えるたびに強化の幅が広がるので そこそこの時間遊べる作品。
Ucuza stres atmalık oyun
Best Value long hours being spent best 5$ ive spent in months
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Time Machine - Find Objects. Hidden Pictures Game | $10.8K | 102 | 81% | $7.99 |
| Frontline: Western Front | $10.8K | 53 | 77% | $6.99 |
| Backrooms - 2005 | $10.8K | 64 | 84% | $4.99 |
| Witch’s Seed: Goblin Slave Alchemy | $10.8K | 63 | 75% | $4.99 |
| Digging the Forgotten Cave | $10.8K | 64 | 80% | $4.99 |
| Pure Logic | $10.8K | 99 | 95% | $6.99 |